The Long Dark

The Long Dark

View Stats:
Broken Guns on interloper please?
With two loper runs, 394 and 620 days and counting, i know guns aren't necessary for survival - i just want more stuff to do. Having 3 more skills to max out and a reason to go into bleak inlet besides scratching a completionist itch would be nice too.

Using an interloper template + firearms in custom games puts completed ammo, guns and repair kits everywhere and still gives no reason to go to bleak inlet.


With the addition of bleak inlet, the broken rifle from story mode, and the milling machine i think its time for the obligatory update to survival and interloper. Broken rifles, no completed ammo, and no repair kits in the world can be added while still sticking to the in-game developer description of interloper: "everything useful [like tools and weapons] must be crafted by you"
Last edited by "Hard Tack" Tom; Jun 3, 2020 @ 2:15pm
< >
Showing 1-15 of 62 comments
littlemarcus May 22, 2020 @ 3:58pm 
this sounds reasonable assuming the gun spawns are random(no guaranteed specific spawns)
Diveyoc May 22, 2020 @ 4:07pm 
Is there really that much guns and ammo if you set up an Interloper game and just turn guns on? I was watching a youtuber play the first couple hours in game and he didn't find any guns, ammo, or cleaning kits.

Granted he wasn't looting very thoroughly with a light source.
ødiµm« May 22, 2020 @ 4:11pm 
no thanks. run a custom if you want that
eduuC21 May 22, 2020 @ 5:52pm 
I agree with OP
Cute Beaver May 24, 2020 @ 8:07am 
I miss the old days, when it was just Mystery Lake with a single rifle spawn (unless you got mad lucky with the "rifle bunker". :O Nothing even comes close to finding that single rifle since then. I understood when it was 1 rifle per map, but its become even worse on Stalker now >.>

Seriously you could make a bouquet out of rifles XD. Far too many of them exist.

Interloper artificially ramps up the difficulty by omiting certain items. Limiting a players possible strategic options does not increase difficulty. Example lightweight gear loadouts are far less ideal on interloper and evasive playstyles have to adapt in very odd gamey ways to compensate.

I'll throw out the example of a moose hunt. Right now you just dress warmly, and make your shots count. It doesn't really matter what you are wearing and stacking( Be it protective - Heavy - Light) Just Shoot the critter dead in one hit and carry on.

But what happens if the moose/bear just wont die in one shot on interloper? What if its just going to try and ♥♥♥♥ you up regardless? Well at that point you hope your capable of evading it at least for a short while before it takes its final breath.

Sadly no such mechanics exist like this. I appreciate Timberwolves for their more creative approach and teamwork as they gave some reason for people to remain mobile, but again the issue can be solved with enough ammo/arrows it seems.

I'm still holding out hope for the Cougar / Mountain lion to make a sudden sneaky appearance that doesn't allow a player to basically control the encounter and take aim. Hinterland needs to rethink their stance on limiting players options.

Instead everything should have a reason to exist. Want to beachcomb on interloper. Guess what ice is a bit thinner then normal, and you have less time. Maybe you should do it with lighter gear and your current weight impacts the time you have on the ice, not just your movement speed + the rested speed buff for being over 50%.

Like that wind resistance perk alone is super OP for beachcombing. Now you don't even have to consider a sudden change in gusts of wind. Its so easy.
"Hard Tack" Tom May 25, 2020 @ 2:37pm 
Originally posted by ødiµm«:
no thanks. run a custom if you want that
I can tell you didn't read anything but the title before typing away. Go back and read the second paragraph, or maybe the whole post?

Originally posted by JayXL:
Loper Day 660 here. I get where you're coming from OP. While I fancy myself a bow purist, it would be nice to have a reason to conquer BI on Loper. I'm playing a "100 days per region" personal challenge, so that will force me to spend some more time there.

But, I've always thought that a challenge to find parts of a broken gun, even if it was just the revolver, would be a fun objective. Put the gun back together, craft ammo, handle business. It could be split up in like 12 places if we really want a challenge, and make ammo crafting materials very rare.

I guess what this is really about for me is a late run challenge. If you don't have a good personal challenge this late into a run, you'll get bored quickly. Along with going for 100 days in each region, I'm challenging myself to clear all natural non-respawning resources. It's keeping me busy. But something of a late run challenge would be a welcome addition to Loper. :coffeeTLD:
That sounds like an awesome idea Jay! Late game in loper can get very boring and this would also add a reason to go back to BI every 50-100 days to repair the rifle (no repair kits, milling machine is the only way) which would be nice too.

Another perk is if they threw some of those parts around timberwolf mountain and hushed river valley too! Those regions are two places most loper players never bother with unless they're doing personal challenges like you mentioned. You used to have to go into HRV and TWM for saplings but now there's no reason to go into those regions with the addition of beach combing.

Also congrats on 660 days! And since you beat my loper high score by 40 days i guess ive got to go play some more :)
Last edited by "Hard Tack" Tom; May 25, 2020 @ 2:48pm
Alcator May 25, 2020 @ 3:01pm 
Interloper was added for people who complained Stalker was too easy - Just like Nightmare was added to Doom 1993 because people complained Ultra-Violence was too easy.

They then gave you Custom difficulty, but you're still not satisfied... :-(
ødiµm« May 25, 2020 @ 3:31pm 
Originally posted by Annonar:
Originally posted by ødiµm«:
no thanks. run a custom if you want that
I can tell you didn't read anything but the title before typing away. Go back and read the second paragraph, or maybe the whole post?

Originally posted by JayXL:
Loper Day 660 here. I get where you're coming from OP. While I fancy myself a bow purist, it would be nice to have a reason to conquer BI on Loper. I'm playing a "100 days per region" personal challenge, so that will force me to spend some more time there.

But, I've always thought that a challenge to find parts of a broken gun, even if it was just the revolver, would be a fun objective. Put the gun back together, craft ammo, handle business. It could be split up in like 12 places if we really want a challenge, and make ammo crafting materials very rare.

I guess what this is really about for me is a late run challenge. If you don't have a good personal challenge this late into a run, you'll get bored quickly. Along with going for 100 days in each region, I'm challenging myself to clear all natural non-respawning resources. It's keeping me busy. But something of a late run challenge would be a welcome addition to Loper. :coffeeTLD:
That sounds like an awesome idea Jay! Late game in loper can get very boring and this would also add a reason to go back to BI every 50-100 days to repair the rifle (no repair kits, milling machine is the only way) which would be nice too.

Another perk is if they threw some of those parts around timberwolf mountain and hushed river valley too! Those regions are two places most loper players never bother with unless they're doing personal challenges like you mentioned. You used to have to go into HRV and TWM for saplings but now there's no reason to go into those regions with the addition of beach combing.

Also congrats on 660 days! And since you beat my loper high score by 40 days i guess ive got to go play some more :)
i read the entire thing. still dont want guns on loper, thanks tho
InnocentMan May 25, 2020 @ 3:48pm 
I think it would be a good addition and they can always put it in as an opt-in in the settings. So people who still don't want any possibility of guns on interloper can still have that.
"Hard Tack" Tom May 25, 2020 @ 8:51pm 
Originally posted by InnocentMan:
I think it would be a good addition and they can always put it in as an opt-in in the settings. So people who still don't want any possibility of guns on interloper can still have that.
Yeah an opt out would be nice to keep those people from flaming the disscusion board. I don't get the reasoning honestly, I've got 1000+ days between my two loper runs and you dont need guns to survive at ALL. I've been using the exact same arrow and the same bear spawn at misanthropes to feed me for the past 190 days. (each arrow is 4 bears and each bear is 60 days of food @750 calories a night)

It's basically more optional objectives to hunt down and collect, and another 3 skills to train up to level 5. It fits the hinterland description of interloper: "everything useful must be crafted by you", and is just more content for survival mode.

It seems so backwards to me how against some people are still against it. (they also never give a reason why?)
Last edited by "Hard Tack" Tom; May 25, 2020 @ 10:25pm
InnocentMan May 25, 2020 @ 9:31pm 
Originally posted by Annonar:
Originally posted by InnocentMan:
I think it would be a good addition and they can always put it in as an opt-in in the settings. So people who still don't want any possibility of guns on interloper can still have that.
Yeah an opt out would be nice to keep those people from flaming the disscusion board. I don't get the reasoning honestly, I've got 1000+ days between my two loper runs and you dont need guns to survive at ALL. I've been using the exact same arrow and the same bear spawn at misanthropes to feed me for the past 190 days. (each arrow is 4 bears and each bear is 60 days of food @750 calories a night)

It's basically more optional objectives to hunt down and collect, and another 3 skills to train up to level 5. It fits the hinterland description of interloper: "everything useful must be crafted by you", and just more content for survival mode.

It seems so backwards to me how against some people are still against it. (they also never give a reason why?)
Agreed. With the ability to opt out I really don't see a single reason why you'd not want this. It makes sense and is a good middle ground between a no guns whatsoever interloper and guns and ammo as usual interloper. Honestly, they could just add those three choices when picking gun availability in the difficulty settings. 1) No guns or ammo, 2) No guns or ammo but materials to craft guns and ammo yourself still spawn giving you an end-game ability to acquire them, 3) Guns and ammo spawn as usual.
Insomniac1977 May 26, 2020 @ 3:05am 
Originally posted by Alcator:
Interloper was added for people who complained Stalker was too easy - Just like Nightmare was added to Doom 1993 because people complained Ultra-Violence was too easy.

They then gave you Custom difficulty, but you're still not satisfied... :-(

+1

The Long Dark community is never satisfied. Hinterland bust their tails to keep the Long Dark fresh, but it’s never enough.
Last edited by Insomniac1977; May 26, 2020 @ 3:56am
InnocentMan May 26, 2020 @ 3:21pm 
Originally posted by Insomniac1977:
Originally posted by Alcator:
Interloper was added for people who complained Stalker was too easy - Just like Nightmare was added to Doom 1993 because people complained Ultra-Violence was too easy.

They then gave you Custom difficulty, but you're still not satisfied... :-(

+1

The Long Dark community is never satisfied. Hinterland bust their tails to keep the Long Dark fresh, but it’s never enough.

True, I see people bashing them and being rude in the discussion of every update notes. Every time they put something new in the game a lot of the people are ungrateful and are attacking them "why did you not put X instead". But this particular post is very respectably worded suggestion and a logical one. With the addition of Bleak Inlet, and with it the milling machine and ammo crafting they put in almost everything needed to accommodate this suggestion. It would just be more end-game content without making the early and middle interloper any easier and with an opt-out option there is really nothing to complain about. Keep in mind that even though there is custom difficulty what is suggested here cannot be achieved through custom difficulty settings.
Last edited by InnocentMan; May 26, 2020 @ 3:24pm
Alcator May 26, 2020 @ 3:26pm 
Originally posted by InnocentMan:
Originally posted by Insomniac1977:

+1

The Long Dark community is never satisfied. Hinterland bust their tails to keep the Long Dark fresh, but it’s never enough.

True, I see people bashing them and being rude in the discussion of every update notes. Every time they put something new in the game a lot of the people are ungrateful and are attacking them "why did you not put X instead". But this particular post is very respectably worded suggestion and a logical one. With the addition of Bleak Inlet, and with it the milling machine and ammo crafting they put in almost everything needed to accommodate this suggestion. It would just be more end-game content without making the early and middle interloper any easier and with an opt-out option there is really nothing to complain about. Keep in mind that even though there is custom difficulty what is suggested here cannot be achieved through custom difficulty settings.

But it can easily be achieved through a tiny bit of self control: "Do not use any firearms until Day 100 of Custom game with Interloper settings but firearms enabled." or "You can only start using the 3rd revolver you find, and must craft all your ammunition." or some such.
"Hard Tack" Tom May 26, 2020 @ 3:31pm 
Originally posted by Insomniac1977:
Originally posted by Alcator:
Interloper was added for people who complained Stalker was too easy - Just like Nightmare was added to Doom 1993 because people complained Ultra-Violence was too easy.

They then gave you Custom difficulty, but you're still not satisfied... :-(

+1

The Long Dark community is never satisfied. Hinterland bust their tails to keep the Long Dark fresh, but it’s never enough.
You two are acting like it's unusual for a community of players playing a game to ask for things they'd like to see implemented. Any game on planet earth has discussion boards where players talk about what they'd like to see the developers add.

And I've always viewed discussion boards more of a dev-gamer relationship, not an insult campaign center. I mean Hinterland WANTS to improve T.L.D, hell they even have a page called "wish list" they made specifically for suggestions. And while there are rage posts out there, there are no attacks or slanders in this one. Go back and read it if you need, and this time hopefully you'll see a person who's put 495 hours into their labor of love and through a lot of experience has some suggestions they'd like to see to help it grow.



Also i feel like i should ask, Alcator and Insomniac are y'all doing okay?

I feel like y'alls mental of "if ask for something i'd like, i must be attacking the person" is worrying and makes me think you are just getting out of an abusive relasionship. Like if you ask your mom or dad "hey can i have some ice cream?" after dinner you aren't attacking them or saying the dinner they just made you is absolute dog sh*t - you simply would like some ice cream too and that's okay.
Last edited by "Hard Tack" Tom; May 26, 2020 @ 3:48pm
< >
Showing 1-15 of 62 comments
Per page: 1530 50

Date Posted: May 22, 2020 @ 3:02pm
Posts: 62