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You do know what "cheat mod/trainer/helper" means, right? The ting(s) that get you a VAC ban on multiplayer games that use Valve's VAC protected servers?
Ah thanks. :)
And no, no idea what "cheat mod/trainer/helper" means. XD
Yeah I said it in the OP, I'm stupid when it comes to stuff like this.
And you are better off not knowing what those things are. Because they can be very tempting to use. And it's like eating potato chips. You can (almost) never stop at just one. If they were called "Pancakes" instead if "Mods", I would be in real trouble, lol! ;)
Thanks. I still think I'm stupid on this subject. :P
https://www.nexusmods.com/games
We PC players of Bethesda games (makers of Skyrim and Fallout 4) swear by the Nexus for all our needs, but Beth allows mods to be loaded and offers a free hosting service even for the Xbox One and the PS4 (which you can access on PC but, it really pales in comparison to the Nexus), so there's a thing to consider - they're really not "dirty cheats", but rather things that really enhance the experience or add a lot more content to play with ;)
Some "games", in fact, revolve entirely around modding, such as Garry's Mod which is one of the most popular games on Steam, which is basically a Source Engine sandbox where you can do just about any sort of funny thing using Half-Life 2's assets.
Cheats, such as trainers and helpers, in the other hand, are something designed to intentionally hack the game's memory in order to produce a desired effect that the game was not intended to do, usually to obtain an advantage such as unlimited health or something.
I am very pro-modding, and on cheating I have a divided opinion. I do not see the harm done to anyone or anything other than the user's own fun, but they should be very much prohibited in multiplayer titles because their sole purpose is to obtain unfair advantage over others. In protected games (such as those with VAC), using them will result in a permanent expulsion from the community and you won't be able to play them online anymore. It will also mark your Steam profile permanently, tagging you as a cheater and therefore, an undesirable.
Like IFI said though... Hinterland doesn't give any sort of modding support yet, and they've adopted a somewhat hardline stance against it, which is a true shame. The only game that has any sort of scope next to this one is Skyrim itself, and considered that game has been on the top 5 most played (and sold) games ever since it came out in 2011, It only remains to be seen whether this is a permanent stance or until they've (understandably) begin to zip up development on this game and move on.
Personally, modding of TLD has no interest to me as I'm very happy with vanilla TLD. What Hinterland has done so far has not lessened my enjoyment of the game one iota, in fact it has enhanced it in many ways - I honestly don't think there is or will be a mod that could increase my playing pleasure.
The currently available TLD Mods that are unsupported out there DO have some cosmetics and small QoL stuff, but all thrown in with plain and simple cheats, that can, and do BREAK this game, causing players to come here or to the Atlassian/JIRA bug reporting site, asking Hinterland to fix bugs and glitches caused by the MOD, not the GAME. Wasting the studio's time and money, and making the devs wonder what is broken in their game, when the game is not broken, the MOD is.
So yeah. As a Modder, I have ZERO tolerance for Modders who reverse engineer games, crack game files, and create unauthorized, unsupported mods and waste studio, dev and player time, and are not willing or capable of supporting their own mod when it breaks the game they made it for. If people who used mods went ONLY to the mod authors wen the mod broke their game,s and got their game, and the mod fixed by ONLY the mod author, I would have no issue. But, since this isn't ever going to happen... I have issues with it.
Supported mods vs unsupported. You seem to think they are one and the same. They are NOT.
I would consider locking up every single thread that mentions the subject a hardline stance, yes. While I agree the game is incredibly enjoyable, there are no limits to modding, and this means that the game can be even better as players enrich the game's content and mechanics with lore-friendly or even lore-unfriendly stuff ;)
I've been around enough to know the thread you speak of though hehe.
I don't consider cheats to even fall within the category of mods. Shame people don't use their noggin' and pester developers with non-vanilla stuff... oh well. I'm willing to wait. I was just explaining him what a mod is in detail so he doesn't confuse them, I know you know your stuff!
I'm not sure I would in this case. Just from casual observation, any threads about modding seem to end up with content that makes it lock-worthy. After seeing that for many years, I'd call it more of a sign of being proactive rather than a hardline stand against modding.
And they do not lock every thread about modding. Only the ones that name the unsupported mods out there, or give links to them.
We are free to discuss ideas about what we would like to see with modding when Hinterland finishes the game and gives us tools, tha they are able to provide support for. We have multiple OPEN threads about modding, discussing what we would like to see or do, when that day comes.
And yeah, I realize mods and cheats are not the same thing. I can use cheats in Mount & Blade: Warband (singleplayer) to teleport, give myself money, give myself armour, pretty much anything. But it's not modding. :) I atleast know that much! xD
This is what I'm talking about. :) They're both in Mount & Blade: Warband, and I've used both. obviously not in Multiplayer because I'd rather not have a VAC ban on my account. xD
Jesus relax kid. Nobody care that you are such important MODDER. Also using CAPS in every sentence isnt going to help ur cause. There is alot of good mods that help make this game much better and they have nothing to do with cheats. They are plain and simple improve game. And if your all high and mighty MODDER ass cant see that then you must be blind and ignorant.