Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I honestly no longer enjoy it.
The problem is that once you've explored enough and know your way around the environments are just too repetitive. They do not look distinct, interesting enough to be enjoyed anew once you switch to new region, because for the most part it looks precisely the same as the last one.
Yeah, you can get some breathtaking vistas when the sky's blue and the sun's up but much more often you'll get stuck with limited visibility conditions. And it's a real bore to just follow the trail/river/whatever landmark you are using in order to avoid being lost - very, VERY slowly. Watching fog for 10 minutes is neither tense nor interesting, just boring. As I don't aim for ultra-long survival I really enjoy popping a coffee or energy drink just to get to my destination sooner and get to do something ore interesting than walking.
It's still kinda pleasant to walk in aurora, but that's mostly because it looks not only pretty (the general art style of TLD is very appealing and I enjoy it) but just DIFFERENT.
I know that the devs have their hands rather tied in the variety department - especially as far as the color palette is concerned, what with everything being covered with snow - but whatever is their next game I do hope they will go for something that's not quite as repetititve. The various MMORPGS could be a good reference point in that particular (landscape variety) regard as they make sure to spoil the players with very varied environments, changed on a regular basis.
P.S. I also have to add that I've only developed this "landscape fatigue" after many, many hours in TLD, so it's probably not an issue for majority of players.
Running should be walking speed, and walking should be crouch speed. I play the whole game at half speed using an old glitch, and x2 daylength in the custom menu. It's hard to describe what a wonderful difference that makes.
Day trips become over-nighters, and over-nighters become extended stays. And there's no chance to run away from any wildlife really, even from a distance. Nor can you catch up to rabbits anymore, which is how it should be really. It's outstanding.
I turn my headphones up to hear the howling winter wind, the lonely crunch of my footsteps, the siren caw of crows in the distance. And take my time enjoying an icy wasteland that is now twice the size it ever was before. Bear Lake feels more like it is supposed to feel, vast and unforgiving.
It makes you feel smaller.
I would edit in a bow and arrow at the start of my game, both at like 5% condition to make sure it will break if I accidentally fired it. Then I would just discipline myself to not use it for killing anything until I actually found a real bow. Sometimes this meant actually letting myself die without using it. The downside is that you basically have a 0.5kg weight you're permanently lugging around...but that's pretty small really.
At any rate, I appreciate your response though. It took me a RL week to get used to the slower movement, and everyone has their own preferences for sure. It would be nice if there was a slider option for this in the Custom Menu, but that may never happen so I have to improvise. :)