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IMO the Railroad Maintenance Yard makes for an excellent base camp, because you have a sprawling safe, warm indoor space with tons of metal and reclaimed wood, a fair amount of coal already near the forge and usually a hacksaw and/or hammer nearby too.
Unlike Muskeg which is just a shed with a huge hole in the roof, almost uninhabitable during blizzards and prone to prowling wolves.
In the Yard there's also a lot of forest nearby housing deer, rabbits, tons of tree limbs.
I went out and killed something like 6 wolves and 3 deer, had room to dry all the pelts at once, a warm bed and some tinned food too. Class.
Perhaps the only long term issue I can see is that I'm not sure where coal spawns in the region...I'm sure there must be caves somewhere I haven't found yet. Worst case scenario, travel light and just haul a bunch of coal in from Muskeg, bag some rabbits on the way.
Agreed. At least in FM, you can avoid wolves and it is more open. I always get attacked in Crumbling Highway.
Um, yes, the Railroad Yard in survival is arguably NOT a good base camp in anything but the lowest beginner settings. Anything higher than that will give you some serious wolf headaches!
So far I prefer FM as a more centralized location with good visibility when crossing the ice.
The path by High Hunter Blind is wolf and tin ice safety, of course require path knowledge.
BR forge means a long walk though FM risking wolves and bear, and that BR wolf trap railroad after rocks slip, what result similar to cross CrH for reach DP.
The forge there is an incentive for visit BR later in game, after well equip.
FM is a place I dislike passing through.
Well, I'm not playing on Ultra Nub mode even if it is Story - I'm yet to get killed outside of the scripted Old Bear cave sequence in Episode 2, so it's pretty similar so far to a Survival game.
Perhaps the most obvious advantage of Story here is that you get a rifle with an absurd number of bullets. But that makes up for being unable to craft the Bow. So were I playing survival, I'd probably have less meat but a "better" renewable weapon to make up for it.
Anyway there are plenty of wolves outside but typically I just take a few torches and/or sneak past them. It's an incovenience but not enough of one that it outweighs all the positives of the location.
Not to mention that once you have weapons you're probably going to be quite snug in a huge pile of Wolfskin coats ;)
By contrast the Muskeg wolves often wait for you on the safe crossings and I find you end up getting trapped near weak ice and have to waste massive amounts of Fatigue walking much further than you want to.
The only time I've found the BR wolves problematic is if I'm hauling a ton of fresh guts around on me coming back from the pond or the lodge, then you can get mobbed a bit.
Please educate me for Christmas.
Yes, just got added! I haven't seen it yet, either, so also curious.