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I wouldn't really say that curing hides for X amount of days is a negative aspect, at least on Stalker and below, as you'll often accumulate hides just from day to day activities, and since most folks don't want to carry them everywhere, they'll probably drop them indoors which cures them anway.
As for repairs, unless you're standing around in blizzards or getting jumped by wolves all the time, you'll probably only need to repair the larger stuff like coats and pants once in a blue moon.
Since I mostly play on Stalker which has loot aplenty, I often don't bother crafting clothes unless I don't find anything decent to put in those slots, or until I start getting paranoid about my cloth reserves.
Difference is minimal, crafted clothing is a bit sturdier compared to non-crafted, but also a bit heavier. Also you can have a ton of deer and rabbit hides even if you do not have a bow or a riffle. There are plenty of deer carcasses in the game, and for rabbits all you need is a stone or two.
Cured leathers on the other hand is not so common, you will find them but their numbers are finite compared to the hides which are in theory infinite (as long as you have bullets or arrows).
With coats it is a bit different. Crafted coats are MUCH sturdier (waterproof stat and especially protection) but also MUCH heavier with heavy mobility penalties. They also have a chance to scare predators (wolfskin and beerskin coats).
As well, another thing to consider is crafting clothing are not always the ‘best’, but they are so close to the best that they may be worth using.
For example, rabbit mitts are I think in par in most aspects with the best man-made gloves in game, with some advantages over the said gloves in return for some disadvantages (making them approximate equals). Deerskin pants are almost the same way, unless you have like 2 pairs of snow pants which are rare, probably 9/10 times deerskin pants are going to be better than at least one of the pairs of pants you have on.
Coats are a big different, they are among the warmest or the warmest in game, and the most protected depending on the coat. As well, they do actually protect against wildlife a little (scent and sight has slight chance of scaring wolves). They are among the best in game for sure, but their sacrifice is the coats are significantly heavier, the heaviest in game
Plus with possible hats in the future, I think it is worth harvesting the hide and guts (I personally just harvest everything, everything at some point will be useful), so considering animal hides do make one of the/the best clothing items in game and are more renewable, I say yes it’s defiantly worth it for sure.
On my old 200+ day Voyageur run I really never needed them. I think I have rabbit mittens, but everything else was looted. TWM provides tons of extremely solid clothing.
On Stalker I'd recommend them primarily for the protection buff due to so many potential wolf encounters.
I've discovered that in Stalker the best shoes is running shoes, and the best cloth is the light cloth. I've survived for a mount in HVR using socks after a wolf eat my shoes, and an recently expedition from Mountaineers Hut to TWM summit was the same, for same motive.
An extra 1/2 degrees of warm-up bonus will not save you in a blizzard, what save is firewood.
But a 1 or 2 KG less of weight may save your "6".
Anyway after get the basic stuff you have very little to do, so craft became a distraction.
-absolute warmest
Balaclava
Wool toque
2 bearskin coats
2 cowichan sweaters
Rabbit skin mitts (or gauntlets)
2 wool ear wrap
2 snow pants
2 wool long John's
2 climbing socks
Ski boots or mukluks
+39C warmth
+14 windproof
43% protection
21% sprint
21.50 KG
-apsolute lightest
2 wool scarf
Windbreaker
Down vest
2 wool shirt
Wool mittens
2 wool ear wrap
2 jeans
2 thermal underwear
2 sport socks
2 leather shoes
+14C warmth
+5C windproof
8% protection
95% sprint
4.50 KG
-absolute protection
Balaclava
Wool toque
2 bearskin coat
2 cowichan sweater
Gauntlets
2 wool ear wrap
2 deerskin pants
2 wool longjohns
2 climbing socks
Ski boots
+38% warmth
+14% windproof
49% protection
23% sprint
23.50 KG
-best sprint
Balaclava
Wool toque
Windbreaker
Down vest
2 wool shirt
Wool mittens
2 wool ear wrap
2 combat pants
2 Wool longjohns
2 climbing socks
Running shoes
+21C warmth
+6C windproof
13% protection
100% sprint
But a couple things to notice:
Rabbit skin mitts are about on par with gauntlets, gauntlets provide more protection but are less resistant to the weather.
Bearskin coats are the best in game, however are the heaviest, which may be a dealbreaker if you care about mobility (you can only wear one of course however, there is not much reason to wear two bear coats).
Snow pants are the warmest as listed, and the best, but they are rare obviously - 2nd best is deerskin pants, so unless you’re awesome and come across two snow pants, I recommend trying deerskin.
Mukluks are ultra rare, I never came across them naturally ever, so don’t count on them. Plus repairing man-made shoes are expensive. 4 best boots in game really:
Mukluks
Snow boots
Deerskin boots
Ski boots.
Ski boots make you about as mobile as a WW1 tank, and weigh 4 kg - so no.
I’d expect to become a victim of a Spanish Inquisition in game before I expect to come across a pair of mukluks naturally in game.
Snow boots are great, warm, light, findable, defiantly one of the best feasible shoes to find, but in some games I actually do trade them out for deerskin boots -
Deerskin boots I think are like .5 kg heavier, but just as warm and overall are great shoes as well, and are easier to repair.
So they are the 2nd or 3rd best shoes in the game, with the 1st one being rarer than f***ing platinum.
Edit: Overall, I think I've found more mukluks than ski boots, now that I think about it.
I cannot remember the last time I've found mukluks, but oddly I find the ski boots on almost all my extended runs. Odd loot tables indeed lol.