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Not really , just forces you to make logical, intelligent decisions to ensure your survival. It will punish you for stupid mistakes . I have lost 100 day Interloper runs and Stalker runs much longer due to complacency and the only person to blame was myself not the game and/or DEVS.
If it irks you, you can easily just copy/paste the save folder from appdata/local/hinterland to your desktop and then repalce it as needed. Mind you, the entire point of the game is to do things and make choices avoid dying until you inevitably do, which makes dying and losing your progress exactly 99% of the game experience and therefore counterintuitive to avoid. You start, you screw up, you die. Eventually you develop your own playstyle and learn the basics, and you die. The game doesn't give a crap if you "git gud" or not... the game wants you to be forced to learn to not die, do everything you can to not die, then die, and just be happy that it took you as long as it did to die because you really didn't wan't to die.
However if you add a 'cheat' like a save editor, you get nothing, no satisfaction or sense of achievement - in fact you don't get the point of the game at all.
Play the game as it's meant to be played and ENJOY it for what it is. Good luck - Have fun
We recommend avoiding the use of unofficial mods or save editors as these can introduce instabilities into the game and make it difficult to provide player support, and ask that players not share or discuss editors in these forums.
I would hope that Hinterland would make it for example a level progressive.
For example, day 10 would be level 10 with harsher conditions as you go.
The side point about the editors is pretty moot, it happens with every game. People like to change games to suit their style and that means making mods and unofficial resources. It's the way things are.
IF I last 100 days without dying and get the achievement, and you last 100 days while you died 3 times, have we really both achieved the same achievement? This game is hard and the devs have not sold out their values to apease people, where most would.
I get ya man, I am not to great at the game and die, but with so many games that let us be snowflakes it is refreshing to have a game that boast survival toughness and is actually tough is refreshing.
If/when you do get that 100 days. You are gonna be very proud of it and appreciate it and the game that much ore.
One example I had was on my 40 day save, I was planning on going to CH from ML, and I geared up, headed out the door early in the morning, but then I had a wolf encounter near the river, and the three other wolves started tracking me. If permadeath was not a thing, I would for sure have pushed on and risked death. But since permadeath is a thing, I just turned back and went back to the camp office.
It's all a matter of perspective, but after every death, no matter how you die, you always learn something new and can improve for the next time. Good luck!
Jiffy
Good point, I wish wintermute was a little diffrient, maybe you would restart at the start of the episode? might be a little harsh but that's the name of the game. :)
Oh, but you can restart the episode you are on. It is through the main menu, but you will have minimal gear and missing recipes you may have acquired during your play thru :/ Remember all the folks that unintentionally restarted after Ep 1 instead of the clunky path to resume Ep 2 and lost all their gear?
Edit: Actually it was a smooth path, just hit 'resume', but the cinematic and credits really threw people for a loop, and looked more like an ending, rather than something you could 'resume'