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Motivation in these modes often comes from the player and what they want to do in a particular run. Exploration keeps some busy. I find inventory stockpiling and setting up primary and secondary hideouts to be quite entertaining.
I'd suggest checking out a recent post by a regular about their adventure of living 100 days in each region. Quite the difficult and interesting self made challenge.
Also, your food will run out eventually, so you'll have to do something :)
Edit: But yes, others will probably suggest a higher difficulty mode. And from the sounds of it, that would be the right thing to do. Attempting to achieve the same comfortable status on Loper takes a lot more time and dedication than it does on the lower difficulties, which would solve your issue about an end goal temporarily, as it would take a while for you to even have the luxury of thinking about an end goal. And then once you're able to pose the same question again, having mastered the highest stock difficulty (had to say 'stock' before the DMC crowd shows up, lol), you'll already have a couple hundred hours in the survival mode.
Otherwise it's a sandbox and it depends on if you like such games and can motivate yourself. They all suffer from the same issue. I usually don't like open world/sandbox games too much, but in TLD there is about 100-150 days worth of content for me. Then I've been everywhere and it becomes a grind.
But if you can motivate yourself you can spend hundreds of days in a game. You can move around and survive for a while in different places so it doesn't get entirely stale. There are corners away from civilization that offer more of a challenge. There are caves you can live in that have more resources nearby than some seemingly nice house.
As for difficulty modes, Interloper does indeed have some goals in the early game because you don't have high end clothing and no weapons. So unlike in the other modes, crafting is a necessity. But once you're established you can be relatively comfortable there too.
The end game is indeed lacking. Part of the reason is that survival mode was originally just a demonstration and testbed for story mode. That it became so popular was a bit of an accident. Hopefully one day they'll add more, but for now story mode is taking away resources from that
If you like to have a goal, try some of TLD's Challenges.
https://thelongdark.fandom.com/wiki/Challenge
Plus you can check your overall progress and the progress of other players by looking at the Global Achievements list for TLD:
https://steamcommunity.com/stats/305620/achievements/
But to answer OP, you should try the things suggested but from what you say I suspect you are like me and many others who won't find the motivation to do them and will get bored before achieving the goals but don't worry about it. There's no reason to try and force yourself to enjoy the game. Just don't play it for as long as you feel you don't want to and then pick it up again when you do feel like playing and start a new game. Then you'll enjoy it for some time again. And of course there will be new episodes coming.
I believe that anyone posing the question in the title should try a real sandbox before deciding whether a digital/virtual sandbox sort of game would be fun for them or not. It is a lot easier and faster to learn the facts from that experience than from forums.
My last TLD sandbox experience, inspired by a recent screenshots thread - create a custom photographer mode and wander relatively safely through the world, just trying to get the perfect shot. Find the nicest scenery, the best angle, the best light or weather conditions for my trophy to be displayed on my desktop. I miss the days when I had time to do that in real life. And I barely remember a time when I used to skip school acting sick, after a night spent in my chemical photo lab, trying to get the perfect image on paper :)
I had questioned this a while ago. but I think this is not in question. having to cross a steep and cold trail needing a lot of resources and abilities and then sighting civilization.
yes
I'm sorry, I don't understand English very well. yes I think there should be a really hard way to escape.
For example, I am essentially playing for the first time on Voyager difficulty, visiting the maps for the first time (I still haven't visited TWM yet and have only dipped my toes into HRV). My goal in this game is to map the entirety of the island and become reasonably familiar with the maps in order to play at a harder difficulty (perhaps interloper, if I can satisfy myself that I sufficiently understand the most hardcore survival mechanics by the end of this game).