The Long Dark

The Long Dark

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No Jump feature, REALLY?
Hi guys and gals, first... this game makes me an addict :D i mean i love it. I spend a lot of hours in the game, and i need to say, it's just awesome.

But... Why in 3 devils hell there is no jumping feature, so often i need to run away before a wolf or a bear and i die, because i can not even jump over a stick, or a stone ... Really??? Pls dear publishers let us jump, i beg you

My regards
Raven
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Showing 16-21 of 21 comments
[FOAD]Iron Jan 28, 2019 @ 11:58am 
It's just the general dumbing down of games because of console newbies, that's been going on for years.
JiffyPopKids Jan 28, 2019 @ 12:02pm 
Originally posted by FOADIron:
It's just the general dumbing down of games because of console newbies, that's been going on for years.

Not really sure that is the case. Or, not the case in this game at least. This game was launched on steam in 2014 and did not come to console IIRC until 2017. (correct me if I'm wrong) So, this game was made on PC so I can't really see any "dumbing down for console gamers".
Foxen Jan 29, 2019 @ 3:23am 
But Jiffy, you'd have to agree to a point that the recent changes to the UI are kind of axactly that...
Jmee Jan 29, 2019 @ 4:21am 
My problem isn't so much with jumping like an Olympian, so much as just wanting to be able to haul myself over obstacles even if weighed down. Even if in layered clothing with a heavy pack, I could still pull myself over rocks and a low fence like this. But nope, every time you want into that house, you have to go the long way around to find that specific narrow path up.

Just imagine if you had the adrenaline from a wolf chasing you... You know damn well you'd be climbing over things even if you normally thought you couldn't. The real issue they should've put in the game to counter that would be your "Grip," slipping on an icy rock, or a glove slipping off an icy rail.

But I get it, from a game creation standpoint, it's easier this way to control where the player can go. Little bit oldschool design, though. Nowadays I'm used to modern games with fully climbable, interactable worlds, if you see it, you can get on it. Never did like TLD's limitation in that regard, even early on, and it's still my one big complaint.
dreamwolf27 Jan 29, 2019 @ 5:23am 
I get a climb or "scramble" kind of mechanic, like hauling yourself over large branches in the path with an energy gtrade--but then those also serve as boundaries in some places so *shrugs*
Not having a jump bothers me sometimes--I was just outside the rope climb in Mountain Town, got stuck on a sloping edge and had to exit out (yes I cheated) But I really shouldnt have gone to the edge of a two hundred foot drop to look for a mountain goat option if I wasnt gonna commit to it. Its the game/devs way of saying curiosity killed the cat, basically.

I think a Gripping option for steep banks or climable rocks could be interesting
The 60kg thing makes total sense to me, your running is impacted by it after all.

Idk not having jump has never bothered me aside from occasionally getting stuck in a weird slope
Originally posted by tfw no gf:
Originally posted by deunan_of_rubika:
The inability to jump is intentional design. If you give it enough thought you'll understand why.
When you will stop apologizing lazy devs with that "intentional design" crаp?

Just because you don't understand how game mechanics interact with one another, doesn't mean the devs are lazy, or that you're smarter than them.

Food for thought.

Originally posted by FOADIron:
It's just the general dumbing down of games because of console newbies, that's been going on for years.

It's definitely not this nuclear hot take.
Last edited by Khan, Binary of None; Jan 29, 2019 @ 1:16pm
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Date Posted: Jan 27, 2019 @ 1:51pm
Posts: 21