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I'm sorry, but if it's on purpose that's just plain silly.
Personally, I'd rather be able to see something rather than pitch blackness. I have gotten reasonable adept at navigating the farmstead but still get turned around especially when even the windows go black. I am sure that what I would find acceptable would be too "bright" for others, so this is one thing that may have no happy medium.
Funny thing is that there are some candles in the Episode 3, the community hall has candles all over the place and they emit a faint light.
But the real problem with candles is that without a renewable firestarter you're gonna run out of matches real soon and then the candles become pretty much useless.
Also, how long does a lit candle last? around 2 hours? that's what the lantern lasts and at least oil is renewable already.
Mobile candles would be not that much different from adding a new lantern or different torch or flare to the game, it would be a more difficult item to fit into the environment since it can be moved around and the illumination effect would have to be dealt with.
Now maybe if the developers were to add a fixed and stationary candle lamp, say on a table, that could be lit from a match, flare or torch, and could be replenished from a supply of tallow (which, of course, would have to be provided for, with attendant complications) or a tallow candle (again, player manufactured or found but not usable without the candle lamp fixture), that might be somewhat easier to implement as some issues kind of drop out even as other issues arise.
Of course, the question is how it adds to the game to justify the effort to implement. The more flexible the item, the more effort needed to cover all the details and the less likely the devs would spend the time to do so.
But even so, candles add so much ambiance to a game that is already known for sublime atmosphere...I would think the devs would welcome a chance at increasing the macabre mood of TLD. The game is practically begging for an image of a half-starved survivor gnawing on a wolf bone in a tiny cabin in the middle of icy nowhere...with a couple of candles burning to present just the right amount of dread. :)
As for the functionality of it, there's already mechanics in place for placing a light source (lantern) basically anywhere. I would think that using that framework for a candle would be easier than starting from scratch, but I admittedly have no idea what it takes to amend existing game mechanics.
Besides, it would be a finite resource like almost everything else in the game, and you would eventually run out of them anyway. It doesn't really give the player a distinct advantage over anything besides perhaps not running into the kitchen table at night. Candles would be a narrative feature, and little more.
You should only need the first match each night. Each new candle after that would be lit from the dying preceding candle. Also the very first candle could be lit by torch or stove if its burning.
Lanterns use too much fuel to run each night but I didn't know we could renew them other than finding lantern fuel. I better take another look at crafting :)
Ya, I just want to be able to navigate around a house in the dark. Fumbling around with a pitch black screen for ages, when you're just trying to find a bed is no fun.
That's the thing, one match every night and you'll be asking for renewable matches after a year has passed because your candles are pretty much useless now.
This whole thing would only make sense if HL were to implement any of the following:
Don't get me wrong, i'd like some of these options in game, i'd like more content and QoL changes, but some would need too much rebalancing and the devs might not even feel it's worth it.