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You just need learn how "live on the landing" and not from "junk food.
Beachcombing replenish some essential stuff after harvest/loo all "world".
The limiting factor is player will in continue. Latter in game (200+ days...) are not much to do, just sleep, eat, pass time, sleep, fishing, kill a deer...
In practice no. Eventually, you will spent all clothes. Meat is unlimited, even if you run out of bullets/arrows. You can always fish, or catch rabbits. Wood is also unlimited, then hides, scrap metal is limited but there are so many that you can consider it unlimited. Matches are also limited, but you have mag lenses.
But you will run out of clothes eventually. Still, there are so many clothes that you can survive for at least few thousands days. Maybe even more?
After 200 or 300 days top. There's nothing left to do.
You just need craft:
An pair of deer boots
An pair of rabbit gloves
An rabbit hat
One or two deer pants
One or two wolf jacket's, or one and bear or moose cloak
I have tested use only this clothes - minus rabbit hat, not available at time, and in Stalker 500+ days game can survive fine.
Well, then i was wrong. It is possible to survive for unlimited time, even without clothes. At least on Stalker or lower. Nice info, tnx!
The real question is how long do you want to grind out endless days with nothing much to do after looting all of the maps.
Survival is doable, growing is not.
Hinterland did a phenomenal job of creating a unique game with an atmosphere that I really haven't seen in any other. As far as I can determine they never intended most players TO survive for any long period of time, nor did they plan for it.
Most of the changes seem aimed only at making things harder, and death to come more quickly. The changes to cooking are great ... except you can still only warm up canned goods or a slab of meat.There are new clothing items, but the craftable rabbit hat is the last clothing item they plan to add (according to a note from Hinterland in one of the rabbit hat threads).
Crafting is very limited and only geared towards simple tools and weapons. This is one area that is seriously disappointing to me. I never wanted the game to head towards 'building your own home', but at one point I did hope for craftable containers, some long term/long hours crafts to be added along with possibly reloading or something similar as far as weapons/ammo. I stopped holding my breath because blue is not my color.
Illness/injury are still very rudimentary instead of the deadly experiences they should be.
Don't get me wrong ~ the game is still one of my favorites, but a lot of the potential I hoped for just isn't there, and it doesn't appear to be part of Hinterland's vision for the game. I really do understand that a lot of players lose interest if they don't have a constant adrenaline rush, but survival isn't all about constant rushes and knuckle biting adventure. Survival requires some of that thoughtfulness Hinterland talks about, but doesn't seem all that interested in.
In real life I'd be catching rabbits and putting them in cages to breed ~ so I didn't have to wander around in blizzards hunting. While I was out gathering I'd be gathering seeds to sprout to feed those rabbits. I'd be cleaning up and setting up an organized and neat base once I had the basics. I'd be weaving baskets from cat tail stalks/reeds, putting together a loom for blankets, and in general settling in for the long haul. My knife handles would be made of deer antlers, and I'd be pulling railroad spikes to use for the blades (which would actually require trekking to the forge). But, I'd also have made my own forge from one of the wheels of a defunct and otherwise useless vehicle.
If that is the sort of 'growth' you are looking for ~ nope. It isn't there. 3000+ day games are possible, but incredibly boring. I've leaped off the trestle over the ravine at 203 days simply because I saw no point to continuing.
i guess it gets much easier too when you max out your abilites. being an expert in fishing, making fires etc.
Yeah, it does.
People like to tell this game is all about death and all that jazz. I mean it's called The Long Dark for a reason.
In truth, once you manage to survive 100 days, your chances to die are much lower. After 200 days, they are almost non existent. Sure, you can die even on day 500 or 1000. There is always some chance, but you need to be very unlucky or to make some very stupid mistake.
People playing Loper will probably not agree. There, all it takes is one bad wolf struggle. But even on Loper, after 200 days, having your skills maxed, plenty of supplies.. I guess it can still be dangerous, much more than on other difficulties for sure. But even there, if you do not take unnecessary risks? I dunno, i'm just guessing.
https://www.youtube.com/watch?v=ynEOo28lsbc