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As for your complaints - and you aren't alone in feeling the way you do - I think I can shed a little light on your situation.
When you're first dumped into the gameworld, your character lacks all the useful skills that YOU might already possess. Also, you're often very cold, tired, hungry / thirsty etc. The aiming mechanic is actually quite elaborate. Anything that could be classified as "a hindrance" for your character (any afflictions, encumbrance, low status: cold / tired / thirsty / hungry and your overall health condition could be affecting your weapon sway. In addition to those, you have your weapon skill. When you're at level 5 firearms, your character can keep their weapon much steadier than they can at level 1. The bottom line there is that the weapon sway is variable, very much intentional and you need to keep yourself warm and all your stats up in order to minimize it. The higher your skill level is, the less sway there'll be.
I'm no fan of the intelligence they bestow upon the wolves either and I have taken issue with exactly this mechanic in the past as you do now. And the story is basically the same here. It's not an arbitrary behavior but very much intentional on the part of the designer / developers and - as part of a larger system - is geared at making the player change how they deal with the wolves. You have stones, flares, torches, and numerous weapons at your disposal when it comes to wolves, and they don't all have the same effect on the wolves. Also, the way they DO effect the wildlife in the game is not necessarily how one might assume they would either. It takes some experimentation (or research) to find out the best ways to handle them. In addition to scaring wolves off or killing them, you can also drop decoys and get your player into a position where the wolves can't see you and where the wind is blowing away from you (and not carrying your scent towards them) and escape them in that manner. Again, it's a very elaborate system, fundamentally based in a logical rationale and intended to both limit AND expand the players options.
The game designer / developers position here is that you're dealing with intelligent, veteran predators that have been surviving in this hostile environment just as you now are. For whatever reasoning, they "know" what a gun is and drawing a rifle on them will initiate an attack if they can see you do it. Because it IS so deadly for them, you have two very brief, very narrow windows of opportunity once they begin their attack: A diagonal charge where they attempt to flank you, and the second frontal assault when they actually attack.
Personally, I am always carrying a decoy (a partially eaten piece of meat doesn't give off a scent the way guts do) and I will drop it once they begin to stalk me in earnest if I intend to kill them. A decoy is of no use once they begin to attack.
It's that whole decoy / deterrent system that the designer / devs want you to become familiar with and master. It isn't necessary to kill every wolf, you can outsmart them. You can scare them away and relocate, run upwind, break line-of-sight, crouch and leave the area...
Bullets are fairly abundant if you're checking all possible loot locations thoroughly (with adequate illumination). I don't like a lot of loot in my game so I play either Stalker or an equivalent custom setting with loot BRA (base resource availability) set to Voyageur (medium, might actually be Stalker..) and drop rates set to their lowest settings. I want the option to get everything in the game, but to actually find very little. I always end up having 40+ bullets around day 50 between the rifle and the revolver... more if you count the distress pistol.
GL
Yes, the wobble mechanic could be done better. I think they waver the inner end of the weapon, which is unusual, to say the least, in gaming.
With a little experimentation and observation, you can determine roughly where the wolf will likely pass, aim at that point (before they begin a full-on charge) and pull the trigger. If you miss, they will usually run off. If you wait until the last second, not only will your aim become worse, but once they start the sprint, you are going to be mauled most of the time anyway.
TBH getting killed in TLD is how you learn. It requires a fair degree of patience.
If you think wolves charging when you aim at them is "working fine", then I'd like to know which branch of service you were in.
What experienced players have learned to do in TLD is never get into a situation where a wolf is charging them, avoiding all the problems with aiming and wolves. I think that fact alone demonstrates that these mechanics are a bit broken. We just have workarounds. Namely by either knowing the wolf areas and navigating around them, or carrying bait which makes wolves a complete non issue unless they surprise you over the crest of a hill.
Hinterland just made the wolves this way to force the player into more difficult situations, and players learned to totally avoid the wolves in response.
Wrong.
Actually someone once pointed out that the sway comes from our shoulders. If you pay attention the "sway" come from our shoulders bobbing, which is 100% unrealistic and impossible to do IRL. It would make much more sense if our arms swayed, but then again "it's just a game", lol.
Second, I also agree that wolves charging upon aim is unrealistic. I've always been of the opinion that wolf AI is buggy and needs to be tweaked. Of course, this does wind up with the game lore. It says in the preface when starting the game something along the lines of; "The geomagnetic storm causes the wildlife to act strange".
However, you can actually use this mechanic to your advantage. When I go hunting wolves, (usually for guts or skins. I hunt deer and moose for meat) I will try and lure the wolf to a good flat area. Once I'm here, I'll take aim and the wolf usually runs in a straight line if the terrain is flat. When the wolf is running in a straight line, it's a very easy shot. Example; out on the ice of Crystal Lake in TWM the other day, I lured a wolf out on the ice and made it charge. It zig zagged a little but then it corrected itself running in a straight line towards me and made it a very easy headshot.
Why so much hate to the OP? they have a right to complain and express their opinion. I didn't see any saltiness in the OP nor their comments later. Saying they are salty is plain ridiculous! I'll agree the white knights (like myself) bug me sometimes. OP; "Game needs tweaking" White knights; "GAME IS JUST FINE!". Not to insult or target anyone particular. :)
Thank you very much for your service! However I'm not sure why that is relevant. If we're sharing life stories, I was accepted into a university at 16, graduated at 19 and am now running a full time business and I'm also engaged. :)
Happy Sunday everyone.
Wolves bark, then make a brief sprint, then jog/walk for a bit and charge once inside a certain radius. If your not prepared to aim by then and pull the trigger, you deserve to be a chew toy. You need to fire between the initial sprint and the charge. You will only succeed in rare instances waiting until you can see the whites of their eyes.
BTW, Carl, unless it is the very first hour of a new play and I am both weaponless and baitless, I virtually never avoid wolves; I kill them. I take their guts and use them to kill others. It is a rare moment when I just decide to drop guts and continue on my way. You can't rely on every wolf to take bait, you can rely on the dead ones not to bother you for a few days LOL.