The Long Dark

The Long Dark

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WireDawg Jun 22, 2019 @ 8:24pm
Please fix/change the aiming/wolves!
I like this game and have been a fan since the start but you really need to change two things in this game.

1. The aim wobble in the game is very unrealistic and needs to be much less than what happens here.

2. Why do wolves magically charge you when you aim at them?? Again this is very unrealistic an animal has no concept of what you are doing so why add this instant charge mechanic? Bullets are already rare enough that you can't go around shooting every wolf you come across so why add this make believe mechanic only to add some difficulty?
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Showing 1-15 of 22 comments
Synoptikos Jun 22, 2019 @ 10:41pm 
While I'm confident Hinterland monitors this forum, I don't believe they maintain a formal presence here anymore. If you really want your grievance to be heard, I'd go to the Hinterland forum and set yourself up an account there. There are several functional ways you can interact with studio staff and a very knowledgeable community as well.
As for your complaints - and you aren't alone in feeling the way you do - I think I can shed a little light on your situation.
When you're first dumped into the gameworld, your character lacks all the useful skills that YOU might already possess. Also, you're often very cold, tired, hungry / thirsty etc. The aiming mechanic is actually quite elaborate. Anything that could be classified as "a hindrance" for your character (any afflictions, encumbrance, low status: cold / tired / thirsty / hungry and your overall health condition could be affecting your weapon sway. In addition to those, you have your weapon skill. When you're at level 5 firearms, your character can keep their weapon much steadier than they can at level 1. The bottom line there is that the weapon sway is variable, very much intentional and you need to keep yourself warm and all your stats up in order to minimize it. The higher your skill level is, the less sway there'll be.

I'm no fan of the intelligence they bestow upon the wolves either and I have taken issue with exactly this mechanic in the past as you do now. And the story is basically the same here. It's not an arbitrary behavior but very much intentional on the part of the designer / developers and - as part of a larger system - is geared at making the player change how they deal with the wolves. You have stones, flares, torches, and numerous weapons at your disposal when it comes to wolves, and they don't all have the same effect on the wolves. Also, the way they DO effect the wildlife in the game is not necessarily how one might assume they would either. It takes some experimentation (or research) to find out the best ways to handle them. In addition to scaring wolves off or killing them, you can also drop decoys and get your player into a position where the wolves can't see you and where the wind is blowing away from you (and not carrying your scent towards them) and escape them in that manner. Again, it's a very elaborate system, fundamentally based in a logical rationale and intended to both limit AND expand the players options.

The game designer / developers position here is that you're dealing with intelligent, veteran predators that have been surviving in this hostile environment just as you now are. For whatever reasoning, they "know" what a gun is and drawing a rifle on them will initiate an attack if they can see you do it. Because it IS so deadly for them, you have two very brief, very narrow windows of opportunity once they begin their attack: A diagonal charge where they attempt to flank you, and the second frontal assault when they actually attack.
Personally, I am always carrying a decoy (a partially eaten piece of meat doesn't give off a scent the way guts do) and I will drop it once they begin to stalk me in earnest if I intend to kill them. A decoy is of no use once they begin to attack.
It's that whole decoy / deterrent system that the designer / devs want you to become familiar with and master. It isn't necessary to kill every wolf, you can outsmart them. You can scare them away and relocate, run upwind, break line-of-sight, crouch and leave the area...

Bullets are fairly abundant if you're checking all possible loot locations thoroughly (with adequate illumination). I don't like a lot of loot in my game so I play either Stalker or an equivalent custom setting with loot BRA (base resource availability) set to Voyageur (medium, might actually be Stalker..) and drop rates set to their lowest settings. I want the option to get everything in the game, but to actually find very little. I always end up having 40+ bullets around day 50 between the rifle and the revolver... more if you count the distress pistol.

GL
Last edited by Synoptikos; Jun 23, 2019 @ 8:46am
WireDawg Jun 23, 2019 @ 3:41am 
Well that's all fine and dandy but I've had enough of it until they change the wolves mechanics. So long Long Dark....
lkandrb Jun 23, 2019 @ 4:01am 
I guess quitting is better than learning not to aim at what you don't intend to kill ...
WireDawg Jun 23, 2019 @ 4:06am 
I'm pretty sure I intend to kill them but there is so much wobble it's a crap shoot on a charging wolf but you can think what you want.
lkandrb Jun 23, 2019 @ 4:59am 
The wobble is there to prevent the player from leisurely drawing an unflinching bead on a deadly animal for as long as they like. You aim and shoot. No inexperienced shooter IRL (with disclaimer about it not being or intended to be like real life) can hold a pistol steady let alone a 4 Kilo rifle.
Yes, the wobble mechanic could be done better. I think they waver the inner end of the weapon, which is unusual, to say the least, in gaming.
With a little experimentation and observation, you can determine roughly where the wolf will likely pass, aim at that point (before they begin a full-on charge) and pull the trigger. If you miss, they will usually run off. If you wait until the last second, not only will your aim become worse, but once they start the sprint, you are going to be mauled most of the time anyway.
TBH getting killed in TLD is how you learn. It requires a fair degree of patience.
WireDawg Jun 23, 2019 @ 5:10am 
Look I'm not even here to argue but like I said believe what you want. Both aiming and wolves are a broken mechanic, period. I've been playing this game off and on since it's first day of Early Access. I'm also a 41 year old vet so don't give me a lecture on what can be done with a weapon. I'm done with the discussion. Enjoy.
lkandrb Jun 23, 2019 @ 5:20am 
56 YOA, 22+ year Vet, 4000+ hours of TLD. It works fine for me ...
w00ty Jun 23, 2019 @ 10:01am 
Nothing's perfect, I agree it could use more tuning but it's 'good enough' for now.
LittleBlueDuneBuggy Jun 23, 2019 @ 11:45am 
Originally posted by lkandrb:
56 YOA, 22+ year Vet, 4000+ hours of TLD. It works fine for me ...


If you think wolves charging when you aim at them is "working fine", then I'd like to know which branch of service you were in.
I don't want to sound like a smartass but complaints like this on the forums for any difficult game always follow the same pattern. Newer players point out broken or silly mechanics and veterans say that it isn't a problem for them. Season to taste, often with salt.

What experienced players have learned to do in TLD is never get into a situation where a wolf is charging them, avoiding all the problems with aiming and wolves. I think that fact alone demonstrates that these mechanics are a bit broken. We just have workarounds. Namely by either knowing the wolf areas and navigating around them, or carrying bait which makes wolves a complete non issue unless they surprise you over the crest of a hill.

Hinterland just made the wolves this way to force the player into more difficult situations, and players learned to totally avoid the wolves in response.
Bob The Tomato Jun 23, 2019 @ 12:37pm 
Originally posted by WireDawg:
Look I'm not even here to argue but like I said believe what you want. Both aiming and wolves are a broken mechanic, period.

Wrong.
SBlack Jun 23, 2019 @ 1:32pm 
Wolves don't charge you if you drop a decoy and the lock on to ti
JiffyPopKids Jun 23, 2019 @ 1:48pm 
I agree with OP. First off, I think the aim wobble is very stupid. I've been hunting since I was 4 years old and the way this dude aims is stupid. I've hunted in wet, hot, cold and all types of climates, I've never experienced the sway.

Actually someone once pointed out that the sway comes from our shoulders. If you pay attention the "sway" come from our shoulders bobbing, which is 100% unrealistic and impossible to do IRL. It would make much more sense if our arms swayed, but then again "it's just a game", lol.

Second, I also agree that wolves charging upon aim is unrealistic. I've always been of the opinion that wolf AI is buggy and needs to be tweaked. Of course, this does wind up with the game lore. It says in the preface when starting the game something along the lines of; "The geomagnetic storm causes the wildlife to act strange".

However, you can actually use this mechanic to your advantage. When I go hunting wolves, (usually for guts or skins. I hunt deer and moose for meat) I will try and lure the wolf to a good flat area. Once I'm here, I'll take aim and the wolf usually runs in a straight line if the terrain is flat. When the wolf is running in a straight line, it's a very easy shot. Example; out on the ice of Crystal Lake in TWM the other day, I lured a wolf out on the ice and made it charge. It zig zagged a little but then it corrected itself running in a straight line towards me and made it a very easy headshot.

Why so much hate to the OP? they have a right to complain and express their opinion. I didn't see any saltiness in the OP nor their comments later. Saying they are salty is plain ridiculous! I'll agree the white knights (like myself) bug me sometimes. OP; "Game needs tweaking" White knights; "GAME IS JUST FINE!". Not to insult or target anyone particular. :)

Originally posted by lkandrb:
56 YOA, 22+ year Vet, 4000+ hours of TLD.
Thank you very much for your service! However I'm not sure why that is relevant. If we're sharing life stories, I was accepted into a university at 16, graduated at 19 and am now running a full time business and I'm also engaged. :)

Happy Sunday everyone. :steamhappy:
Last edited by JiffyPopKids; Jun 23, 2019 @ 1:49pm
lkandrb Jun 23, 2019 @ 7:08pm 
Originally posted by LittleBlueDuneBuggy:
Originally posted by lkandrb:
56 YOA, 22+ year Vet, 4000+ hours of TLD. It works fine for me ...


If you think wolves charging when you aim at them is "working fine", then I'd like to know which branch of service you were in.
I would think it was obvious from my avatar, but the USCG.
Wolves bark, then make a brief sprint, then jog/walk for a bit and charge once inside a certain radius. If your not prepared to aim by then and pull the trigger, you deserve to be a chew toy. You need to fire between the initial sprint and the charge. You will only succeed in rare instances waiting until you can see the whites of their eyes.
BTW, Carl, unless it is the very first hour of a new play and I am both weaponless and baitless, I virtually never avoid wolves; I kill them. I take their guts and use them to kill others. It is a rare moment when I just decide to drop guts and continue on my way. You can't rely on every wolf to take bait, you can rely on the dead ones not to bother you for a few days LOL.
lkandrb Jun 23, 2019 @ 7:22pm 
Jiffy, the previous poster mentioned his military background/age as if it made any difference at all in implying he had real life weapons expertise. I agreed with the OP about the wobble, can't make any sense out of that design choice. Other games have random dispersion, or after a second or two your breathing starts to make the proper end of the weapon wander slightly. I've killed many a bear or wolf simply waiting until they fell under my sway, so to speak, and fired at that time to effect. Hinterland has been clear that they are not intending for things to be realistic, especially wolves. Therefore, I have no problem with it. I've heard the 'charge as soon as you aim at them' thing mentioned several times, but never actually noticed it happen. Maybe it's just my approach to killing them makes it not happen or irrelevant???
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Date Posted: Jun 22, 2019 @ 8:24pm
Posts: 22