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The bow was problematic at first, until I realized the shots all seem to veer off to the right of where I'm aiming, once I figured out that the aiming got a lot better, was able to put the arrows inside the logo most of the time
First test was with the rifle, firing 10 shots with the target being the part of the sign above the "M" in the French version of the name on the camp office sign. Then I took another 10 shots aiming at the "A" in "LAC".
I was generall aiming a bit high intentionally as I noticed the rifle still has a tendency to hit low compared to where I'm aiming.
The 2 screenshots below show roughly how I was aiming the rifle.
https://steamcommunity.com/sharedfiles/filedetails/?id=1735392566
https://steamcommunity.com/sharedfiles/filedetails/?id=1735392599
Next I took 5 shots with the bow, this time using the logo on the left of the sign. 4/5 shots I could confirm hit inside the logo area, with 1 resulting in a broken arrow so no way of knowing for sure where that one hit. I again noticed the shots tend to veer to the right, even with archery maxed out, which I never had before, they'd shoot where I was pointing the arrow pre-Steadfast Ranger update.
Here's a screenshot of the results.
https://steamcommunity.com/sharedfiles/filedetails/?id=1735392633
Unfortunately, I didn't think to take any screenshots from my lvl 1 tests, but I did notice that the bullet impacts are more tightly spaced in the lvl 4 rifle skill test, so rifle skill definitely is playing a huge role in the accuracy, probably even more so then previously, when a skilled player could get used to the rhithem of the rifle sway and accurately compensate for it, which with the way more unpredictable is not possible now. The rifle also has a tendency to hit lower then the sight indicates it should hit, which may be intended or may be a bug. Either way, it does make hitting an intended target harder then it should be as I can't see the target as it's hidden behind the sight peg if I'm compensating for the low shot bias.
That's also not an accurate representation of how gun aim should work as firearms tend to have a powerful kickback which tends to raise the barrel above the target. The animation after shooting the rifle reflects this, but where the bullets hit does not, and in fact does the opposite of what the animation is showing. I'm sure people who are experienced with firearms could confirm this.
Since you've had experience with firearms, can you confirm this statement, or am I wrong in this assumption?
Yes you are right, even if people say but it's cold and so one I also had wintershootings,even if the military weapons were pretty good (I berely missed anything up to 200m) But even with a hunting rifle it is hard to miss a target under 50m but I think it's just a game mechanic it should not be realisitic but playable.
But there a lot of gamemechanics that don't really fit in the real world so have fun.
I guess but it always breaks immersion for me when I miss a dear that is 30m away which for anybody who has shot more then a few times should be borderline impossible.
In the screenshot, the ghost ring center is near the top of the sign and the front sight is between the two lines of text. In reality, a sight is only aligned when the top of the front sight post splits the circle directly in the middle between the top and bottom halves. I hope this gets corrected in a future hot-fix.
I'm just wondering because the laws of physics are that "every action has an equal and opposite reaction" so the force propelling the bullet forward would also be propelling the gun backward, which would meet resistance either from the hand holding it or the shoulder it's resting against, redirecting the force upward.
If you have a weapon with rear sight and grain (in other words not a modern military rifle) then you just line them up and shoot. What makes it a little difficult in the game is that the so called "grain" is pretty huge.
The recoil should have no effect on the bullet at least for the first shot. Any further questions would have to be answered by a weapons expert. There are special technicians who maintain military weapons which includes assuring that the rifle shots where you aim.
Many modern weapons have (basically) no recoil at all, though. Like the G36.
Yep! between you, me and the gatepost the devs were definitely "Having a laugh!" It took eight bullets to bring down a moose yesterday from 20 feet away on TWM. Before the update the most ammo its ever took is four arrows, two bullets and I've been shooting moose since the 'moose' update was released.
https://www.youtube.com/watch?v=9w1y-kMPNcM
Be Lucky!