The Long Dark

The Long Dark

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Lenny Rat Dec 7, 2018 @ 9:00am
Bugged Snare?
So I am settled at Trappers on my current Loper run. I have 2 snares set up outside; one is VERY repeatable...I catch a rabbit there on almost a daily basis. The second has never caught a rabbit, possibly because the pathing for the bunnies leads through the first one most of the time.

However, I have watched a rabbit go directly through snare #2 on a least 4 occasions. I have repositioned this snare 3 times always by looking at the rabbit tracks in the snow and placing it accurately. This leads me to believe that a snare may use RNG to determine success, OR this particular snare location is bugged.

If a player uses a rifle, arrow, or stone, a hit is a hit. Yes, they may have different degrees of damage, but they result in a kill unless it is a weak arrow or terrible shot (glancing blow).

Has anybody else observed a rabbit passing through a snare unharmed? Perhaps more importantly; has anybody ever observed a rabbit actually being snared in real time?

I guess there is a possibility that snares do not ever work in real time; they only get “filled” when the player is not directly looking at them based on something other than the rabbit physically passing through them (i.e., rabbit spawn area? > on rabbit track path? > RNG > fill or not fill).
Last edited by Lenny Rat; Dec 7, 2018 @ 9:03am
Originally posted by PowerOn:
IMO you need place snare in a triggered area, no matter if rabbits path run there.

Then after a given period - seems 12 hours, RGN determines if rabbit is catch or not.
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PowerOn Dec 7, 2018 @ 9:42am 
IMO you need place snare in a triggered area, no matter if rabbits path run there.

Then after a given period - seems 12 hours, RGN determines if rabbit is catch or not.
Lenny Rat Dec 7, 2018 @ 9:56am 
Originally posted by PowerOn:
IMO you need place snare in a triggered area, no matter if rabbits path run there.

Then after a given period - seems 12 hours, RGN determines if rabbit is catch or not.

Hmmm...I can attest to the fact that setting the snare on a clearly defined path (tracks) definitely increases success, at least in my experience. Would not a “triggered” area be an area in which rabbits path?
IFIYGD Dec 7, 2018 @ 10:05am 
Originally posted by Lenny Rat:

Has anybody else observed a rabbit passing through a snare unharmed? Perhaps more importantly; has anybody ever observed a rabbit actually being snared in real time?

I guess there is a possibility that snares do not ever work in real time; they only get “filled” when the player is not directly looking at them based on something other than the rabbit physically passing through them (i.e., rabbit spawn area? > on rabbit track path? > RNG > fill or not fill).
I have never seen a rabbit get snared in real time, in my game, or any videos I have watched, or my family's games. I have seen Bunny FooFoo and his or her kin run right past, under, through them many times.

I believe you are correct about the RNG fill/not fill spawn. In my experience, they spawn a rabbit or not, after the day/night cycle has taken you into a new day after you placed the trap.

I have found the little grassy area around the small rock, just off of the back path to the cabin generally hits reliably 2/3 snares placed there, almost always 1 per day. But I *think* you do need to have a change od days before any will spawn in the snares. Meaning if you lace one at 2 am, at 10 am after sleeping, I have never had any spawn in. But if I place them in the late evening, est. 10-11 pm, I will have filled snares at 10 am the next day, after my gal wakes up and goes to check them. In any rabbit grove/hippity-hop location.

Anecdotal evidence, of course.
zcapp96 Dec 7, 2018 @ 10:06am 
I don't think the rabbits caught are the same as the ones running around, I think the RNG just decides if you are likely to catch one and places one there if you are. During the 4DoN event we were still able to catch rabbits using snares even on the days when no animals were around.
Lenny Rat Dec 7, 2018 @ 10:16am 
The area that is not producing catches is barely past the transition from Trappers Cabin to the area behind it. There is a ridge of rocks outcropping behind the cabin with an opening between them; the path transitions from downward to upward as it crosses this threshold. Rabbits will actually path across this almost to the door of the cabin before reversing.

Guess I’ll give up on this area; as power on mentioned it may be too close to Trappers and fall within an area that RNG will not execute on snares.
IFIYGD Dec 7, 2018 @ 10:22am 
Originally posted by Lenny Rat:
The area that is not producing catches is barely past the transition from Trappers Cabin to the area behind it. There is a ridge of rocks outcropping behind the cabin with an opening between them; the path transitions from downward to upward as it crosses this threshold. Rabbits will actually path across this almost to the door of the cabin before reversing.

Guess I’ll give up on this area; as power on mentioned it may be too close to Trappers and fall within an area that RNG will not execute on snares.
Lol! That's the area where I said I have the most success. As long as I place my snares in the grassy area. On the open snow I have no luck. I'll see if I have a screenshot of the spot I use, but I can't guarantee I do have one published on Steam.And I am on my laptop with no access to the huge save file I have on my desktop. Let me go check my profile...

(Can't find a shot of it on my profile, I am sure I have dozens saved on my Desktop, lol! But, yeah, as you take the little path behind the cabin, and that small rock with the grass around it, as you just start up the hill... the right side with grass, snares placed in the actual grass. Always snares me at tleast 1, usually 2 rabbiits each night I have snares there, after the first day change. I love how things can so randomly work for one player and not another in this game. Keeps us on our toes...)
Last edited by IFIYGD; Dec 7, 2018 @ 10:38am
iwasa Dec 7, 2018 @ 12:05pm 
Behind Trappers, I place a snare in the "grassed" area and get "reliable" results.

As a matter of personal preference when placing snares, I try to place them in "grassy" areas but don't assume that where rabbits path must be where the snares have to be.

On Timberwolf at Crystal Lake, I had (as far as I can tell) no luck placing snares along the lake shore or over where the fallen tree and cattails are. Then I discovered a spot on a nearby snow-covered hill near the fallen tree, just bare snow, where I could get some reliability in snaring rabbits. Go figure. Wolves (I am in Pilgrim) make more reliable traps. :)

I have taken to throwing stones at rabbits when I want any. Being in Pilgrim, I have no real trouble staying in the area and getting at least two and usually three rabbits before heading back. I have had too many snares not only not catch anything but end up ruined on the first go-around.
Menzagitat Dec 7, 2018 @ 12:19pm 
This game is not very realistic... :)
Pagan Dec 7, 2018 @ 3:39pm 
I can guarantee that a rabbit won't snare in front of your eyes. One of my first posts on here was about that. I put up a gang of snares and was trying to chase them into the snares and nothing was happening. Basically you just need to give it time and you'll come back to a snared rabbit.

As far as one and not the other working? Idk man, maybe just leave it there and don't place the other one for a while and see what happens.

I haven't setup any snares in awhile, now I want make a few and start using them again :rabbitTLD::rabbitTLD::campfireTLD:
PowerOn Dec 7, 2018 @ 5:03pm 
In most places snares in middle of grass work, but in Jackrabbit's I used to place one inside porch (right corner) and work. :)
Menzagitat Dec 8, 2018 @ 6:24am 
Pagan, I love that fire place and rabbit icons! :)
...
I would like to see the game being improved on the realism part.
Like being able to collect snow to melt water, to have a bit more recipes to prepare food, to see wolves hunting rabbits and to have a refrigerator (it is cold enough there to just use a box).
And the snares.
Originally posted by Pagan:
...I put up a gang of snares and was trying to chase them into the snares and nothing was happening....
This is what I was going to do if I wouldn’t have stumbled on this thread.

Do developers listen to what we suggest?
Lenny Rat Dec 8, 2018 @ 7:15am 
Originally posted by Menzagitat:
Pagan, I love that fire place and rabbit icons! :)
...
I would like to see the game being improved on the realism part.
Like being able to collect snow to melt water, to have a bit more recipes to prepare food, to see wolves hunting rabbits and to have a refrigerator (it is cold enough there to just use a box).
And the snares.
Originally posted by Pagan:
...I put up a gang of snares and was trying to chase them into the snares and nothing was happening....
This is what I was going to do if I wouldn’t have stumbled on this thread.

Do developers listen to what we suggest?

These Dev’s listen better than any team I have encountered in 30 years of gaming.

And you can see wolves hunt, kill, and eat both deer and rabbit.
Ogre Dec 8, 2018 @ 7:40am 
I did the same thing trying to chase rabbits into snares when I first started using them.

The snares don't actually catch existing rabbits. A snare placed inside the designated "rabbit areas" has a %chance to spawn a rabbit carcass in it when you load into the zone if it has been in place more than 12 hours. Personal observation is this happens primarily in the morning hours, from a few hours before dawn till almost noon. Popping in and out of the cabin causes another "roll" to see if you spawn another carcass.

I would love to see a more realistic rabbit snaring mechanic as well, but I think it would be a nightmare for the devs to come up with a better system and implement it.
Lenny Rat Dec 9, 2018 @ 10:14am 
Originally posted by Revontulet:
If you find a spot that is working put 6 traps there.

I get 4-6 rabbits a day at Trappers, right out the back door.

https://steamcommunity.com/sharedfiles/filedetails/?id=1586438868

My best run at Trappers was 347 days on 'Loper;. I snared 1099 Rabbits that sandbox. I had meat for over a year stored up when a wolf got me....

In fact, I wrote a ballad to memorialize my successes in this regard. It goes something like this:


(To the tune of Joker -- by the Eagles)


I'm a Trapper

I'm a Rapper

I'm a Char.....coal....mapper

I get my rabbits on the run --- yea-ea-ea


I'm a moper

I'm a groper

I'm an IN...TER...LOPER

I use my mag lense in the sun --- yea-ea-ea

My gosh; you’re a poet XD

This thread has give me the info I needed; once you find a spot where the bunnies roam, you can actually just place as many snares as you wish in a circle, literally right next to each other. RNG will decide every day home many are filled after that.

Pagan Dec 9, 2018 @ 12:37pm 
Originally posted by Revontulet:
If you find a spot that is working put 6 traps there.

I get 4-6 rabbits a day at Trappers, right out the back door.

https://steamcommunity.com/sharedfiles/filedetails/?id=1586438868

My best run at Trappers was 347 days on 'Loper;. I snared 1099 Rabbits that sandbox. I had meat for over a year stored up when a wolf got me....

In fact, I wrote a ballad to memorialize my successes in this regard. It goes something like this:


(To the tune of Joker -- by the Eagles)


I'm a Trapper

I'm a Rapper

I'm a Char.....coal....mapper

I get my rabbits on the run --- yea-ea-ea


I'm a moper

I'm a groper

I'm an IN...TER...LOPER

I use my mag lense in the sun --- yea-ea-ea

Eww you're a groper?:steamfacepalm:
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Date Posted: Dec 7, 2018 @ 9:00am
Posts: 20