The Long Dark

The Long Dark

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A_King_Doggo Oct 11, 2017 @ 7:28pm
Today I Learned TLD Has Permadeath.
While I can understand the appeal, losing 2 days of IRL progress really makes me salty. I'm not going to leave a scathing review, but It'd have been handy if we maybe were given an option to disable that, especially for people aiming to survive over 100 days for feats and achievements.
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Showing 1-15 of 92 comments
Pleadian Oct 11, 2017 @ 7:37pm 
Hi Slow Rick, The Long Dark has had permadeath since the early days of EA. It is part of the core mechanics and personally I love it. It will never change. Story mode has checkpoints that you reload but , it is only Permadeath in survival mode.
ItsGarrett01 Oct 11, 2017 @ 7:39pm 
I think you're under the impression that this game offers a "Cushy" play style. It doesn't. Overcoming limitations (namely permadeath) is as close to describing The Long Dark as one can manage. If you don't like that, then you can choose to never touch this game again, or you can face The Long Dark with determination and self improvement.
A_King_Doggo Oct 11, 2017 @ 7:45pm 
Ah I see The Long Dark takes after the "difficulty and losing days of progress is part of the game git gud" system of designing video games; no problem, people make save editors for individuals like me.
Pleadian Oct 11, 2017 @ 8:13pm 
Originally posted by Slow Rick:
Ah I see The Long Dark takes after the "difficulty and losing days of progress is part of the game git gud" system of designing video games; no problem, people make save editors for individuals like me.

Not really , just forces you to make logical, intelligent decisions to ensure your survival. It will punish you for stupid mistakes . I have lost 100 day Interloper runs and Stalker runs much longer due to complacency and the only person to blame was myself not the game and/or DEVS.
Last edited by Pleadian; Oct 11, 2017 @ 8:13pm
iheartmyocd Oct 11, 2017 @ 8:33pm 
Originally posted by Slow Rick:
Ah I see The Long Dark takes after the "difficulty and losing days of progress is part of the game git gud" system of designing video games; no problem, people make save editors for individuals like me.

If it irks you, you can easily just copy/paste the save folder from appdata/local/hinterland to your desktop and then repalce it as needed. Mind you, the entire point of the game is to do things and make choices avoid dying until you inevitably do, which makes dying and losing your progress exactly 99% of the game experience and therefore counterintuitive to avoid. You start, you screw up, you die. Eventually you develop your own playstyle and learn the basics, and you die. The game doesn't give a crap if you "git gud" or not... the game wants you to be forced to learn to not die, do everything you can to not die, then die, and just be happy that it took you as long as it did to die because you really didn't wan't to die.
Nil Desperandum Oct 11, 2017 @ 11:36pm 
I like how it kind of teaches you that as in real life you only get one chance to 'play the game', when you die that's it - game over. However, that is where the similarity ends because with TLD you can start again. The next time you take everything you learnt from your first life and start again, vowing to be better and improving and living longer and getting satisfaction that finally you have 'beaten' the game. Then, you get a little bored and complacent and forget stuff that previous dying has taught you and you make a mistake and die again, and so on and so forth - ad infinitum.

However if you add a 'cheat' like a save editor, you get nothing, no satisfaction or sense of achievement - in fact you don't get the point of the game at all.

Play the game as it's meant to be played and ENJOY it for what it is. Good luck - Have fun :steamhappy:
Permanent death is a core part of how we chose to build the game, although some players do choose to create backups of their save files.

We recommend avoiding the use of unofficial mods or save editors as these can introduce instabilities into the game and make it difficult to provide player support, and ask that players not share or discuss editors in these forums.
FPStewy Oct 12, 2017 @ 10:03am 
I wouldn't play it without permadeath there would be no point to it, there would be no risk whatsoever. With permadeath if your goal is 500 or 1000 days it becomes a game of risk/greed/numbers and luck ect... your gona think twice about doing your strategy.

I would hope that Hinterland would make it for example a level progressive.
For example, day 10 would be level 10 with harsher conditions as you go.
A_King_Doggo Oct 12, 2017 @ 12:11pm 
It's the same reason as to why I and a bunch of players backup saves for Neo Scavenger; it's a niche feature that not everyone likes. You can have stress without fear of losing days of real progress.

The side point about the editors is pretty moot, it happens with every game. People like to change games to suit their style and that means making mods and unofficial resources. It's the way things are.
2High2tell Oct 14, 2017 @ 10:30am 
This seems to come up often and the devs have remained steadfast. (which is good) Now I agree that the option should be given, BUT if used can not account towards achievements.

IF I last 100 days without dying and get the achievement, and you last 100 days while you died 3 times, have we really both achieved the same achievement? This game is hard and the devs have not sold out their values to apease people, where most would.

I get ya man, I am not to great at the game and die, but with so many games that let us be snowflakes it is refreshing to have a game that boast survival toughness and is actually tough is refreshing.

If/when you do get that 100 days. You are gonna be very proud of it and appreciate it and the game that much ore.
Darthrascal20 Oct 14, 2017 @ 11:57am 
I understand where you are coming from, but permadeath is what makes TLD such a good game. It forces you to evaluate every little situation, even the choice of whether or not to start a fire to make water, or get a good nights sleep.

One example I had was on my 40 day save, I was planning on going to CH from ML, and I geared up, headed out the door early in the morning, but then I had a wolf encounter near the river, and the three other wolves started tracking me. If permadeath was not a thing, I would for sure have pushed on and risked death. But since permadeath is a thing, I just turned back and went back to the camp office.

It's all a matter of perspective, but after every death, no matter how you die, you always learn something new and can improve for the next time. Good luck!
JiffyPopKids Oct 15, 2017 @ 10:23am 
Did they remove the "Permadeath" tag on the homepage of the game? :steamfacepalm: Latly I've been seeing alot of "Is this permadeath?" "why is this permadeath?" etc,

Jiffy
TooTall1 Oct 15, 2017 @ 10:31am 
Originally posted by JiffyPopKids:
Did they remove the "Permadeath" tag on the homepage of the game? :steamfacepalm: Latly I've been seeing alot of "Is this permadeath?" "why is this permadeath?" etc,

Jiffy
Well, if Wintermute is a large part of the game, it really cannot be called permadeath, cause Story mode isn't that, technically speaking. But yeah, people are talking about it and some aren't happy about it. Personally, I prefer it.
JiffyPopKids Oct 15, 2017 @ 10:32am 
Originally posted by TooTall1:
Originally posted by JiffyPopKids:
Did they remove the "Permadeath" tag on the homepage of the game? :steamfacepalm: Latly I've been seeing alot of "Is this permadeath?" "why is this permadeath?" etc,

Jiffy
Well, if Wintermute is a large part of the game, it really cannot be called permadeath, cause Story mode isn't that, technically speaking. But yeah, people are talking about it and some aren't happy about it. Personally, I prefer it.


Good point, I wish wintermute was a little diffrient, maybe you would restart at the start of the episode? might be a little harsh but that's the name of the game. :)
TooTall1 Oct 15, 2017 @ 10:37am 
Originally posted by JiffyPopKids:
Originally posted by TooTall1:
Well, if Wintermute is a large part of the game, it really cannot be called permadeath, cause Story mode isn't that, technically speaking. But yeah, people are talking about it and some aren't happy about it. Personally, I prefer it.


Good point, I wish wintermute was a little diffrient, maybe you would restart at the start of the episode? might be a little harsh but that's the name of the game. :)
Thank you.

Oh, but you can restart the episode you are on. It is through the main menu, but you will have minimal gear and missing recipes you may have acquired during your play thru :/ Remember all the folks that unintentionally restarted after Ep 1 instead of the clunky path to resume Ep 2 and lost all their gear?

Edit: Actually it was a smooth path, just hit 'resume', but the cinematic and credits really threw people for a loop, and looked more like an ending, rather than something you could 'resume'
Last edited by TooTall1; Oct 15, 2017 @ 10:42am
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Date Posted: Oct 11, 2017 @ 7:28pm
Posts: 92