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Then after a given period - seems 12 hours, RGN determines if rabbit is catch or not.
Hmmm...I can attest to the fact that setting the snare on a clearly defined path (tracks) definitely increases success, at least in my experience. Would not a “triggered” area be an area in which rabbits path?
I believe you are correct about the RNG fill/not fill spawn. In my experience, they spawn a rabbit or not, after the day/night cycle has taken you into a new day after you placed the trap.
I have found the little grassy area around the small rock, just off of the back path to the cabin generally hits reliably 2/3 snares placed there, almost always 1 per day. But I *think* you do need to have a change od days before any will spawn in the snares. Meaning if you lace one at 2 am, at 10 am after sleeping, I have never had any spawn in. But if I place them in the late evening, est. 10-11 pm, I will have filled snares at 10 am the next day, after my gal wakes up and goes to check them. In any rabbit grove/hippity-hop location.
Anecdotal evidence, of course.
Guess I’ll give up on this area; as power on mentioned it may be too close to Trappers and fall within an area that RNG will not execute on snares.
(Can't find a shot of it on my profile, I am sure I have dozens saved on my Desktop, lol! But, yeah, as you take the little path behind the cabin, and that small rock with the grass around it, as you just start up the hill... the right side with grass, snares placed in the actual grass. Always snares me at tleast 1, usually 2 rabbiits each night I have snares there, after the first day change. I love how things can so randomly work for one player and not another in this game. Keeps us on our toes...)
As a matter of personal preference when placing snares, I try to place them in "grassy" areas but don't assume that where rabbits path must be where the snares have to be.
On Timberwolf at Crystal Lake, I had (as far as I can tell) no luck placing snares along the lake shore or over where the fallen tree and cattails are. Then I discovered a spot on a nearby snow-covered hill near the fallen tree, just bare snow, where I could get some reliability in snaring rabbits. Go figure. Wolves (I am in Pilgrim) make more reliable traps. :)
I have taken to throwing stones at rabbits when I want any. Being in Pilgrim, I have no real trouble staying in the area and getting at least two and usually three rabbits before heading back. I have had too many snares not only not catch anything but end up ruined on the first go-around.
As far as one and not the other working? Idk man, maybe just leave it there and don't place the other one for a while and see what happens.
I haven't setup any snares in awhile, now I want make a few and start using them again
...
I would like to see the game being improved on the realism part.
Like being able to collect snow to melt water, to have a bit more recipes to prepare food, to see wolves hunting rabbits and to have a refrigerator (it is cold enough there to just use a box).
And the snares.
This is what I was going to do if I wouldn’t have stumbled on this thread.
Do developers listen to what we suggest?
These Dev’s listen better than any team I have encountered in 30 years of gaming.
And you can see wolves hunt, kill, and eat both deer and rabbit.
The snares don't actually catch existing rabbits. A snare placed inside the designated "rabbit areas" has a %chance to spawn a rabbit carcass in it when you load into the zone if it has been in place more than 12 hours. Personal observation is this happens primarily in the morning hours, from a few hours before dawn till almost noon. Popping in and out of the cabin causes another "roll" to see if you spawn another carcass.
I would love to see a more realistic rabbit snaring mechanic as well, but I think it would be a nightmare for the devs to come up with a better system and implement it.
My gosh; you’re a poet XD
This thread has give me the info I needed; once you find a spot where the bunnies roam, you can actually just place as many snares as you wish in a circle, literally right next to each other. RNG will decide every day home many are filled after that.
Eww you're a groper?