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You lose very little condition points when starving so you can ''yoyo'' ur health abit , losing abit of health during the day and revover most if not all of it back when you sleep
Keep ur belly full when u travel (if you want to )but starving is def an option if u hang around the base , knowing that you will be safe and not lose condition from nothing else but starving .
Also , planing meals is(can be) a thing too , stay low on calories and eat only when you move if you fear getting caught by wolves(so you only lose condition from the wolf) , make sure you have the calories for 2-3 nights on you (always) , and only take little snaks during the day, you dont need 2000 calories for a stick run , 1 cattail and a coffee tho , mm mmm lol
As for the water, simply stockpile it. Take a day, or even just a few hours, and use that time to melt and boil water.
A full belly will last a full day of idle / rest and 10 + hours sleep. Extra calories are needed for activity.
It does seem like a lot to eat 3Kg of steak all at once, but the numbers seem to add up considering average needs for civilized life is 2K - 3K kCal.
I wish there were a stronger penalty to starvation playing. Like -x% on all skills or permanent fatigue penalty or something. It's hard as hell to be active and thoughtful while hungry. But it sure is helpful on early interloper runs.
Sleeping longer periods increases health at a faster rate. I didn't realize that for a long time and only slept 3 hours at a time.
Chopping wood should only be done when the temp is up ( - 5C or higher) and cancelled as soon as you hear the wind kick up or see your thermometer bar drop. Freezing kills you faster than anything other than animal attacks. Most people gather as many sticks as they can find since they require no time or calories to harvest. Or coal (in caves or mines). Unfortunately (and much bemoaned) physical activity does not create a warming bonus. We spen the extra calories but don't get the heat from it. THAT part of the physics and numbers is broken against us. It really shouldn't be hard to code so that when calorie burn increases so does the 'feels like' temp
I can clearly tell you have not either...you are telling me when you go camping you bring along truck loads of food? Sorry, but that is an unfounded statement.
https://www.ncbi.nlm.nih.gov/books/NBK232851/
any way...the food debate has been around since likely the first early access release. I think most people agree that it is way too high to be considered realistic (but the extra challenge is nice in a game...I just pretend I got a tape worm). Extremely active people might burn 3000 calories a day, but the issue the game has is that it is assuming that we are starting off with no reserves on our body...that if we don't eat for a couple days we can die. The 3000 calories a day is to simply maintain current wieght. This same person could easily eat 1500 one day and 4500 the next and most likely not even tell the difference...not even get hungry. However, we need keep in mind that our characters will spend most of the time just sitting around a fire waiting out blizzards and such...and the 3000 calories a day to stop your health from deteriating is rather rediculous.
The saving grace of the game is that while health deteriation from not eating starts way too fast...it goes slowly. I will often not eat for a good 24 hours, then eat around 1000 calories before sleeping, and wake at full health...rinse and repeat and it makes the food stores last longer. Only down side is that a wolf attack might be more dangerous, but if I am doing this tactic I am likely wearing heavier clothes since I am not spinting to conserve calories and thus take less damage. Well...I suppose the other downside is that your character complains about it...but then your stomach starts growling at 50%. So even if you are eating a lot you still have to put up with it.
I turned off voices so I didn't have to hear that complaining. The first time I heard some bleed over voice... in the dark... in an empty building... it spooked me good.
Wait? You can eat half a steak? Or do you simply harvest only a small quantity of meat over and over when cutting up a deer?
1. You can cancel the action of eating by hitting the ESC button when the progress is at any measure of completion.
2. You can harvest as little as half a kilo off an animal, which will eliminate the need to manually cut your full-kilo steak in half while eating.