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There are also transition areas that range from 0.5 x 0.5 to 0.5 x 2 kilometers, quite a few cave systems etc.
So yes, 50 kilometers sounds very plausible.
Planet Calypso alone (my residence, have properties there:)) last I played had a playable LAND area around 1,700km². So, without the playable ocean and smaller islands, which would at least double the size. It is also subject to continuously developing new continents and islands (the diameter is almost 9,000km) so my info might be dated.
Now add the other 5 planets, quite similar in size and land/ocean ratio... It is so big, the asteroids and space stations (maybe a few dozens km²) don't even matter. Also, the void you travel through, from one planet to another (distances up to 24AU) is playable. It is a hugely huge PVP sphere, patrolled by filthy pirates... er... space entrepreneurs... kind of players. Adding that, I'm sure, would make it the largest MMO I know of.
I'm not asking about randomly generated maps like No Man's Sky, Minecraft, Daggerfall, etc.
I'm asking in terms of games with fully pre-created maps which are the same for every user that plays it: like GTA, Just Cause, The Crew 2,etc.
Everywhere I read about this, they include procedurally generated maps and the forums are usually outdated and newer games may have come out which have a bigger map?
Others - all kind of genres and don't know if fill OP premise, just as curiosity:
Fallout 4 - 111 km2
Dragon Age Inquisition - 117 km2
The Witcher 3- 218 km2
Arma 3 - 269 km2 (Altis map, Tanoa sees big than this ~200+ km2)
GHOST RECON WILDLANDS - 440 km2
Just Cause 3 - 1.036 km2
Test drive unlimited 2 - 1.600 km2
Fuel - 14.400 km2
The Elder Scrolls 2 Daggerfall - 160.579 km2
In Space:
No man's sky - 18 quintillion planets
No mounts, no vehicles, no fast travel. Going by in game time x run speed it's much bigger as time goes by quicker than real time. However big, it still takes a while to run across even with scout robotic limbs on a hiver capable of 50mph run speed lol ;o)
https://www.youtube.com/watch?v=80vctFJqoG8
Otherwise flight sims like X-Plane and FSX covers the entire planet earth. Does that count?
Why? You could look it up, but I'll try to explain.
It is a persistent virtual online environment with real economy and in-game industry and stock exchange, where people invest hundreds of thousands of REAL dollars in property deeds - terrain, apartments, shops, malls, houses, space stations. Can craft, loot, buy and sell virtual vehicles or clothes, weapons, tools, mining resources, crafting materials etc. There are cities and mining/hunting outposts from place to place. Port Atlantis is the busiest one - an architectonic marvel on the sea shore, surrounded by lush vegetation. The area is quite safe. I prefer to live in Sakura City - a remote, quiet, desert city (surrounded by extremely dangerous animals though:)). But I travel wherever I can make some money. Fortunately, even as a very poor beginner you can buy some second-hand cheap vehicle. That was my case more than a decade ago :) You can fix it, repaint or/and resell it later.
In the PVP areas on planets, or in space (not covered by the virtual law enforcement), you can sack everything you overpower, from individuals to organised caravans. Or lose everything you worked for the entire day, week, whatever. Go there or travel through those areas for higher mining or hunting rewards if you are an adventurer, but you are on your own. It is an adrenaline rush, much like permadeath in TLD. Here, you lose your virtual life. There, you lose real money and hours of painstaking grinding. The currency is PED and the exchange rate at Calypso banks is 10PED=1USD. There are frozen, arctic areas and tropical jungles. Or vast deserts. Anything for any preference. There are six colony-planets, after all.
BY THE WAY, that's why I never understood the requests for multiplayer or other radical changes in TLD. Leave its own personality alone, for the people who love it as is. Because if those changes mean that much to you, you can always get what you need in other games, no need to change the one that is different.
So, no, 1 million Entropians cannot play on 1 million maps, one for each virtual citizen. It is not possible with a real economy, as described, where disputes can be settled in real life courts.