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Just be extra cautious on new maps as you might run into a pack of wolves.
Personally, I changed to Stalker when I feel that, except from being caught in an unexpected encounter with a bear around a rock, I couldn't die anymore. Didn't say that I couldn't die, but that how I felt. At this moment, boredom start to make it place and I knew that it was time to go Stalker.
For me, one of greatest game changer in Stalker was that fire do not warm you instantly. At Pilgrim and Voyageur, when you start a fire, the ambient temperature automatically go to 0°C and any °C higher warm you. This means that even a fire with 1 stick is enough to warm you.
From Stalker, you need first to overcome the ambient temperature. So if the temperature is -20°C, a fire with 3 or 4 sticks won't do the trick.
It's a subtle changes in mechanics, but which have a great impact. At least, when you're new to Stalker difficulty. Add to this that the weather is generally more harsh and the fact that you start with less clothes and you're in for ton of fun!
But believe me, it is. 😃
That is exactly how i felt. So i tried Stalker the past several hours: I died the first two times within 24 hours in stalker,(first was from trying to hand harvest a whole wolf carcass at once. Weather changed and i got frostbite and died. 2nd was due to the really nasty wolves) but my 3rd try is going well so far, aside from being completely screwed by RNG. (6 days in, scouring ML, still cant find any tools like knife/hatchet/hammer/hacksaw and no rifle)
The wolves and the fire warming are the biggest differences, I agree. Wolves are *so* much nastier than in voyager. All in all, im having a lot of fun again! Thanks for the input by everyone.
Each piece isnt too big of a deal by itself, but all together it is a really big difference for wolves in stalker.(compared to voyager)
I'm really enjoying stalker though :)
(day 16)
That said, it's pretty easy to find good gear and a rifle. Making bow and arrows is also quick since you don't have to bother forging tools.
I do recommend attempting the challenges before going to Interloper though. You'll learn a lot of valuable lessons from them that will save your hide later on.
Loving Interloper here as a Veteran though. The mindshift from "I can survive xx days" to "I'm probably going to die in 5 minutes" is wonderful and welcome. Nothing can prepare you for it <3
+1
Just go ahead and dive right in. Hell, try your hand at Interloper while you're at it.
Some of the games I play there:
- resolve the tactical situation of hunting a bear in Forlorn Muskeg; the hunt itself is just a lab test, the end simulation, validating (or not) my assumptions
- plan and execute mapping an unknown region; timeframe is important, so the challenge is to balance the risks, expenses and benefits, never losing sight of my objective
- come back home to the Desolation Point lighthouse during a blizzard, then simply enjoy the warmth and safety while the wind is howling outside
- walk in the park under the glimmering streetlights during aurora in Broken Railroad, and relive childhood memories
- run on thin ice in Coastal Highway and get that set of advanced tools; didn't need it, I just... liked how the red box looked on ice and I wanted it
- hunt rabbits with stones, just for the fun of it
- solve the problem of climbing back to safety on a rope from a dead-end area during a blizzard, while being tired, wearing wet/frozen clothes, no possibility of lighting a fire, low reserves of food/water, no shelter in sight... oh, and bringing up as much loot as possible, to make it worth the risks I took
- take risks and go break that green crate I saw yesterday, not because I need anything, but just for the fun of the lottery game, see what's inside/behind it
- throw arrows at crows because I am mad (don't judge, everyone is allowed... at times)
- hunt predators on Pilgrim (that never gets old)
I could go on, but I think that illustrates my point: how you use your toys is what makes most of the fun, because the joy of play is a state of mind. How sophisticated or deadly are the toys is secondary to that. Just beating the environment, if this is the primary objective and not the circumstances, should be expected to be short-lived. Changing the level of difficulty is a temporary fix. Facing its challenges while reaching your own goals (living your own fantasies) would be a longer lasting solution.