The Long Dark

The Long Dark

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Yeoman Oct 4, 2017 @ 4:01am
Trapper’s Homestead or Park Office?
Hello everyone! Just curious as to what you all think. Do you have a preference for one over the other? Why?

Originally I kind of liked the Park Office more, due to its access to the fishing huts and its more central location, but after the Wintermute update I decided to move to Trapper’s Homestead. I’m all stocked up there now, but I’m considering moving back, and thought I may as well ask why people stay at the location they do, between the two.

I’m not quite sure if Trapper’s Homestead has more animals or not, but that’s part of the reason I’ve been staying there. I know it has the rabbit spawn, but it seems to me that it gets quite a bit of deer too.
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Showing 16-21 of 21 comments
Mardröm Oct 4, 2017 @ 6:07pm 
Camp Office.

1. Rabbit grove to the NE across the tracks.
2. Fishing huts and cat tails on the lake.
3. Abundant firewood.

It has everything you need, in a relatively small area.
Hard Rooster Oct 5, 2017 @ 12:12am 
For interloper play, I use both.

Camp Office is my mian area because the cave is so close by, it's very easy to avoid Cabin Fever. I'll usually hunt (I don't fish) and stock up on food, drag some meat up to the cave and stay there for a week just passing time.

I use the fishing hut nearest the camp office for all my cooking, so that I'm spending time outside. I'll also make water there, but I'll also make water at the cave where I can cut up Fir firewood with the hack saw.

Then I'll trek out to the trappers Cabin to do some bear hunting, hang out for some change of scenery, then head back after about a week or two.

Ricky Oct 5, 2017 @ 5:49pm 
Originally posted by IFIYGD:
Originally posted by Ricky:
Does Trapper's really heal you better than a normal bed?
What, even? Why would you think that?

All bed are the same as any other bed. The only difference they have is the warmth bonus you get wile in them. Some are higher, some are lower. Sleep is what restores condition, not the bed.
I've seen people on Twitch say this is true. Was wondering.
iheartmyocd Oct 5, 2017 @ 6:59pm 
Each has advantages and disadvantages. Camp office has 1 deer close up, rabbits a bit further away, an easily huntable bear thats a bit far away, and fishing close. Trappers has rabbits stupidly close, more deer (that are farther away), an easy bear right by the front door, but no fishing. Camp office has a lot of nearby "outdoor" shelters, trappers has only one. Trappers is easy as hell to get in and out of (it's at the bottom left corner of the map and you can easily make it to the bottom right and the top left corners of the map without a wolf encounter), the camp office has nowhere you can go in any direction that doesn't have a wolf patrol nearby to it. Camp office has a lot more storeage, trappers has more natural medicines.

Best long term strategy is use one as a main base, the other as a secondary base, and migrate between them every week or two when you have cleaned out the meat resources. The biggest plus of the two of them together is that you can get from one to the other in any weather - fog, blizzard, dead of night, any combination of the three. Chuck the Dam into the mix as a third base and you can live for ages on that map.

Living a nomadic existence, in every sense, is a major key to long term survival. Never key into one spot all of the time.
sockpuppet12421 Oct 10, 2017 @ 7:04am 
Originally posted by Qossuth:
Correct me if I'm wrong, but doesn't a wolf patrol outside the new Dam trailers? I'm pretty sure I've seen that wolf come as close to the Dam as the RR tracks, and I'd think that would mean you could exit a trailer and come face-to-face with one. I did wind up getting barked at one as I was poking around that area, but this was early after the updates and I don't remember what kind of stink I might have had to attract him to the trailer area. Even before Hinterland remade the ML world you could get barked at going to-from the Ravine, even skirting the corner closely, and I can't imagine with the new fence making the Dam-Ravine transition more exposed that Hinterland would have made that route perfectly wolf-safe...??

The prevailing wind at Camp Office makes an outdoor fire right out the back door perfect -- at least 95 percent of the time, or more, the wind will be crossing from right to left as you stand out there. You can stand out there for hours during blizzards, and have your fire going. The wind seems a bit more fickle at Trapper's, although I have no idea if that's even possible in TLD -- they're both on the same map after all. (??)
Crouch down before exiting any dwelling, you will be more hidden and ready to rush back in if a wolf is outside.
tyber_gsk Oct 15, 2017 @ 6:48am 
Helo..
I'm playing interloper and my base camp is on CH.
but i'm moving to mystery lake every 60-80 days to kill 2 bears..
i sayTrapper’s Homestead is better cos planty of sticks on the ground just outside, deers very close and rabits just outside..
post office is only good for fishing but its about 600m from fishing cabin so its not that close..

regards..
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Date Posted: Oct 4, 2017 @ 4:01am
Posts: 21