The Long Dark

The Long Dark

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Why is there no save on exit?
In a game where you can't save manually there is no save on exit option, I just don't understand why it has to be like this.
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Showing 1-11 of 11 comments
IvantheFormidable May 15, 2019 @ 9:07am 
You can always use the "pass time" option for an hour, provided it's safe enough to do so.
Včelí medvídek May 15, 2019 @ 9:28am 
Originally posted by IvantheFormidable:
You can always use the "pass time" option for an hour, provided it's safe enough to do so.
Would just add you can interrupt it right after it start by ESC and stiull get savegame.
Včelí medvídek May 15, 2019 @ 9:29am 
Can actually take it as advantage - there is bunch of situation where is autosave (particualrly if some bad condition change or something happen) this is smal change for re-load and do different.
lizmac21 May 15, 2019 @ 10:37am 
Entering a building saves as well
IvantheFormidable May 15, 2019 @ 11:09am 
Originally posted by outhouse rat:
Saving and Loading isn't an exploit. That's a feature of dozens of video games.
I feel comfortable calling saving and loading to deliberately circumvent a game system (permadeath) an exploit. I don't think that is what OP is trying to do though. Truth be told, I wouldn't mind an exit save system like in FO4 (creates a save when exiting, deletes it upon loading).
Last edited by IvantheFormidable; May 15, 2019 @ 11:10am
Табушка May 15, 2019 @ 12:00pm 
Saving on exit would be a nice QoL improvement, there is just no reason not to have it. Yes the game saves on certain events, but it takes more clicks, it's more annoying to deal with and you might just forget to enter a building or pass time before you exit. Or you just might think the game saves when it doesn't and lose progress. I thought 2 days ago that my game would autosave when I exit buildings, so I entered my home, unpacked loot, then left my home and quit the game. When I returned to the game today, I realized that my game only saved when I entered me home, so I had to store all the items again.

And it wouldn't take away from the permadeath aspect of the game. If I save & quit the game after I was attacked by a bear and I was bleeding out, it would be saved and I would continue from there later, still bleeding out. So it would actually make save scumming a bit harder since without the option to just quit without saving, I would have to close the exe from task manager and restart the game if I want to go back to my earlier save which was before the bear attack.
IvantheFormidable May 15, 2019 @ 12:06pm 
Originally posted by Tabushka:
Saving on exit would be a nice QoL improvement, there is just no reason not to have it.
In the same vein of thought, given that there is a functional way to save before quitting, there is no reason to have it. It's a quality of life change, sure, and would be painless to do in an ideal situation. But that takes dev time away from something else in our non-ideal world. And adding a feature to do something that can already be easily done isn't the best use of that time, imo.
Alcator May 15, 2019 @ 2:09pm 
Originally posted by Tabushka:
And it wouldn't take away from the permadeath aspect of the game. If I save & quit the game after I was attacked by a bear

Let me stop you right there.

The game saves whenever you incur a condition loss, such as when you get into a wolf struggle, get a sprain, get food poisoning, or are mauled by a bear.

Currently, if you've been travelling in the wild for several in-game hours and suddenly get to a dangerous situation, you have two options:
1. You can quit, lose the progress since last entering a safe location, go back, but due to the random nature of the game, there is no guarantee that if you repeat your steps, you will face the same dangerous situation (for which you might prepare, knowing what's waiting for you).
2. Try to get THROUGH the danger, risking death.

If the game had "Save-on-quit", then ANY dangerous situation which you'd see coming would turn into a trivial "Oh, a bear! Let's quit (and save), copy the savegame file away, resume the game, and if I miss my shot, just restore from backup!" It would completely trivialize the danger.

============
That being said, I _understand_ your feelings. I was a new player of TLD at one point as well, and it was frustrating to not be able to save in an instant. I learned the "Pass time for 1 hour" trick to save the game, it's not a big problem to do in vast majority of situations.
Goweigus May 15, 2019 @ 4:31pm 
I'm rather new to the game, if you can't save manually or on exit in which modes? How are you expected to save? Does it only happen when you get hurt or rest/wait?

-I'm of the camp that knows people have lives and not being able to save and leave when you need to sucks
IvantheFormidable May 15, 2019 @ 4:35pm 
Originally posted by Goweigus:
I'm rather new to the game, if you can't save manually or on exit in which modes? How are you expected to save? Does it only happen when you get hurt or rest/wait?

-I'm of the camp that knows people have lives and not being able to save and leave when you need to sucks
The game runs off an autosave system (in survival mode). It saves when you rest in a bed/bedroll or pass time (using the option from the radial). It also saves when you enter a building/cave (go through a loading screen). It also saves after you get a negative affliction (like spraining your ankle, after a bear/wolf attack, after getting food poisoning, etc).

You'll notice when the game is saving because the white hatchet will pop up with the word "saving" next to it.
Last edited by IvantheFormidable; May 15, 2019 @ 4:36pm
SBlack May 15, 2019 @ 6:56pm 
What usually works is entering a building. Very simple. On most maps there are plenty of them around and you can plan your actions around that if you want to stop playing in X minutes.

Where this doesn't work is in the mountaineering hut on Timberwolf Mountain (indoors, but not loading screen) and on most of Hushed River Valley (some scattered indoor caves, but no man made structures). But even then you can usually pass an hour in a cave and a bedroll
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Date Posted: May 15, 2019 @ 8:38am
Posts: 11