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I don't equip my satchel constantly because I'd rather not wear it out, but when I am in a sandbox where I don't have one, I really want it. It is nice to have.
Of course, YMMV.
If you're playing on the deadlier modes, virtually all runs end - sooner or later - from or in combination with an encounter with a wolf that turns out worse than anticipated. So that extra 6% is worth thinking about.
I i did a search before my post, but looked again after, on the 3rd page of results I found somoene say you cant.
THe moose might actually be ok, cause it has better sprint than the bear, but more armor, just not as warm. but the 2.5C you lose is ok for the armor you gain and the sprint.
Not sure if the rng fear effect you would lose from the bear is enough to offset the choice.
Like other clothing articles, the satchel is vulnerable to damage during a struggle.
https://thelongdark.fandom.com/wiki/Moose-hide_satchel
Dont craft another one as you can only wear one satchel at a time
Personally (with only one exception so far) I don't craft bear coats, prefer to save the materials and keep the bedroll in good shape. The wolf coats are a good choice in the beginning, because the wolf pelts are available in most modes, and the probability to be ambushed by them is also fairly high in most modes. However, if/once I found a moose...
Edit: I'm talking about satchel, not cloak.
This.
You can harvest the cloak to get a moose hide back, and you can either make the satchel with this, or essentially make an everlasting cloak.
The cloak is simply awesome. 90% waterproof is OPAF.