The Long Dark

The Long Dark

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And the best forge is....
So we have 3 forges in the game and my vote is for DP because of the large amounts of coal available. Cabin Fever is still a problem but if you sleep a couple of nights outside before you should be good. In a previous post I wrote BR improved as a region greatly because of the new forge.
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Showing 1-15 of 21 comments
draxthewickedone Dec 24, 2018 @ 2:17pm 
There is one thing with Desolation Point: You have to go trough Crumbling Highway in order to get to it. I really hate that place. It's practically funneling you into wolf's mouth. FM is not cake walk either, but at least you have some freedom to make a choice. Not the case with CrH.
gnusjunkie Dec 24, 2018 @ 2:21pm 
The closest one, I reckon. :-) But none of them is ideal: all of those regions have major headaches to get to them, and from them, to somewhere more convivial.
Last edited by gnusjunkie; Dec 24, 2018 @ 4:08pm
I'll be the one Dec 24, 2018 @ 2:26pm 
Originally posted by draxthewickedone:
There is one thing with Desolation Point: You have to go trough Crumbling Highway in order to get to it. I really hate that place. It's practically funneling you into wolf's mouth. FM is not cake walk either, but at least you have some freedom to make a choice. Not the case with CrH.
Yes because DP is out of way and CrH (Wolves Alley) does make FM appealing. Even if you know how to handle Fluffy, Not easy. You do have 3 choices, Hug the wall, Go on the ice or right in the middle on the road.
hermanJnr. Dec 24, 2018 @ 2:50pm 
Playing on Wintermute so I don't know how it compares to survival, but I like the Broken Railroad forge. Haven't been to the DP one yet though, it's been a while since I played.

IMO the Railroad Maintenance Yard makes for an excellent base camp, because you have a sprawling safe, warm indoor space with tons of metal and reclaimed wood, a fair amount of coal already near the forge and usually a hacksaw and/or hammer nearby too.

Unlike Muskeg which is just a shed with a huge hole in the roof, almost uninhabitable during blizzards and prone to prowling wolves.

In the Yard there's also a lot of forest nearby housing deer, rabbits, tons of tree limbs.

I went out and killed something like 6 wolves and 3 deer, had room to dry all the pelts at once, a warm bed and some tinned food too. Class.

Perhaps the only long term issue I can see is that I'm not sure where coal spawns in the region...I'm sure there must be caves somewhere I haven't found yet. Worst case scenario, travel light and just haul a bunch of coal in from Muskeg, bag some rabbits on the way.
Last edited by hermanJnr.; Dec 24, 2018 @ 2:53pm
Lt. Heinz Becker Dec 24, 2018 @ 3:38pm 
Originally posted by I'll be the one:
Originally posted by draxthewickedone:
There is one thing with Desolation Point: You have to go trough Crumbling Highway in order to get to it. I really hate that place. It's practically funneling you into wolf's mouth. FM is not cake walk either, but at least you have some freedom to make a choice. Not the case with CrH.
Yes because DP is out of way and CrH (Wolves Alley) does make FM appealing. Even if you know how to handle Fluffy, Not easy. You do have 3 choices, Hug the wall, Go on the ice or right in the middle on the road.

Agreed. At least in FM, you can avoid wolves and it is more open. I always get attacked in Crumbling Highway.
Lenny Rat Dec 24, 2018 @ 3:44pm 
Originally posted by Senor JUAN DEAGS:
Playing on Wintermute so I don't know how it compares to survival, but I like the Broken Railroad forge. Haven't been to the DP one yet though, it's been a while since I played.

IMO the Railroad Maintenance Yard makes for an excellent base camp, because you have a sprawling safe, warm indoor space with tons of metal and reclaimed wood, a fair amount of coal already near the forge and usually a hacksaw and/or hammer nearby too.

Unlike Muskeg which is just a shed with a huge hole in the roof, almost uninhabitable during blizzards and prone to prowling wolves.

In the Yard there's also a lot of forest nearby housing deer, rabbits, tons of tree limbs.

I went out and killed something like 6 wolves and 3 deer, had room to dry all the pelts at once, a warm bed and some tinned food too. Class.

Perhaps the only long term issue I can see is that I'm not sure where coal spawns in the region...I'm sure there must be caves somewhere I haven't found yet. Worst case scenario, travel light and just haul a bunch of coal in from Muskeg, bag some rabbits on the way.

Um, yes, the Railroad Yard in survival is arguably NOT a good base camp in anything but the lowest beginner settings. Anything higher than that will give you some serious wolf headaches!

So far I prefer FM as a more centralized location with good visibility when crossing the ice.
Last edited by Lenny Rat; Dec 24, 2018 @ 3:45pm
I'll be the one Dec 24, 2018 @ 7:25pm 
Originally posted by Senor JUAN DEAGS:
Playing on Wintermute so I don't know how it compares to survival, but I like the Broken Railroad forge. Haven't been to the DP one yet though, it's been a while since I played.

IMO the Railroad Maintenance Yard makes for an excellent base camp, because you have a sprawling safe, warm indoor space with tons of metal and reclaimed wood, a fair amount of coal already near the forge and usually a hacksaw and/or hammer nearby too.

Unlike Muskeg which is just a shed with a huge hole in the roof, almost uninhabitable during blizzards and prone to prowling wolves.

In the Yard there's also a lot of forest nearby housing deer, rabbits, tons of tree limbs.

I went out and killed something like 6 wolves and 3 deer, had room to dry all the pelts at once, a warm bed and some tinned food too. Class.

Perhaps the only long term issue I can see is that I'm not sure where coal spawns in the region...I'm sure there must be caves somewhere I haven't found yet. Worst case scenario, travel light and just haul a bunch of coal in from Muskeg, bag some rabbits on the way.
Agree w/ you That the yard is an excellent base and if you get cabin fever the outer office is a nice set up. I would switch my vote to BR if there were a closer coal supply.
PowerOn Dec 24, 2018 @ 9:50pm 
For first tools in Interloper FM still the best forge, is just half of day of walk from Camp Office or Trappers.

The path by High Hunter Blind is wolf and tin ice safety, of course require path knowledge.

BR forge means a long walk though FM risking wolves and bear, and that BR wolf trap railroad after rocks slip, what result similar to cross CrH for reach DP.

The forge there is an incentive for visit BR later in game, after well equip.
Last edited by PowerOn; Dec 24, 2018 @ 10:23pm
BESt Dec 24, 2018 @ 11:53pm 
Originally posted by I'll be the one:
So we have 3 forges in the game and my vote is for DP because of the large amounts of coal available. Cabin Fever is still a problem but if you sleep a couple of nights outside before you should be good. In a previous post I wrote BR improved as a region greatly because of the new forge.
To my mind, BR forge is better. You have a forge and a 6 slot stove at the Hunting Lodge on the same map. As far as resource availability is concerned, DP is the best
I've only been to the DP forge myself but I'd argue for it. Between the forge area itself and the close by processing plant you have raw material aplenty for forging and food for the couple of days you need. I don't know how friendly it is from Stalker onward but there's plenty enough to forge a several sets of tools and a dozen arrow heards.

FM is a place I dislike passing through.
hermanJnr. Dec 25, 2018 @ 2:39am 
Originally posted by Lenny Rat:
Um, yes, the Railroad Yard in survival is arguably NOT a good base camp in anything but the lowest beginner settings. Anything higher than that will give you some serious wolf headaches!

So far I prefer FM as a more centralized location with good visibility when crossing the ice.

Well, I'm not playing on Ultra Nub mode even if it is Story - I'm yet to get killed outside of the scripted Old Bear cave sequence in Episode 2, so it's pretty similar so far to a Survival game.

Perhaps the most obvious advantage of Story here is that you get a rifle with an absurd number of bullets. But that makes up for being unable to craft the Bow. So were I playing survival, I'd probably have less meat but a "better" renewable weapon to make up for it.

Anyway there are plenty of wolves outside but typically I just take a few torches and/or sneak past them. It's an incovenience but not enough of one that it outweighs all the positives of the location.

Not to mention that once you have weapons you're probably going to be quite snug in a huge pile of Wolfskin coats ;)

By contrast the Muskeg wolves often wait for you on the safe crossings and I find you end up getting trapped near weak ice and have to waste massive amounts of Fatigue walking much further than you want to.

The only time I've found the BR wolves problematic is if I'm hauling a ton of fresh guts around on me coming back from the pond or the lodge, then you can get mobbed a bit.
Last edited by hermanJnr.; Dec 25, 2018 @ 2:44am
I'll be the one Dec 25, 2018 @ 4:40am 
Originally posted by PowerOn:
For first tools in Interloper FM still the best forge, is just half of day of walk from Camp Office or Trappers.

The path by High Hunter Blind is wolf and tin ice safety, of course require path knowledge.

BR forge means a long walk though FM risking wolves and bear, and that BR wolf trap railroad after rocks slip, what result similar to cross CrH for reach DP.

The forge there is an incentive for visit BR later in game, after well equip.
Now that you mention it wolf hazards in BR and CrH are both similar. Appears that what the devs wanted from the start.
markwars Dec 25, 2018 @ 7:15am 
I guess I am super noob. I didn't realize there was a forge in BR. LOL Where is it at? And did it just get added in Redux to survival?

Please educate me for Christmas.
Lenny Rat Dec 25, 2018 @ 7:23am 
Originally posted by markwars:
I guess I am super noob. I didn't realize there was a forge in BR. LOL Where is it at? And did it just get added in Redux to survival?

Please educate me for Christmas.


Yes, just got added! I haven't seen it yet, either, so also curious.
I'll be the one Dec 25, 2018 @ 8:31am 
Originally posted by markwars:
I guess I am super noob. I didn't realize there was a forge in BR. LOL Where is it at? And did it just get added in Redux to survival?

Please educate me for Christmas.
Have seen it, Very nice, Just added
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Date Posted: Dec 24, 2018 @ 1:49pm
Posts: 21