The Long Dark

The Long Dark

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Railgun Dec 19, 2018 @ 7:44am
Can you survive infinitely ?
I bought this game back when it was in the early stages of Beta and although I loved the exploration, I was never intrigued by the "die as many times as needed until you start learning the map layout and spots, so you can survive a bit longer" concept.

I was always looking for a way to make a permanent shelter where I could survive infinitely and grow.

-------------------------------------------

So my Question is, did they add this feature/option to the game since beta ?

P.S: I've heard that you can sort of survive for ever through some respawning animal food, but it's not really meat to be played that way. Is that the case ?
Last edited by Railgun; Dec 19, 2018 @ 7:45am
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Showing 1-15 of 20 comments
PowerOn Dec 19, 2018 @ 7:49am 
The know record is 3000+ days, stopped by an update.

You just need learn how "live on the landing" and not from "junk food.
Beachcombing replenish some essential stuff after harvest/loo all "world".

The limiting factor is player will in continue. Latter in game (200+ days...) are not much to do, just sleep, eat, pass time, sleep, fishing, kill a deer...
Last edited by PowerOn; Dec 19, 2018 @ 7:52am
draxthewickedone Dec 19, 2018 @ 7:51am 
In theory yes, you can.

In practice no. Eventually, you will spent all clothes. Meat is unlimited, even if you run out of bullets/arrows. You can always fish, or catch rabbits. Wood is also unlimited, then hides, scrap metal is limited but there are so many that you can consider it unlimited. Matches are also limited, but you have mag lenses.

But you will run out of clothes eventually. Still, there are so many clothes that you can survive for at least few thousands days. Maybe even more?
Last edited by draxthewickedone; Dec 19, 2018 @ 7:52am
Railgun Dec 19, 2018 @ 7:53am 
That's good to know ^^
SBlack Dec 19, 2018 @ 7:58am 
In practice you will die of boredom before you run out of stuff
draxthewickedone Dec 19, 2018 @ 8:05am 
Originally posted by SteveS:
In practice you will die of boredom before you run out of stuff
Yeah, that too. lol
After 200 or 300 days top. There's nothing left to do.
PowerOn Dec 19, 2018 @ 8:06am 
Originally posted by draxthewickedone:
In theory yes, you can.
In practice no. Eventually, you will spent all clothes.

You just need craft:

An pair of deer boots
An pair of rabbit gloves
An rabbit hat
One or two deer pants
One or two wolf jacket's, or one and bear or moose cloak

I have tested use only this clothes - minus rabbit hat, not available at time, and in Stalker 500+ days game can survive fine.


draxthewickedone Dec 19, 2018 @ 8:10am 
Originally posted by PowerOn:
Originally posted by draxthewickedone:
In theory yes, you can.
In practice no. Eventually, you will spent all clothes.

You just need craft:

An pair of deer boots
An pair of rabbit gloves
An rabbit hat
One or two deer pants
One or two wolf jacket's, or one and bear or moose cloak

I have tested use only this clothes - minus rabbit hat, not available at time, and in Stalker 500+ days game can survive fine.

Well, then i was wrong. It is possible to survive for unlimited time, even without clothes. At least on Stalker or lower. Nice info, tnx! :steamhappy:
loriaw Dec 19, 2018 @ 8:26am 
You can survive pretty much as long as you want ~ thousands of days.

The real question is how long do you want to grind out endless days with nothing much to do after looting all of the maps.

Survival is doable, growing is not.

Hinterland did a phenomenal job of creating a unique game with an atmosphere that I really haven't seen in any other. As far as I can determine they never intended most players TO survive for any long period of time, nor did they plan for it.

Most of the changes seem aimed only at making things harder, and death to come more quickly. The changes to cooking are great ... except you can still only warm up canned goods or a slab of meat.There are new clothing items, but the craftable rabbit hat is the last clothing item they plan to add (according to a note from Hinterland in one of the rabbit hat threads).

Crafting is very limited and only geared towards simple tools and weapons. This is one area that is seriously disappointing to me. I never wanted the game to head towards 'building your own home', but at one point I did hope for craftable containers, some long term/long hours crafts to be added along with possibly reloading or something similar as far as weapons/ammo. I stopped holding my breath because blue is not my color.

Illness/injury are still very rudimentary instead of the deadly experiences they should be.

Don't get me wrong ~ the game is still one of my favorites, but a lot of the potential I hoped for just isn't there, and it doesn't appear to be part of Hinterland's vision for the game. I really do understand that a lot of players lose interest if they don't have a constant adrenaline rush, but survival isn't all about constant rushes and knuckle biting adventure. Survival requires some of that thoughtfulness Hinterland talks about, but doesn't seem all that interested in.

In real life I'd be catching rabbits and putting them in cages to breed ~ so I didn't have to wander around in blizzards hunting. While I was out gathering I'd be gathering seeds to sprout to feed those rabbits. I'd be cleaning up and setting up an organized and neat base once I had the basics. I'd be weaving baskets from cat tail stalks/reeds, putting together a loom for blankets, and in general settling in for the long haul. My knife handles would be made of deer antlers, and I'd be pulling railroad spikes to use for the blades (which would actually require trekking to the forge). But, I'd also have made my own forge from one of the wheels of a defunct and otherwise useless vehicle.

If that is the sort of 'growth' you are looking for ~ nope. It isn't there. 3000+ day games are possible, but incredibly boring. I've leaped off the trestle over the ravine at 203 days simply because I saw no point to continuing.
Powellinho.72 Dec 19, 2018 @ 8:26am 
Originally posted by draxthewickedone:
Originally posted by SteveS:
In practice you will die of boredom before you run out of stuff
Yeah, that too. lol
After 200 or 300 days top. There's nothing left to do.

i guess it gets much easier too when you max out your abilites. being an expert in fishing, making fires etc.
draxthewickedone Dec 19, 2018 @ 9:15am 
Originally posted by Ryan:
Originally posted by draxthewickedone:
Yeah, that too. lol
After 200 or 300 days top. There's nothing left to do.

i guess it gets much easier too when you max out your abilites. being an expert in fishing, making fires etc.

Yeah, it does.

People like to tell this game is all about death and all that jazz. I mean it's called The Long Dark for a reason.

In truth, once you manage to survive 100 days, your chances to die are much lower. After 200 days, they are almost non existent. Sure, you can die even on day 500 or 1000. There is always some chance, but you need to be very unlucky or to make some very stupid mistake.

People playing Loper will probably not agree. There, all it takes is one bad wolf struggle. But even on Loper, after 200 days, having your skills maxed, plenty of supplies.. I guess it can still be dangerous, much more than on other difficulties for sure. But even there, if you do not take unnecessary risks? I dunno, i'm just guessing.
Apple_geek101 Dec 19, 2018 @ 9:19am 
Originally posted by draxthewickedone:
Originally posted by Ryan:

i guess it gets much easier too when you max out your abilites. being an expert in fishing, making fires etc.

Yeah, it does.

People like to tell this game is all about death and all that jazz. I mean it's called The Long Dark for a reason.

In truth, once you manage to survive 100 days, your chances to die are much lower. After 200 days, they are almost non existent. Sure, you can die even on day 500 or 1000. There is always some chance, but you need to be very unlucky or to make some very stupid mistake.
Lol, it can be pretty easy to make stupid mistakes.
Sohei Dec 19, 2018 @ 9:36am 
Clothing, food, and many other items degrade even when not in use. Eventually they will all be unusable. That is a feature I don't like but it is what it is. Tools will wear out, eventually you will not be able to sharpen or repair them. Sewing kits in particular will be expended but you can also use a fishing tackle. knives and axes will become worthless with no way to sharpen them. With no way to chop wood you will eventually run out of fir to repair the heavy hammer. In late game you will have hunting with a bow and fishing as your only sources of food. The magnifing lens will eventually be your only way to make fire which is essential for making water.
Apple_geek101 Dec 19, 2018 @ 9:38am 
Originally posted by Sohei:
Clothing, food, and many other items degrade even when not in use. Eventually they will all be unusable. That is a feature I don't like but it is what it is. Tools will wear out, eventually you will not be able to sharpen or repair them. Sewing kits in particular will be expended but you can also use a fishing tackle. knives and axes will become worthless with no way to sharpen them. With no way to chop wood you will eventually run out of fir to repair the heavy hammer. In late game you will have hunting with a bow and fishing as your only sources of food. The magnifing lens will eventually be your only way to make fire which is essential for making water.
You can still make new knives and hatchets with forges but the metal and cloth needed for that does eventually run out.
draxthewickedone Dec 19, 2018 @ 9:39am 
Originally posted by loriaw:
I stopped holding my breath because blue is not my color.

https://www.youtube.com/watch?v=ynEOo28lsbc :steammocking:
IvantheFormidable Dec 19, 2018 @ 9:40am 
Originally posted by draxthewickedone:
Originally posted by Ryan:

i guess it gets much easier too when you max out your abilites. being an expert in fishing, making fires etc.

Yeah, it does.

People like to tell this game is all about death and all that jazz. I mean it's called The Long Dark for a reason.

In truth, once you manage to survive 100 days, your chances to die are much lower. After 200 days, they are almost non existent. Sure, you can die even on day 500 or 1000. There is always some chance, but you need to be very unlucky or to make some very stupid mistake.

People playing Loper will probably not agree. There, all it takes is one bad wolf struggle. But even on Loper, after 200 days, having your skills maxed, plenty of supplies.. I guess it can still be dangerous, much more than on other difficulties for sure. But even there, if you do not take unnecessary risks? I dunno, i'm just guessing.
In theory it's easy. But that supposes that people are capable of playing perfectly, which I'd say most people can't do consistently (which is key). All it takes is a single mistake that leads to another mistake, and to another one, and so on.
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Date Posted: Dec 19, 2018 @ 7:44am
Posts: 20