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翻訳の問題を報告
The new cloth balancing is utterly broken and needs to be reworked. A Wolfskin Coat needs to be better than two parkas put together, not worse than one of them while being twice as heavy. What an idiotic change.
Edit: It seems to be the same for all of the self crafted stuff. The deerskin pants are useless compared to cargo pants as well.
Now I'm no expert, but if I were to face the Canadian Wilderness singlehandedly, I'd much rather be wearing a $500 heavy-duty expedition parka than a coat made of wolf skins that I'd sewn together myself.
If wolfskin coats were better than expedition parkas, surely the guys trekking the North Pole would be wrapped in furs. I don't see how it's "idiotic" at all.
+1
I don't know but the natives of the polar region seem to know better.
http://1granary.com/wp-content/uploads/2015/12/1granary_inuit.jpg
Yeah but they've worn these outfits for centuries. Their ancestors didn't have access to gore-tex and the kind of synthetic materials used to make a high-tech expedition coat.
I'm pretty sure you need to be damn lucky to have 2 parkas on Interloper. If you want more challenge, then change your mode man.
Or you know what? Even better, don't even wear it!
The game never forced you to use one specific cloth.
Not sure how so many people missed the intent of the clothing overhaul. Perhaps they didn't read the notes? The clothing system is designed to give the player choices. Once again do you want warmth? Speed? Protection? Waterproofnes? Wind protection? Or some combination of? All are possible with the correct mixing and matching. That is the purpose of the clothing system. Is it easy to get the loadout you're after? No. Does it take time? Yes. It can also be frustrating as hell.
Sure, not everyone will like it, and some will see it as a PITA bothersome experience. I think the problem for many is every new update changes things so much that our old playstyle and strategies don't work like they used too. We have grown too comfortable and mastered what we have. We are forced out of our comfort zone and need to change. And sometimes that change is uncomfortable.
I'm a little distressed by the nerf to crafted clothing as well. Upwards of 100 days on Interloper the windchill is just brutal, and to slash the windchill bonus on those types of clothing seems seriously sadistic.
I also do agree with Abysswalker though. In sandbox, you make your own goals, and a set of handmade clothes was a sort of obvious "built in" goal, but if the synthetic clothing is better, it sort of takes that goal away... except you can just play on interloper where you don't have access to the best clothes, and then craftin g clothes becomes a good idea again (or at least might be, depending on the situation).