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Not really sure that is the case. Or, not the case in this game at least. This game was launched on steam in 2014 and did not come to console IIRC until 2017. (correct me if I'm wrong) So, this game was made on PC so I can't really see any "dumbing down for console gamers".
Just imagine if you had the adrenaline from a wolf chasing you... You know damn well you'd be climbing over things even if you normally thought you couldn't. The real issue they should've put in the game to counter that would be your "Grip," slipping on an icy rock, or a glove slipping off an icy rail.
But I get it, from a game creation standpoint, it's easier this way to control where the player can go. Little bit oldschool design, though. Nowadays I'm used to modern games with fully climbable, interactable worlds, if you see it, you can get on it. Never did like TLD's limitation in that regard, even early on, and it's still my one big complaint.
Not having a jump bothers me sometimes--I was just outside the rope climb in Mountain Town, got stuck on a sloping edge and had to exit out (yes I cheated) But I really shouldnt have gone to the edge of a two hundred foot drop to look for a mountain goat option if I wasnt gonna commit to it. Its the game/devs way of saying curiosity killed the cat, basically.
I think a Gripping option for steep banks or climable rocks could be interesting
The 60kg thing makes total sense to me, your running is impacted by it after all.
Idk not having jump has never bothered me aside from occasionally getting stuck in a weird slope
Just because you don't understand how game mechanics interact with one another, doesn't mean the devs are lazy, or that you're smarter than them.
Food for thought.
It's definitely not this nuclear hot take.