Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although I am sure HL is in their conference room right now having an emergency meeting to decide how they can make you happy.
To the bat cave!
I would preferably look forward to these opportunities instead of kinuding them.
My bet is that the mods and map editor will be added to the game when the Story mode last 2 episode is published in due course.
I'm sure the devs are panicking right now, discussing how they can bring mod support to TLD as quick as possible to make sure they get 5 extra sales. Don't worry, I guarantee it.
They commented on this recently and the comment went something along the lines of whilst the game is in continued development that's their focus and modding is on the backburner as all it'll do it break mods every time they update. Sounds like fair comment no?
I'd love it as well, from playing games such as ETS, DST, Portal or Mudrunner and seeing workshops explode with content often exceeding the quality of base game content, adding extra difficulty, reskins, balance changes, massive maps, sound packs.... of course it would only benefit the game but calling them insignificant nah. The games well liked on the whole with a few noteable issues, there well liked - if you don't want to play it or recommend it then don't, nothing of any value was lost.
Hinterland has every right to take this stance with their product. Hinterland laid this out a year or two ago in a thread about mods.
I don't have a link to that thread but if you do a search you will find it.
As a side note to SeansShow post, American Truck Simulator (ATS) has an update coming up that will break a lot of mods for that game. It is said that all sound pack mods and other mods with non standard sounds will no longer work. Which covers a lot of mods. The original in-game sounds will be fine.
...and you're crying over mod support?
Seriously?
Sure...make bugfixing even harder for them by adding mods...nice thought...
No other problems to solve?
Well...enjoy playing different games!
Firstly, they have express no qualms about modding or modifying the game in general, I'd doubt they would change that opinion.
Secondly, They probably changed the code from C# to C++ because of performance issues/easier to program/some other reason that I haven't mentioned.
Thirdly:
This.
Probably because you're insignificant to them, also I think modding tools are difficult as long to produce, you arrogant storm crow.
Finally modders usually destroy games ' universe and ambiance, which I think is important for devs.
Don't think most players are eagerly awaiting for the implementation of a bazooka to hunt bears as nades or C4 to destroy wolves packs... Personally, I am not.
In any event, I don't think mods went away because of any purposeful intention of the devs. The devs changed the artitechuture for increased performance and stability and a side effect was modding became exponetially more difficult.
You can choose to run an older version of the game. Hinterland made that easy and you can do it right from Steam and then you can run all the old mods that you want.