The Long Dark

The Long Dark

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loriaw Dec 21, 2016 @ 8:25pm
Stamina?
I'm not sure what the update was tonight, but after running downhill, 10 pounds UNDER the weight limit, and having my 'stamina' bar go from full to empty in 23 .... TWENTY THREE ... steps, I rage quit. That's a first for this game (and I've got more than a few hours into it).

This is not 'progress'. This is not an improvement. This is a slap in the face of every person who bothered to run all over the maps building up to that stamina badge, and the icing is that little red 'handicap'. If that is the best the character can do, with 100% health, light-mid weight clothing (early game so nothing really heavy yet), fully rested, I'm not sure I see the point now.

If you're 30 steps from a shelter/door and have to run from a wolf or bear ~ you die.
If you're trying to save shredded clothes from a blizzard ~ you're nekkid.
If you don't/can't just trudge along at a walk ~ you're basically screwed. Within 23 steps (less if you go uphill because I did a short sprint on the way up to Lookout, slept, and did a short sprint downhill to see if it was a glitch). ARGH.
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Showing 1-9 of 9 comments
Hinterland_Studio  [developer] Dec 21, 2016 @ 9:26pm 
Please read our Release Notes. They can be informative about gameplay changes.

http://steamcommunity.com/games/305620/announcements/detail/261604288219886996
loriaw Dec 21, 2016 @ 9:54pm 
I've read them. My sprint 'disability' was 8% and my warmth buff was a whopping 14 degrees. I'm actually terrified to even try to climb a rope now.
[RvB] RedArmyGrif Dec 21, 2016 @ 10:00pm 
Originally posted by Long Dark Announcement:
Note that this only affects Sprinting and not Climbing.
loriaw Dec 21, 2016 @ 11:56pm 
Originally posted by RvB RedArmyGrif:
Originally posted by Long Dark Announcement:
Note that this only affects Sprinting and not Climbing.

If I can only run for 23 steps while not over-encumbered and wearing crap clothing, anything that necessitates running becomes instant death. Meh. It means any character stands a better chance of survival leaping off the nearest cliff.

Bottom line ~ no one is getting out of life alive. That doesn't mean I have any interest wasting my time searching for certain death, particularly not in a game that claims to be a survival game. Perhaps if I spent my life in a daily grind of driving through traffic that resembles ants marching along, locked in a cubicle, and then repeating the process to get back to the home I'm too tired to enjoy because I spent all day working to pay for it that entire concept would hold some appeal. I walked away from that life and learned to live ... and the contrived and ever more funneled trudging only annoys me now.

I may check back in a few months to see whether someone has checked a dictionary for the definition of 'survival' and possibly implemented it into the game. But ~ given that this ridiculous (and I say that using the actual meaning that Webster supports) drop in stamina, in just Pilgrim mode, means there is no desire at all to play any others. I definitely have no desire to deal with that and npc's. It's the dev's game and their vision, but that doesn't mean I have to blindly follow. I don't travel with the flock in real life ... and my gaming time is very similar. I play what is enjoyable and fun. When fun and a desire to keep doing better just turns to depressing and near constant aggravation, it's time to move on. I've obviously enjoyed the game almost since the beginning. I've been excited by some of the things on the roadmap. The fact that so many requests and concerns by the players have been listened to by Hinterland has been awesome. I'm just not a 'how can I die today' sort of person. I'm much more a 'how can I overcome the problem type. But, when I see a list of problems that have been relegated to 'suck it up and start again' in a virtual world ... I'm headed in a different direction.
dubstepdeejay Dec 22, 2016 @ 12:06am 
Gotta agree. For a game that penalizes the player for staying indoors, they sure are making it less fun to be outside.
loriaw Dec 22, 2016 @ 12:07am 
Just for testing, I started a new game. Spawned in Dave's quiet clearing. Walked directly to the rope beyond the Western access point. Stamina was showing at 95%. Climbing the rope (a short one) dropped that bar to less than a quarter of the alloted stamina.

I was wearing ratting sneakers, cotton socks, a vest, worn jeans, ragged cotton longjohns, and the thin hat. Didn't check the rest of the gear, but I didn't pick up so much as a stick. With even halfway decent clothes and a single bottle of water, and either a hatchet or a knife, I'd have needed a stim for a short rope. On Pilgrim. No rage quit this time; just resignation.
Von_Reese (Banned) Dec 22, 2016 @ 12:14am 
Originally posted by dubstepdeejay:
Gotta agree. For a game that penalizes the player for staying indoors, they sure are making it less fun to be outside.

^^^This^^^
I also thing the clothing weight penalizing my stamina is a bit severe right now. Why does equipping rabbit skin mittens reduce my sprint bar by 5%? I'm not running on my hands :/
Von_Reese (Banned) Dec 22, 2016 @ 4:38pm 
Originally posted by Madam Syunikiss ♪:
I also thing the clothing weight penalizing my stamina is a bit severe right now. Why does equipping rabbit skin mittens reduce my sprint bar by 5%? I'm not running on my hands :/

I wonder if making crafted clothing is even worh the trouble anymore ... their advantage seems nerfed by the new clothing. The crafed clothing and boots all provide less warmth and protection than the found types and they werigh more too. I have been gathering all the things I need to craft a set of clothing, but after looking at the stats, I'm not sure its worth the trouble.

Edit; Just went in game and looks like they have now tweeked the stats on crafted clothing and added a bearskin coat, and the boots are better too. Crafted clothing is a thing again. Excellent :) Hey Dev's ... Maybe a Wolfskin hat?
Last edited by Von_Reese; Dec 22, 2016 @ 4:50pm
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Date Posted: Dec 21, 2016 @ 8:25pm
Posts: 9