Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Say I’m in CH. I am staying at the garage. If I plan a fishing trip out for the day, I will only take a knife to break the ice, fishing gear, medical supplies due to wolves, a jar of peanut butter and some sodas and maybe a little wood.
That way I have the maximum carry weight available for that particular trip.
You strip what you don’t need.
If you're completely new to an area, maybe you want to keep the crowbar. Otherwise you can plan ahead about whether you're going anywhere that has lockers or car boots, or going fishing.
The rifle should not be considered for personal protection. It's for hunting. So if you're not planning on killing anything, leave it at home. Also, consider whether you actually need to carry all your ammo at once. If I've used 10 bullets in a single day's hunting, something has gone very wrong.
The flaregun can be your bear and wolf repellent, but I tend to keep a single shell loaded. Maybe 1 or 2 spare at the most. Leave the rest in storage. Again, if I need more than that, I've screwed up. Alternatively, a regular flare works wonders against wolves, the gun is mostly for bears, or when you are out of better options.
Flashlight... I have real problems accepting 1kg at all times as insurance against unexpected aurorae. It's tricky in the early game when you are on the move a lot and can't guarantee being home by nightfall, but again, it comes down to planning. Where are you going, where are you likely to be when night hits, and what are your options going to be if it's an aurora night?
Toolboxes - I don't repair on the move. Your toolbox will use scrap metal to repair the hacksaw, which will lose about 5% condition every time you use it. If you repair it to good condition, how likely is it you'll head out and dismantle 10+ objects in a single run before you head back to your current home? Same logic for anything - I repair to good condition and then it's days, weeks before I need to repair again. No sense lugging those tools about. Sometimes you can leave them behind when switching regions.
Cloth and a sewing kit are pretty light, so not a huge deal and handy if you've had to walk through a blizzard or had an unfortunate run-in with a wolf. Just don't be in the habit of carrying 10x emergency cloth. Most interiors have curtains. It's only if you're moving into Forlorn Muskeg or Timberwofl Mountain that you'd lug that amount in.
Which is probably the major caveat. If you are moving between regions it can get bulky. But transition zones are not really places you want to stick around in, and as soon as you hit a new zone, find a nice place to settle down, and put away all the stuff you don't need for your next outing.
You only need 1 set of matches or a firestriker at any given time. Carry a few books or accelerant in the early game, but with a few levels of firestarter you have good enough chances that you can just light a torch and start a fire from that. Collect sticks on your journey instead of lugging firewood around as soon as you set out.
With top tier clothing, 3000 calories of food and 3 litres of water, minimal tools, you can be under 20kg easily. Just be conscious of what you're planning to achieve, pack only the gear you need, and for the love of god if you ever get into the habit of leaving your bedroll behind - double check that you've packed it before you set out somewhere where there isn't a bed!
cca 2-3 l of water
800 calories for day
4 matches (firestrike, mag. glass)
1-2 flares
3x tinder
knife
hatchet
1-2 piece of cloth
4 painkillers
2 antib
1-2 bandage (oldmans dressing )
fishing tackle
optionally, depenting on area
lantern
bow + 2 arrows
coal
10-15 sticks
prybar/hacksaw (rarely)
periodically i return to my base or setup "FOB" further down the road and collect everything on my way back
Top to bottom
Fire Starting
------------------------------------------------
1 x Accelerant, for emergency outdoor fires
1 x Firestarter, also for high pressure moments
1 x book, for ease of starting fires when using low grade wood
7 x Tinder
1 x Box of Matches, usually lowest grade at lowest %
First Aid
------------------------------------------------
2 x Bandages
6 x Pain Meds
6 x Antibiotics
2 x OMB Wound Dressing or 1 x Bottle of Antiseptic
Clothing
------------------------------------------------
Best possible at all times unless attacking wolf, then I use the "naked knife-fighter" technique.
NOTE: With this latest patch, worn clothing weighs significantly less than carried clothing. This will ease the burden on your weight problems.
Food & Drink
------------------------------------------------
1/2 to 1 gallon of water, not to exceed 10lbs
1,500 - 2,000 calories of rations for a normal day excursion
Tools
------------------------------------------------
1 x Knife
1 x Hatchet
1 x Can Opener, to reduce needless wear on my proper tools
1 x Flare, has helped me immensely in many a dark place
1 x Sewing Kit, for the rare in-field repairs
2 x Fishing Tackle, to be used for repairs most of the time or fishing should I wish to
1 x Sharpening Stone
1 x Bow
3 x Arrows, any more than 3 yields MANY more lost shots and lack of discipline
NOTICE: I do NOT carry my sleeping bag unless I already know where I am going to bed down on a trip. To carry it with you is just waiting for disaster. When you carry a sleeping bag in your pack, if you are attacked by a wolf from an angle > 60 degrees, there is a very high chance most and sometimes even ALL damage will hit the sleeping bag and instantly destroy it to zero, thus rendering you unable to sleep outdoors until you locate another.
Repairs
------------------------------------------------
NONE
I have repair gear with me but should I need repairs on a day excursion I will either stop and grab cloth from a location around me or just get home and do proper repairs there.
This gearbag represents 21lbs without clothing. At 66lbs you can no longer climb ropes. At 88lbs you can no longer run. At 117lbs you can no longer walk. So you have roughly 91lbs (112lbs is optimal max for standard walk speed) you can load on in a single trip. I hope very much that this helps. After more than 2,200 hours in TLD I have learned a thousand things not to do...and a hundred things TO DO. Ha ha.
I'd argue the flashlight, flare gun, toolbox(especially this), and rifle are all unnecassary when exploring new areas.
Rifle/bow should only really be taken when your going hunting, specifically, and then you'd want to drop other materials.
Flare gun should only be taken if your not taking a rifle/bow, I feel. Feel it is one of the most oddly placed items in terms of balance, as regular flares/torches usually do the job, you just need to wait till the a wolf is closer. Bears (and the weird bear hunting you can do with them) is the only reason I see for the flare gun.
Toolboxes have become very useless in the game, they're only used for repairing a handful of items, most of which the condition doesn't matter on at all.
Flashlights are too situational due to the aurora being random, and how ofter are you outside at night usually? It's often too cold to be going out less you're already in some of the best clothing.
As for repair materials, I generally only carry 5 cloth incase I need to make a snowshelter, any repairs should be made when your in the saftey of a shelter where you can usually harvest stuff, less you've gone through everything already.
Basically I keep everything but the bare minimum at a homebase, usually 1 or 2 in every region. Early game I'll double layer clothes, but later, with better clothing, I generally shift down to a single layer (cause I don't need to be able to survive -30c temps, only around -15c for daytime at its worst). I carry 1 bottle (6x) each of pain killers & antibiotics along with 9 (enough for 3 OMB) unrefined old man's beard lichen (it weighs .09 where as each processed one weighs .10) and 3 bandages (cause if your getting mauled that much by wolves/bears/whatevers your probably gona be dead anyways). On top of this I usually carry only one or two kilos of food and 1kg of water. Rounding it all out is 2 cedar logs, 1 matchbook of any kind, & 2 accelerant along with a hatchet(which is fairly optional, since its main use is just breaking down furniture or harvesting logs)/knife and a few flares.
The total weight of my kit ends up being around 14-15kg.
https://i.imgur.com/Tsco0bx.jpg A pic of my kit/weight in my current sandbox.
Nearing the end of Wintermute I had pretty good gear and I found out that windproofing doesn't stack on jackets so I dropped my second pair of pants and jacket to save 3.5kg of weight. Probably not a good idea on early stages of the game or on interloper, but I was never struggling with coldness even without the other set of pants/jacket.
And don't get me going about forgettting my bedroll in (lol) a desk drawer when I first got to exploring CH this run. By the time I remembered it I was at Jackrabbit and fishing/sleeping in a fish hut for a day was off the table, just so i could save a fraction of a % by storing it instead of carrying it, then I come to find out STORING a bedroll doesn't matter, it's either decaying from USE (high rate) or regular decay. But yeah, you don't just lug around a bedroll for no reason.
I've also got TWM down pretty good. I bring a firestriker and maybe a few matches because I know there's at least one box waiting for me. Same goes for anything I'm reasonably certain I'll find up there. Cloth? Plenty of clothes I'll find to shred. Quality Tools? Nope, I bring a 100% saw and that's it. If I find one I'll try to use one down to a nub and harvest it. Sewing kit? No. Whetstone? No. I'll bring one arrow shaft on the assumption I'm going to break an arrow while up there.
Did this multiple times on variety of difficulties everytime overcumbered as F... sustained only 2 sprains because i was impatient and wasn't crouched all the time, but was well worth it.
Took about 5 minutes real time.