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Yeah it's a huge let down after you invest so much playing time and in-game resources getting that stuff. You ultimately lose everything you invested, directly and indirectly, including time (food/water/fuel), medicine (for injuries), ammunition/arrow shafts, etc. It's definitely a game design flaw in that it is a sort of gameplay bottleneck--everything you do, and invest in, ultimately comes down to a roll of the dice when repairing clothing.
I know it is probably a good metaphor for life, but it screws up the game!
I hope the devs give this a tweak and make it more forgiving in the next update.
But as was stated by the dev's these skills are first pass and subject to change. I'm sure we'll be seeing changes to leveling skills and clothing in general. Such as layering, which would buy us some time getting our skill levels up.
Something else I've done after ruining 3 deer hides on repairing boots is just make another pair when condition gets too low. Sure you may end up with a few pair lying around, but it saves potential ruining of hides. Besides, unless you play minimal deer hunting after a certain time you end up with an abundance of hides anyway.
The dev should focus on how well the item was restored by a +/- insulating bonus. And or have different types of sewing kits (cloth/leather) like for hats and pants and so forth.
Crafting clothing should increase your Mending skill level. And we definitely need Reasearch Books for the Mending and Archery Skills. Both Skills are painfully slow to level up without them, compared to other Skills.
Just because you have instructions on how to craft something, doesn't mean you won't have a chance of screwing it up until you practise a bit. Especially if you are new to crafting in this manner, as we assume the protagonist is.
As I said..prob not popular, burt more realistic.
Aside from that, I do agree with the OP.
Um, yeah. If you walk into a campfire, even one in ember stage, you get the Burn Affliction. And it will ruin clothing and hit your condition. If you don;t have the right first aid supplies to treat it, your condition drops. Have it happen in a blizzard, far away from safety and supplies to treat the affliction and get a change of clothing or repair your clothes to warm up... Dead by Fire.
Totally takes alot of effort and lack of preparedness and klutziness to die by fire. Don't ask me how exactly I know this though... xD
The first time taught me that you need bandages to bind the injury. Old man's beard wound dressings won't work. They probably should but that is game mechanics for you.
I absolutely agree that the mending skill needs some tweaking. A novice isn't going to 'repair' a worn garment to 'new' condition, but someone who is experienced with sewing can patch something that not only holds together, but has some insulation/warmth value. I've grumbled about that more than a few times since it was added as a skill (although using a piece of scavenged cloth to repair socks, sweaters, toques, and scarves was never realistic. Those should require yarn salvaged from like items, not 'cloth').