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Perfect answer.
This is probably the only reason I keep it around. Might have to someday wear it.
I haven't played Interloper, but the abundance of cloth makes me question the difficulty in maintaining factory-produced clothing like the expedition parka. I'm confident I'll screw up and die for some other reason long before I run out of cloth to maintain the parka.
So we go from a neat progression "I have achieved something" system to an RNG "damn, a Parka, ain't I lucky!" system?
Okay, if you think that is the right direction...I just liked the old system more (and I don't mean I hate the new inner and outer layer system, just the balancing of the individual items and the incentive the do or don't give the player).
Is it really a straw man argument, though? Now I don't know how it is on the interloper difficulty and if that mode is center of the overall balancing or if the loot system regarding clothes you can find now, were wildely changed, but in my current game I had already two of those parkers before I made a wolfskin coat, as well as pants, that are better than the deerskin pants as well.
It wouldn't be that much of a problem, if the crafted clothes wouldn't also be twice as heavy. So I can wear two cargo pants for one made of deerskin.
And I also don't lose those, because repairing them is pretty cheap and done quickly and cloth to repair them is everywhere.
BTW: "idiotic change" =/= devs are all idiots, I thought that would go without saying.
And about not having expedition parka even in summit on other levels is also true. The spawn is random.
This way the more durable wolf's skin takes the brunt of the elements leaving the more valuable parka protected.
I guess so.
The other question is: When would you wear specific clothing? Wolfskin coat offers more protection, ok. So i wear it when i plan to encounter wolves and that is on the hunt. But it would make even more sense to NOT wear them and go naked to avoid clothing damage that can be fatal on non crafted clothes and cumbersome to repair due to hides for the rest. I see them more or less as a interloper only gadget.
Suggestion here: Make wolf encounters more damaging to the point of lethal (interloper) to the character (wolfs go for flesh not for cloth after all) but less damaging to the clothes. Now "armor" makes sense. There shouldn't be any chance that 80% clothing breaks. And it would deal with the immersion breaking way to deliberately take flesh wounds and infections to prevent your clothes from getting ripped. Imagine this xD.
I'd wear the maximum warmth bonus in almost all other situations. Fishing, cutting would, gutting hares etc. That make up maybe 70% of the game.
Light clothes might be an option for specific niche tasks like a trip to the ricken or gathering coal. For real exploring, it would certainly be the warmest gear.
I like the approach, but i think it needs some finetuning. Less protection from the Parka maybe, a bonus on sprinting speed for running shoes... Just push it a little more. And the custom clothes need some luv, c'mon :)
Like others are saying, as you get into the game, eventually you're gonna have to be self sufficient and make those animal clotes, and plus it all factors in to what kind of loadout you need for your current task.
I was just thinking it means the roles of the clothing types are reversed. You'll still use your good stuff first and then resort to the less-good stuff when those wear out, no matter what they are. Isn't the fact that you can get more wolf/deer clothing that which makes them less valuable already? If you like the parka more, you're gonna be super careful to preserve it as long as possible before having to resort to furs.
Sorry, just trying to follow; I'm not too clear on the argument. I usually just go for the clothing that will grant the best bonuses regardless of weight if I'm not going for a power run.
Not true. I only use the warmest clothes when I go hunting so I can then harvest it all in one go. For exploration I use a lighter weight waterproof mix of clothes. I had posted in another thread that unless it's a blizzard or thick fog I'm out the door every morning at 13 hours of daylight left. regardless of temp. If it's -20 so what!! When I start to lose condition due to freezing I make a fire and heat something up. Boil water. Research. Pass time. Watch the scenery. Whatever, i can always warm up in an hour or less. (Stalker mode I wait till it's -10 or warmer since you have to warm the air around you before you start warming up.) But I still dress the same way in stalker. Unless you're playing Interloper there's plenty of matches/firestrikers/ mag lens's to be had. I'm certainly not saying you're playing wrong but it's not all about the warmth of the clothes. Sure you can only choose to dress for warmth and be limited if you want, thats up to you. I do think the biggest problem for most players is the stubborness we have when soething changes we want to force our old ways and thnking into the new stuff and when it doesn't work out and requires some new thinking and adapting we revolt against it. Change is hard and we kick and scream fighting it the whole time.
As in previous posts, It comes down to personal choice. Nothing stops you from simply choosing to dress in the items your comfortable with.
Try not to over think it, it just takes away the joy.
Also one thing I saw mentioned was "there is a limited amount of cloth, therefore animal clothing is unlimited in comparison"
My problem with this line of thinking is that, if you explore all mystery lake then coastal. Chances are you have atleast 20-30 bits of cloth and a full set of gear. Meaning that if your goal is to simply "explore the maps" then this is a non issue as you would find even more cloth on your journey.
I guess my main gripe is that clothing is way to common - there needs to be a vastly reduced amount and the devs need to start putting in more "junk" scrappable items to fill the void,