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Not saying that i like it, because i do not, but timberwolves just represent general trend the game was following for a long time now - moving more toward "run-and-gun" gameplay (does not really matter - actual guns or bow).
More and more rifle ammo, then revolver with even more ammo, then ammo crafting... there must be some reason we are given all the bullets, right?
If you just kill timberwolves they take some time to respawn... so you basically just run in, shoot everything that moves, and then have some time to explore the map.
Or you can play custom and just remove them. I play custom only for a long time already because sprains, cabin fever, etc, etc... basically a lot of questionable mechanics and very strange difficulty presets.
However, subsequently, on a later return, I spent over 30 days in Bleak Inlet without a single close encounter, including accessing the cannery workshop. How? In a word: patience.
Timber wolves are easier to spot than lone wolves because they roam in a loose pack which makes them more visible. If you see one, you know the area they are in. Can you be caught out by poor visibility terrain? Sure, you can.
Which brings us to pace. You have to move a little more cautiously than you might normally, to give the pack time to alert you to their presence. Seek a piece of safe, high ground and stay there a while, surveying the lay of the land. You'll see them if they are there.
If you want to go into a place like the cannery, or the lookout, stop. Literally stop. Find a place to watch and listen for a while. Sometimes quite a long while. Just to be sure you know that all of them have moved on. You can then sneak in, crouching when necessary, carefully, undetected. You have to allow that bit of extra time, just as you might do so to get by a group of lone wolves in Forlorn Muskeg.
Bleak Inlet, as a map is quite a satisfying place to explore. The frozen delta area is just spectacular. Only, give the timber wolves the space they need, take the time to be sure of your path and Bleak Inlet will grow on you. Believe me! I really, really, really hated timber wolves when I first encountered them, too.
Do not go into this region if you do not have at least 30 rounds, because I would recommend putting a bullet into each one of them. I got bitten at least once, maybe twice. I didn't enter a struggle with any of them at any point. I'm actually skeptical if they can even pounce on you like regular wolves do, but I have heard that they are able.
edit: btw, at this point in my run I had like 150 shots with the revolver and full crafted clothing on my outer layers for protection just in case. (rabbit hat, bear coat, deer pants, etc.)
Oh wow, that is interesting. I will keep that in mind next time I am there, thanks.
However, with the latest update, it seems like the bear started noticing me from a much further distance, and now I'm not sure that my current living spot is viable anymore.
There are quite a few saplings there too, so there is something for the Lopers.
I can say for myself - long runs are about as fun as watching paint dry. Everything beyond 50-100 days gets extremely repetitive - hunt, cook, eat, sleep, repeat. So my runs are usually short, i play untill i have all the tools, food etc and then i drop it. As a result playtime is MUCH lower than those of people who enjoy long runs. Does not mean that i do not know the game or anything...
The toughest thing in terms of map design foe me to swallow is the repeating ice tiles. No other maps has it and it just looks cheap by comparison.