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Just saying...
It is best to treat the different modes as different games. It is unwise to apply any experience with the RNG from one mode to another.
Here is an exelent post about the different Experience Modes by IFIYGD
"Hinterland doesn't call the Difficulty Modes, they call them Experience Modes, for a reason. There is a change in difficulty, yes. But each mode os set up and balanced for a completely different experience from the one before or the one after. No straigh linear difficulty progression like in an aRPG.
Pilgrim is all about being a quiet observer, less noticed, more freedom, more about exploring the world and documenting The Quiet Apocalypse. And surviving while you do it. You can still die if you don't keep an eye on your stats and manage them. Hunting is harder, as everything will avoid the Investigator when it sees or smells you, so it is harder to get close enough to kill a wolf or bear for meat, guts and hide.
Voyaguer is more geared toward balancwd aurvival mechanics, and loot, traveling and needing more calories because you are doing so, but you are noticed by the world around you, and have to deal with threats. Loot isn;t scarce, but the risk of getting to it is higher. Things notice you at a closer distance than in Pilgrim, but you can still avoid them or hunt them if you are careful and smart.
Stalker is more about being the hunted, instead of the hunter. The predators are more numerous, they are all aware of your prescence, and are hungry for food. And you smell like food. You can't be as bold and brash as you are in Pilgrim or Voyageur, but you use less calories to feed yourself. Because you will be stalked and hunted, and will be moving more to avoid confrontations, or end them when needed. Thins notice you and actively hunt you from further away. Because they are starving too, and keen for a meal. Any meal.
Interloper is about Mother Nature deciding that Humans have destroyed her work, and She is NOT happy about it. She is out to kill you. By any means possible. Less was left behind by those who were able to get out before Mother Nature rained her wrath down on the world. There is less for you, and the predators to find and use. You need to be smart to outwit a Goddess. Good luck, and remeber that Pain makes you stronger. Or not, lol!
Not really difficulties. Different experiences. I love Pilgrim, Voyageur and Stalker. Interloper does not suit my more reckless and free spirited playstyle. And which one I play depends on my mood on any given day. And every now and then I feel silly, and masochistic, and ive Loper another go. And quickly remeber why I don;t enjoy that mode. It's not a pleasurable experience for me, personally. Others adore it."
It isn;t the mode, it is only RNJesus etither being kind and looking the other way, or now. On Stalker I have eaten raw fish and rabbit. And no food poisoning, On Pilgrim I have eaten a 70-something % candy bar and instant food poisoning.
It is pure luck and a roll of the RNG dice, every single time you so anything with RNG attached to it.
You got lucky, Several times. Don;t expect to get that lucky every time, especially not based on the mode you are playing.
Is the RNG the same between modes? I would not assume that.
Of course they could have been changed between updates and if so it would have been hard to see any consistency. I know some have changed over the past year. Also, some could be the same and some not. I play where each mode could be different.
The RNG may consider other factors like your overall condition or if you are already sick or injured. I think the RNG is set up is so you can't figure out what is the precentage without a lot of testing you will get sick.
https://en.wikipedia.org/wiki/Apophenia
https://www.scientificamerican.com/podcast/episode/brain-seeks-patterns-where-none-exi-08-10-03/
https://www.psychologytoday.com/blog/imagine/201103/what-s-the-pattern
https://psychcentral.com/lib/patterns-the-need-for-order/