The Long Dark

The Long Dark

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tsrsmail1 Jun 16, 2017 @ 12:59am
are wolves attracted to dead wolves?
At the gas station and the entire area is just infested with wolves. I killed two by knife ( no gun yet) and they died right next to the gas station. Now i can't step outside without other wolves being right at the door. I've managed to completly harvest both wolves (had to wait for a blizzard) so i'm hoping they won't patroll so close.

I also have some cooked meat outside the door. are they comming it to that too? maybe the guts and hides i have stashed inside curing? if they are then we need a better way to store cooked meat. at this point i'll be lucky to get out of the gas station an onto a new location w/o fending off at least one more attack.
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Showing 1-15 of 18 comments
No, wildlife is not attracted to stuff that is indoors. Neither at this point they are attracted to carcasses of other dead animals. In fact, if you lure a deer/rabbit into a wolf, it will kill it, and if you attract the wolf's attention and interrupt his meal, he won't later go back to eating it.

So yeah the gas station is a death trap which I almost never use but, their reason for being there is not your cooked meat outside nor your guts inside nor the carcasses of their comrades xD

There can be up to 4 wolves near the gas station at any given time so they might be them.
tsrsmail1 Jun 16, 2017 @ 1:12am 
thanks. i've never had this many wolves at the gast station before. i may end up with a coat before i can get out. Anyone know if the coat ACTUALLY diswades the wolve from attacking?
Manel84 Jun 16, 2017 @ 3:48am 
Originally posted by tsrsmail1:
Anyone know if the coat ACTUALLY diswades the wolve from attacking?

It have a better chance but not always. They get scared and run away when it happens.
Bomoo Jun 16, 2017 @ 4:05am 
Originally posted by pazartesi_gorusuruz:
the gas station is a death trap which I almost never use

Yeaaaahhh...

I feel like that's a bit of overtuning of the wolf population. Yeah it's a great location for a base, but it's rendered totally useless by how wolf-infested the whole area is. And Coastal Highway in general is painfully tedious to navigate with how many damn wolves there are.

But then I'm a big supporter of an approach that would see fewer, far more dangerous, and more cunning wolves vs. the current profusion of tiresome wolf snuggles that chip away at your condition and clothing durability every five minutes. In other words, feeling your heart slam in your chest because you're in actual danger from a big ol' doggo equipped with a more sophisticated AI stalking you for extended periods vs. "oh boy, here we go again for the twentieth time since I started looting this map."
Last edited by Bomoo; Jun 16, 2017 @ 4:05am
lkandrb Jun 16, 2017 @ 4:07am 
To reduce the respawn for a few days, unless desperate do NOT fully harvest a corpse. It will remain for 3 days IIRC and it's replacement will not spawn. So, you can kill all the wolves near a location and if you avoid getting your stink-o-meter too high can enjoy a wolf free zone for a weekend :)
placidus33 Jun 16, 2017 @ 4:30am 
Originally posted by pazartesi_gorusuruz:

So yeah the gas station is a death trap which I almost never use but, their reason for being there is not your cooked meat outside nor your guts inside nor the carcasses of their comrades xD

There can be up to 4 wolves near the gas station at any given time so they might be them.

I found an interesting trick (but it's not a cheat) to control the wolf population in the surroundings of the Quonset garage.
Using stones from long distance and aiming with a 45 degrees angle (to have a long shot) not directly at the wolves but near where you see 1 or 2 of them slightly more distant from the pack. When the stone hit the ground the near wolves hear the sound and are attracted, thus moving farther away from the rest of the pack (I had a wonderful family of 7 wolves in the early stages of my last stalker run). By repeating a couple of times this trick you can separate the pack in smaller groups and then you move near to be spotted. They charge you but in full life you can survive 2 wolves struggles, provided you have at least a knife or a hatchet. Then you go mending your clothes and your wounds. After recovering life you repeat the trick, and you can quite easily kill all the pack in 2-3 days in-game time.
It's really something to see, the AI seems to me more complex than many other contemporary games.
Funny thing: I found out after I killed all the 7 wolves with the knife, that all of them died near the bear cave in Misanthrope Island, as if they wanted to stay with the pack even in death (or maybe the bear killed them thinking of easy food?).
Originally posted by placidus33:
Originally posted by pazartesi_gorusuruz:

So yeah the gas station is a death trap which I almost never use but, their reason for being there is not your cooked meat outside nor your guts inside nor the carcasses of their comrades xD

There can be up to 4 wolves near the gas station at any given time so they might be them.

I found an interesting trick (but it's not a cheat) to control the wolf population in the surroundings of the Quonset garage.
Using stones from long distance and aiming with a 45 degrees angle (to have a long shot) not directly at the wolves but near where you see 1 or 2 of them slightly more distant from the pack. When the stone hit the ground the near wolves hear the sound and are attracted, thus moving farther away from the rest of the pack (I had a wonderful family of 7 wolves in the early stages of my last stalker run). By repeating a couple of times this trick you can separate the pack in smaller groups and then you move near to be spotted. They charge you but in full life you can survive 2 wolves struggles, provided you have at least a knife or a hatchet. Then you go mending your clothes and your wounds. After recovering life you repeat the trick, and you can quite easily kill all the pack in 2-3 days in-game time.
It's really something to see, the AI seems to me more complex than many other contemporary games.
Funny thing: I found out after I killed all the 7 wolves with the knife, that all of them died near the bear cave in Misanthrope Island, as if they wanted to stay with the pack even in death (or maybe the bear killed them thinking of easy food?).
Yeah I sometimes use the stone trick on the lone wolves. If one comes creeping by the camp office I throw a stone away from it. It usually proves useful.


Originally posted by Bomoo:
Originally posted by pazartesi_gorusuruz:
the gas station is a death trap which I almost never use

Yeaaaahhh...

I feel like that's a bit of overtuning of the wolf population. Yeah it's a great location for a base, but it's rendered totally useless by how wolf-infested the whole area is. And Coastal Highway in general is painfully tedious to navigate with how many damn wolves there are.

But then I'm a big supporter of an approach that would see fewer, far more dangerous, and more cunning wolves vs. the current profusion of tiresome wolf snuggles that chip away at your condition and clothing durability every five minutes. In other words, feeling your heart slam in your chest because you're in actual danger from a big ol' doggo equipped with a more sophisticated AI stalking you for extended periods vs. "oh boy, here we go again for the twentieth time since I started looting this map."
CH is a pain the butt in general because of the wolves. Thankfully the hills are clear. And when the ice is empty during clear weather that's okay too. But the roads are death. I usually loot that gas station area in one day. If there are no wolves nearby, I stop everything else I'm doing and loot that area then never go back again xD
placidus33 Jun 16, 2017 @ 5:48am 
Originally posted by pazartesi_gorusuruz:
CH is a pain the butt in general because of the wolves. Thankfully the hills are clear. And when the ice is empty during clear weather that's okay too. But the roads are death. I usually loot that gas station area in one day. If there are no wolves nearby, I stop everything else I'm doing and loot that area then never go back again xD

I think it's necessary to have heavy wildlife presence in CH. Otherwise it would be a vacation area. It's so rich in everything you need to survive indefinetly...
Imo it could heavily unbalance the game a Coastal Highway easy to loot and live.
lkandrb Jun 16, 2017 @ 6:08am 
That's right, everything needs balance. A small chance of a stray encounter virtually anywhere that isn't solely accessible via rope would please me. If dear and rabbits can get somewhere, certainly wolves and bears can. It doesn't mean there needs to be a fixed patrol of every section of every map, but little surprises are fun. It keeps you from walking about in your skivvies to op out and grab the newspaper LOL.
PowerOn Jun 16, 2017 @ 10:54am 
Originally posted by tsrsmail1:
thanks. i've never had this many wolves at the gast station before. i may end up with a coat before i can get out. Anyone know if the coat ACTUALLY diswades the wolve from attacking?


Some days you have 4 wolves around (5 in STALKER), some days 2, and in two days consecutive 0 wolves in QGS streets. RNG.

QGS is a good place for loot, not practice for live.

Wolf or bear coat may scare wolves - but not always. Or maybe scare one time, but if the wolf goes back he is not scared more.

Are two kinds of wolf, one more fearful that maybe cry and run away from you even without skin coat, and the "terminator wolf" that only see your throat. :))
Last edited by PowerOn; Jun 16, 2017 @ 11:12am
placidus33 Jun 16, 2017 @ 11:17am 
Originally posted by PowerOn:
Originally posted by tsrsmail1:
thanks. i've never had this many wolves at the gast station before. i may end up with a coat before i can get out. Anyone know if the coat ACTUALLY diswades the wolve from attacking?


Some days you have 4 wolves around (5 in STALKER), some days 2, and in two days consecutive 0 wolves in QGS streets. RNG.

QGS is a good place for loot, not practice for live.

Wolf or bear coat may scare wolves - but not always.

Are two kinds of wolf, one more fearful that maybe cry and run away from you even without skin coat, and the "terminator wolf" that only see your throat. :))

loool nice PowerOn.

I also noticed with the wolfbane jacket the wolves attack you but during the struggle they retreat and run away scared very quickly. But from time to time as you said the terminator wolf/alpha male of the pack can drop your life of a good 60%
wcrea87 Jun 16, 2017 @ 4:40pm 
Originally posted by Bomoo:
Originally posted by pazartesi_gorusuruz:
the gas station is a death trap which I almost never use

Yeaaaahhh...

I feel like that's a bit of overtuning of the wolf population. Yeah it's a great location for a base, but it's rendered totally useless by how wolf-infested the whole area is. And Coastal Highway in general is painfully tedious to navigate with how many damn wolves there are.

But then I'm a big supporter of an approach that would see fewer, far more dangerous, and more cunning wolves vs. the current profusion of tiresome wolf snuggles that chip away at your condition and clothing durability every five minutes. In other words, feeling your heart slam in your chest because you're in actual danger from a big ol' doggo equipped with a more sophisticated AI stalking you for extended periods vs. "oh boy, here we go again for the twentieth time since I started looting this map."

I feel the same way.. Im getting to a point where Im not really scared of them as much as Im just worried about my clothing, like some kind of survival fashionista!

If they would stalk and follow you for longer periods of time it would add tension, as you know the moment you try to scavenge some meat or hunt they could attack you. Or maybe a single wolf would size you up and decide to wait for a few buddies..
mr_bman Jun 16, 2017 @ 5:34pm 
It's a challenge to stay around that area - but it can be done. I stayed there for about 150 days or so one time. Don't sleep inside the Quonset. Sleep across the street in the house in the middle by the dock. When you leave any building in the area crouch down before you open the door. You'll be crouched down when you transition to outside. Use the back door of the Quonset and stay crouched as you back away towards the car. Stay light so you can run if you need to. Just drop some bait and run inland. There's rarely any wolves that direction. When you come up to the area from either direction along the highway, head up some hills or boulders so you can see the area and where the wolves might be. It's just a matter of finding where they are and finding the most likely path you can take to avoid detection. There are routes in and out from there where the wolves won't see you if you crouch down and sneak in and out.
Last edited by mr_bman; Jun 16, 2017 @ 5:38pm
binakalgo Jun 16, 2017 @ 11:43pm 
QGS is a trap, I'm pretty sure that devs designed it to be a trap. It seems like the perfect home, fire barel, bed, two worktables, space to cure pelts, a fishing hut some steps away.

But it's a dead trap. You could kill all 4 or 5 wolves around it and they will respawn in two days. Once in voyager I filled up the 3 car's trunks with wolf meat. I finished 3 wolf jackets and the meat got ruined, and it keept building up.

I'm pretty sure that 12% of Canada's wolf population lives in CH...
lkandrb Jun 17, 2017 @ 2:46am 
Kill them and leave them less than fully harvested and they will take longer to respawn.
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Date Posted: Jun 16, 2017 @ 12:59am
Posts: 18