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And it wouldn't take away from the permadeath aspect of the game. If I save & quit the game after I was attacked by a bear and I was bleeding out, it would be saved and I would continue from there later, still bleeding out. So it would actually make save scumming a bit harder since without the option to just quit without saving, I would have to close the exe from task manager and restart the game if I want to go back to my earlier save which was before the bear attack.
Let me stop you right there.
The game saves whenever you incur a condition loss, such as when you get into a wolf struggle, get a sprain, get food poisoning, or are mauled by a bear.
Currently, if you've been travelling in the wild for several in-game hours and suddenly get to a dangerous situation, you have two options:
1. You can quit, lose the progress since last entering a safe location, go back, but due to the random nature of the game, there is no guarantee that if you repeat your steps, you will face the same dangerous situation (for which you might prepare, knowing what's waiting for you).
2. Try to get THROUGH the danger, risking death.
If the game had "Save-on-quit", then ANY dangerous situation which you'd see coming would turn into a trivial "Oh, a bear! Let's quit (and save), copy the savegame file away, resume the game, and if I miss my shot, just restore from backup!" It would completely trivialize the danger.
============
That being said, I _understand_ your feelings. I was a new player of TLD at one point as well, and it was frustrating to not be able to save in an instant. I learned the "Pass time for 1 hour" trick to save the game, it's not a big problem to do in vast majority of situations.
-I'm of the camp that knows people have lives and not being able to save and leave when you need to sucks
You'll notice when the game is saving because the white hatchet will pop up with the word "saving" next to it.
Where this doesn't work is in the mountaineering hut on Timberwolf Mountain (indoors, but not loading screen) and on most of Hushed River Valley (some scattered indoor caves, but no man made structures). But even then you can usually pass an hour in a cave and a bedroll