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Would have been cool
Thanks anyway
What's special about it?
Here's my thread - link
I've been wondering where in Canada, and I thought it was based in BC too, until a small detail had unequivocally put it somewheres in the province of New Brunswick (NB). Maybe Crabbe Mountain?
In Episode 2 there is a location called Mystery Lake Provincial Park. The key is that this is a provincial park, with both English and French on the official signage out front of the camp office. The sign reads "Mystery Lake" and below it "Lac Mystère".
Of all the Canadian provinces and territories, NB is the ONLY province that recognizes both French and English as official languages.
National Parks signage are posted in both official languages, however, Mystery Lake is clearly called out as a provincial park so this is why it must be NB, if anywhere.
It can't be BC because the official language is English, and I can't think of one provincial park in BC that has both English and French on the official signage.
Although, I struggled with this because the mountains are more reminiscent of newer geological formations, such as the Rockies moreso than the Appalachians. But taking the cue from language, it is likely somewhere in New Brunswick.
You have a good point about the signage at Mystery Lake. I would be inclined to drop the matter there but it is nothng to really hang your hat on.
Hinterland are based in British Columbia and a lot of the geography makes me think of the Northwest coastline there. I think a lot of the features in game pin it at that location.
I will mention that the entire Hudson's Bay region has enough French in its history and possibly in modern use to allow for such bilingual signage. But I am sharply leaning to NW BC.
"None of the maps are based on specific, real locations, but all of the maps are influenced by specific, real locations. That includes places we've been to on the West Coast, sometimes very close by to where we generally live and work, or locations we've seen in photo reference. But most areas are built for gameplay and useful landmarks, so generally they are all created out of our environment artists' heads, with some help from our in-house concept artist and under the guidance of our art director."
"I've lived on Vancouver Island for the past 8 or so years, so the fictional Great Bear Island is mostly influenced by where I live. Vancouver Island is *huge*, much bigger than Great Bear. I see Great Bear being located somewhere north of the real Vancouver Island, and much further from the mainland than Vancouver Island is from mainland British Columbia. The flora/fauna and geography are closer to a blend of Vancouver Island, and northern BC, or even into the Yukon Territory. Great Bear is much larger than the part you can play in The Long Dark to date. The playable game world will grow, but I don't think you'll ever be able to explore the entirety of the Island. I wrote a pretty extensive worldbuilding document early on in our development, that goes into great detail of the history, geography, demography, etc. of Great Bear -- some of that material ended up being used for Knowledge "unlocks" in Episode One and Two. If people are interested, we could probably release more of that material in the future. There's definitely lots more to Great Bear than you currently see in The Long Dark. There are also other smaller islands around it."
I would even love to hear pre-recorded messages broadcast over the radio during the Aurora, collected along similar veins as buffer memories.
Also, speaking of buffer memories, were more of them added, recently? Before the Wintermute Redux update, I had collected all 31 available memories in survival mode, but now, since the update, I've noticed in particular that there are apparently now 13 memories to collect in Milton as opposed to 5, 10 memories in Carter Dam as opposed to 5, and 9 memories to collect in Broken Railroad as opposed to 4, yet my collectibles menu still shows 31/31.