The Long Dark

The Long Dark

Statistiche:
Expedition Parka > Wolfskin Coat
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Visualizzazione di 31-45 commenti su 62
Messaggio originale di Hinterland_Studio:
Expedition Parka -- you may find it in your game, but probably not. No guarantee it will spawn. You need to maintain it and eventually it will likely get Ruined.

Wolfskin Coat -- you can harvest all the materials you need, and use time + expertise to make it. You can maintain it with raw materials that you can find in the world. You have 100% control over its creation and can maintain it. It also makes you a less attractive target to wolves. It is also more waterproof, provides better Protection, and can take more damage than the Expedition Parka.

Also -- there is now a Bearskin Coat, which has similar attributes to the Wolfskin, but is better all around, at the expense of greater weight.

So, the Expedition Parka > Wolfksin Coat claim is a bit of a straw man, and accusations of "idiocy" on the part of the dev team are somewhat misplaced in general.

Perfect answer.
I see furs being the anwser to your long term survival, eventually those parkas are going to run out.
Messaggio originale di greasy:
Messaggio originale di Rick Grimes:
Logic aside, the devs will have to make a reason for the player to chase after wolf skin again if you can grab better clothing from a drawer in house. From the sounds of it, this kinda breaks that mechanic.

The reason is right in front of you. Wolfskin and all other hide clothing offers better protection against wolf and bear struggles, Yes, at the cost of weight, warmth, and speed. But we can't have our cake and eat it too. If you play above pilgrim you might have noticed that it's common to get hat, gloves, and scarf ruined. What does that cost to replace? If you have some crafted clothing you'll find more times than not your found clothing doesn't get ruined. Animal hide is self supporting, whereas if you opt not to use it and get the found hats, gloves and scarves ruined then the risk for frostbite is greatly increased since you eventually won't have anything left to cover those areas.

But the beauty of this game is we can all play our own way. Don't want to use crafted causes it sucks now, and won't keep you toasty warm? That's okay. it's your game, there is no right or wrong way to play. You can choose to use what's given or not.
Yeah I stopped using it since it requires a heap load of time to make. Don't see the point personally. I'll just go with the regular gear from now on.

Messaggio originale di Mr.MeGusta:
I see furs being the anwser to your long term survival, eventually those parkas are going to run out.
This is probably the only reason I keep it around. Might have to someday wear it.
Ultima modifica da Ricky; 21 dic 2016, ore 12:36
Messaggio originale di Hinterland_Studio:
Expedition Parka -- you may find it in your game, but probably not. No guarantee it will spawn. You need to maintain it and eventually it will likely get Ruined.

Wolfskin Coat -- you can harvest all the materials you need, and use time + expertise to make it. You can maintain it with raw materials that you can find in the world. You have 100% control over its creation and can maintain it. It also makes you a less attractive target to wolves. It is also more waterproof, provides better Protection, and can take more damage than the Expedition Parka.

Also -- there is now a Bearskin Coat, which has similar attributes to the Wolfskin, but is better all around, at the expense of greater weight.

So, the Expedition Parka > Wolfksin Coat claim is a bit of a straw man, and accusations of "idiocy" on the part of the dev team are somewhat misplaced in general.
First off, I completely agree about the inane derogatory terms. There's no place for that nonsense.

I haven't played Interloper, but the abundance of cloth makes me question the difficulty in maintaining factory-produced clothing like the expedition parka. I'm confident I'll screw up and die for some other reason long before I run out of cloth to maintain the parka.
Messaggio originale di Hinterland_Studio:
Expedition Parka -- you may find it in your game, but probably not. No guarantee it will spawn. You need to maintain it and eventually it will likely get Ruined.

Wolfskin Coat -- you can harvest all the materials you need, and use time + expertise to make it. You can maintain it with raw materials that you can find in the world. You have 100% control over its creation and can maintain it. It also makes you a less attractive target to wolves. It is also more waterproof, provides better Protection, and can take more damage than the Expedition Parka.

Also -- there is now a Bearskin Coat, which has similar attributes to the Wolfskin, but is better all around, at the expense of greater weight.

So, the Expedition Parka > Wolfksin Coat claim is a bit of a straw man, and accusations of "idiocy" on the part of the dev team are somewhat misplaced in general.

So we go from a neat progression "I have achieved something" system to an RNG "damn, a Parka, ain't I lucky!" system?

Okay, if you think that is the right direction...I just liked the old system more (and I don't mean I hate the new inner and outer layer system, just the balancing of the individual items and the incentive the do or don't give the player).

Is it really a straw man argument, though? Now I don't know how it is on the interloper difficulty and if that mode is center of the overall balancing or if the loot system regarding clothes you can find now, were wildely changed, but in my current game I had already two of those parkers before I made a wolfskin coat, as well as pants, that are better than the deerskin pants as well.

It wouldn't be that much of a problem, if the crafted clothes wouldn't also be twice as heavy. So I can wear two cargo pants for one made of deerskin.

And I also don't lose those, because repairing them is pretty cheap and done quickly and cloth to repair them is everywhere.

BTW: "idiotic change" =/= devs are all idiots, I thought that would go without saying.
Ultima modifica da Timur; 21 dic 2016, ore 16:24
No high value clothes spawn on interloper. Crafted ones there are still the best choice.
And about not having expedition parka even in summit on other levels is also true. The spawn is random.
Ultima modifica da lesha_shui; 21 dic 2016, ore 18:14
So my question is this. Since we have the new layering system would it not make sense to wear the Exp. Parka on the inner layer and the Wolfs Skin on the outer?

This way the more durable wolf's skin takes the brunt of the elements leaving the more valuable parka protected.
Messaggio originale di grooveclubhouse:
So my question is this. Since we have the new layering system would it not make sense to wear the Exp. Parka on the inner layer and the Wolfs Skin on the outer?

This way the more durable wolf's skin takes the brunt of the elements leaving the more valuable parka protected.

I guess so.

The other question is: When would you wear specific clothing? Wolfskin coat offers more protection, ok. So i wear it when i plan to encounter wolves and that is on the hunt. But it would make even more sense to NOT wear them and go naked to avoid clothing damage that can be fatal on non crafted clothes and cumbersome to repair due to hides for the rest. I see them more or less as a interloper only gadget.

Suggestion here: Make wolf encounters more damaging to the point of lethal (interloper) to the character (wolfs go for flesh not for cloth after all) but less damaging to the clothes. Now "armor" makes sense. There shouldn't be any chance that 80% clothing breaks. And it would deal with the immersion breaking way to deliberately take flesh wounds and infections to prevent your clothes from getting ripped. Imagine this xD.

I'd wear the maximum warmth bonus in almost all other situations. Fishing, cutting would, gutting hares etc. That make up maybe 70% of the game.

Light clothes might be an option for specific niche tasks like a trip to the ricken or gathering coal. For real exploring, it would certainly be the warmest gear.

I like the approach, but i think it needs some finetuning. Less protection from the Parka maybe, a bonus on sprinting speed for running shoes... Just push it a little more. And the custom clothes need some luv, c'mon :)
Ultima modifica da Andi; 28 dic 2016, ore 9:37
The mechanic just recently came out, did it not? The devs took a winter break, give them some time to come back and adjust things accordingly. But no, it is not logical for a wolfskin coat to be warmer than a parka specifically designed for survival in sub-zero temperatures.

Like others are saying, as you get into the game, eventually you're gonna have to be self sufficient and make those animal clotes, and plus it all factors in to what kind of loadout you need for your current task.
To get to max warm you now need about 30lbs of clothing-about 10 lbs more than before...this really limits exploration which is the part of the game I much prefer over repairing clothing. It is colder now and apparently will get colder the longer you play so even with maximum warmth you are getting fewer and fewer hours you can stay out and the game -for me- becomes a lot less fun.The clothing matrix is interesting but like the forge concept is something I really wish the developers had not fallen in love with. My guess is most players will just get the maximum warm layering, keep it on and suffer the weight penalty rather than spend time changing clothes and trying to guess when the blizzard will come and kill you if you left home in an insulated vest.....
Ultima modifica da wilemon; 28 dic 2016, ore 12:32
I guess it just means it's more like animal clothing is meant for long-term, last-resort stuff, now? Kinda like how people aiming for the long runs will likely use their bullets first and then switch to the less-effective but easier-to-obtain arrows after they've expended the bullets, and then even afterward fish and rabbit snares?

I was just thinking it means the roles of the clothing types are reversed. You'll still use your good stuff first and then resort to the less-good stuff when those wear out, no matter what they are. Isn't the fact that you can get more wolf/deer clothing that which makes them less valuable already? If you like the parka more, you're gonna be super careful to preserve it as long as possible before having to resort to furs.

Sorry, just trying to follow; I'm not too clear on the argument. I usually just go for the clothing that will grant the best bonuses regardless of weight if I'm not going for a power run.
Messaggio originale di wilemon:
To get to max warm you now need about 30lbs of clothing-about 10 lbs more than before...this really limits exploration which is the part of the game I much prefer over repairing clothing. It is colder now and apparently will get colder the longer you play so even with maximum warmth you are getting fewer and fewer hours you can stay out and the game -for me- becomes a lot less fun.The clothing matrix is interesting but like the forge concept is something I really wish the developers had not fallen in love with. My guess is most players will just get the maximum warm layering, keep it on and suffer the weight penalty rather than spend time changing clothes and trying to guess when the blizzard will come and kill you if you left home in an insulated vest.....

Not true. I only use the warmest clothes when I go hunting so I can then harvest it all in one go. For exploration I use a lighter weight waterproof mix of clothes. I had posted in another thread that unless it's a blizzard or thick fog I'm out the door every morning at 13 hours of daylight left. regardless of temp. If it's -20 so what!! When I start to lose condition due to freezing I make a fire and heat something up. Boil water. Research. Pass time. Watch the scenery. Whatever, i can always warm up in an hour or less. (Stalker mode I wait till it's -10 or warmer since you have to warm the air around you before you start warming up.) But I still dress the same way in stalker. Unless you're playing Interloper there's plenty of matches/firestrikers/ mag lens's to be had. I'm certainly not saying you're playing wrong but it's not all about the warmth of the clothes. Sure you can only choose to dress for warmth and be limited if you want, thats up to you. I do think the biggest problem for most players is the stubborness we have when soething changes we want to force our old ways and thnking into the new stuff and when it doesn't work out and requires some new thinking and adapting we revolt against it. Change is hard and we kick and scream fighting it the whole time.
I think a coat crafted from furs would turn out a lot better if you've had generations of knowledge passed down to you. As a city deweller, I'm lucky to know how to knit a scarf, lol

As in previous posts, It comes down to personal choice. Nothing stops you from simply choosing to dress in the items your comfortable with.

Try not to over think it, it just takes away the joy.
Does animal clothing degenerate slower than man made stuff?

Also one thing I saw mentioned was "there is a limited amount of cloth, therefore animal clothing is unlimited in comparison"

My problem with this line of thinking is that, if you explore all mystery lake then coastal. Chances are you have atleast 20-30 bits of cloth and a full set of gear. Meaning that if your goal is to simply "explore the maps" then this is a non issue as you would find even more cloth on your journey.

I guess my main gripe is that clothing is way to common - there needs to be a vastly reduced amount and the devs need to start putting in more "junk" scrappable items to fill the void,
Messaggio originale di greasy:
Messaggio originale di wilemon:
To get to max warm you now need about 30lbs of clothing-about 10 lbs more than before...this really limits exploration which is the part of the game I much prefer over repairing clothing. It is colder now and apparently will get colder the longer you play so even with maximum warmth you are getting fewer and fewer hours you can stay out and the game -for me- becomes a lot less fun.The clothing matrix is interesting but like the forge concept is something I really wish the developers had not fallen in love with. My guess is most players will just get the maximum warm layering, keep it on and suffer the weight penalty rather than spend time changing clothes and trying to guess when the blizzard will come and kill you if you left home in an insulated vest.....

Not true. I only use the warmest clothes when I go hunting so I can then harvest it all in one go. For exploration I use a lighter weight waterproof mix of clothes. I had posted in another thread that unless it's a blizzard or thick fog I'm out the door every morning at 13 hours of daylight left. regardless of temp. If it's -20 so what!! When I start to lose condition due to freezing I make a fire and heat something up. Boil water. Research. Pass time. Watch the scenery. Whatever, i can always warm up in an hour or less. (Stalker mode I wait till it's -10 or warmer since you have to warm the air around you before you start warming up.) But I still dress the same way in stalker. Unless you're playing Interloper there's plenty of matches/firestrikers/ mag lens's to be had. I'm certainly not saying you're playing wrong but it's not all about the warmth of the clothes. Sure you can only choose to dress for warmth and be limited if you want, thats up to you. I do think the biggest problem for most players is the stubborness we have when soething changes we want to force our old ways and thnking into the new stuff and when it doesn't work out and requires some new thinking and adapting we revolt against it. Change is hard and we kick and scream fighting it the whole time.
It has to do with our subjective likes and dislikes. I think that the whole clothing thing is a step in the wrong direction -away from exploring the wilderness-but that is me and changing clothes a lot just takes away my enjoyment of the game.Similarly I supose there are many who like the forge concept-myself I think that ultimate survival in the Canadian wilderness depending on being an iron worker is way way off the original concept . I have enjoyed a number of the changes to the game over the years..others not so much.The clothing thing for me is a change I dislike My only metric is how much do I play and the answer is about half as much as I used to.
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Data di pubblicazione: 20 dic 2016, ore 17:59
Messaggi: 62