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Play with filling the slots by using different clothing and you will see the difference in wind / protection % - only outer layer adds to wind / protection %. However all cloths add to temperature bonus. So it is better to have wind breakers as outer layer but protection matters too when fighting wolves!
for ex if you are using a moose satchel and earmuffs and you put earmuffs in left slot and moose satchel in right slot (external layer) you will have 1% of protection lower than if you switch these slots!
Hope it helps :)
From experience, down vests fit over light coats to add another comfortable layer when out in the cold. Wearing it underneath a coat just makes the coat bulky and doesn't affect windchill.
Imagine a coat so big that you need two bears to make it. The bearskin coat, and certain other garments are too big to expect them to fit underneath another layer. There's probably some reason regarding balance, too.
Anyway, I'm having trouble finding the wiki info I was referring to, and am surprised to hear the vest is only equipable to... that slot you're talking about.
It's bizzare, since I've only ever worn vests under jackets in a fancy dress choir. Maybe the next update will have cumberbunds and bowties as accessories.
Feet, Hands, socks, underwear are easy. Just add all ya got.
The rest is not logical. You have to wear/remove and watch/memorize the meters. Warmth always adds, Sprint always subtracts, the others don't change.
And some can only be worn in specific slots (and separately, the Accessories, of course).
And shells put on the outside thwart protection, so the thought of thin light outer shell and warm layer does not apply like it does in real life. Making shells basically worthless unless you have nothing else. Unfortunately. You could use them for wind protection, but why, when the game just adds the temps but not Wind for the second slot?
Edit: correction. Something can be logical without having any connection to the real world. Clothing is unrealistic. Not illogical. I'm sure there's some very logical custom rule.