The Long Dark

The Long Dark

View Stats:
jswilliams Nov 4, 2017 @ 5:52pm
Interloper clothing advice---Two items
First, I'm not concerned about whether using a resource like cloth will shave days or weeks off my long term 1000 day survival. If I get there, I'll worry about it then.

So I have a question about the wearing and maintenance of jeans and wool socks.

First, wool socks. For .25kg, all I get is .1C temp per 20% condition, so even if I keep them at .4C or .5C bonus, even then it's not a lot of bang for my buck. Now I know in Interloper sometimes we wear whatever like baseball caps and fleece mittens to stop frostbite. But I've taken to shedding all those .1C per 20% condition that weigh .25kg in exchange for keeping my weight down. And no, it doesn't matter whether it's keeping weight waaaay down so I can travel quickly for a long time, or shedding a precious kg to keep it under 30kg. Just doesn't seem worth it to me. I know in the past I wore 2 pairs of wool socks weighing .5kg! just because I wanted whatever fraction of a temp bonus I could get out of that slot, but now I don't think it's worth it.

Here's another one. I'm leery about crafting a second set of deer pants> Lots of reasons: In a hurry for TWM, way behind schedule due to IP, etc. But I realized, my jeans at 100% give +1C on the interior layer and weigh what .5kg? .75kg?

A second set of deer pants gives +2C for way more weight, but that's only +1C over the jeans. Its windproofing is useless on the inner layer. Now, I won't turn down a pair of Work, cargo, or combat boots if I find them,but I don't think I'll craft my second deer pants until my "rounds" are completed and I turtle up a little for my endgame. Insanity?
< >
Showing 1-10 of 10 comments
2cold2play Nov 5, 2017 @ 1:12am 
Tricky. If you're running around, making an additional layer of deerskin pants may not be useful. On the other hand, having a good warmth bonus enables you to not get cold between shelter, save for such areas as TVM, PV, and FM. Once you reach an area of rest, you can rest up really quickly (three arrows temp increase), so you end up covering a lot of ground during the day even with little running. This is why I would go for the maximum reasonable amount of wam clothing, (+20 temp + 10 wind or so) with the overall goal of <20 kg gear when leaving your base for a long trip, so that you could grab whatever useful stuff you can find.
mf187doubleg Nov 5, 2017 @ 4:31am 
If you want to go for 1000 days you need to play it well at the beginning. After you finally craft 2 bear coats, 2 deer pants and deer boots you can get rid of socks and underwear. It is ressource consuming to repair them for the temperature bonus they offer.

Yes - you will need to save clothing ressource.

Take off your cloths when sleeping - their decay is reduced (I only leave crafted cloths while sleeping).

You have to experiment on your own what suits you best.

Lonelywolf Nov 5, 2017 @ 5:09am 
Here is something to consider: while hinterland is indeed based in Canada and the metric system rules there, and you have the option to switch between imperial vs metric; Fahrenheit is more precise than Celsius. Here's how.

Unless Hinterland chimes in to say I'm wrong, I'm willing to bet there is one and only one system of variables to govern your stats, and that would include cold. When I play, I use the imperial system because I'm from 'Murica! The difference between freezing and staying warm is often the difference between socks, despite their low bonus. So, the difference between a degree Fahrenheit and degree Celsius is 1.8 (nearly 2!), if I am freezing at 31 degrees, throw some socks on, and am warm at 32, I say good day!

But because of rounding, you won't see such small incremental changes in temp on Celsius. You go from 0 to one, which is from 32 to nearly 34. That's a fair discrepancy.

Granted, this is only good if you're ocd like me. In all honesty, being just the tiniest bit cold so you can take that food with you may be more important. It will take a long time to freeze at that temp.
cT917 Nov 5, 2017 @ 8:23am 
I end up crafting extra gear for backups. Until you get your repair skill up its more pratical to replace a set of pants, wolf coat, or rabbit mitts, than it is to repair it. I'll keep the old one in storage till I can get a higher repair chance and not waist material.

I agree that its worth keeping jeans as an underlayer for weight saving (thats my personal preferance)

I use wolf coat deer pants over a ski jacket and jeans (or whatever I can find) even at 200 days interloper I never felt I needed more than that.
Lonelywolf Nov 5, 2017 @ 10:13am 
Originally posted by Qossuth:
Originally posted by Lonelywolf:
Here is something to consider: while hinterland is indeed based in Canada and the metric system rules there, and you have the option to switch between imperial vs metric; Fahrenheit is more precise than Celsius.

I doubt this is true. I use C for temperature and there are times when I'll get a single downward pointing chevron, and if I check F Status the Feels Like Temp might read 0, but be red. This indicates (to me) that the temp is somewhere between 0 and minus 1. If you never see this sort of thing when you play with F, that suggests the game is coded (at least temperature) in Fahrenheit. Which I strongly doubt! So my guess is that the same thing happens when you use F, and that probably means that temperature is saved in increments smaller than a degree, either C or F.

Jswilliams, I wouldn't wait to craft a pair of pants before tackling TWM. You'll probably want the kilo and a half more than the degree C, you have to go up and down a lot of ropes.
That's because the display screen rounds off the 'extra' decimal points. You don't see "feels like 34.5 F" it rounds to the higher number. So if, in celsius, your feels like is 0 but you are still dropping, its because your actual temp is -.4 or something along those lines. As to which metric the game is coded in, that I cannot say for sure. Just that after testing and other attempts to measure its system, it seems to have a base measurement and then converts that depending on which system you use.
Lonelywolf Nov 5, 2017 @ 1:17pm 
Then I'm not sure if we disagree :) What I was saying is it is EASIER to see the warmth boost from the socks when using farenheit because it measures the difference in temp more... incrementally? Then celsius. However, it's not calculated any differently depending on which display metric you use. I was simply stating the difference because the OP uses celsius. However, all in all, socks do not have a large warmth bonus. But it can help a lot of the time.
jswilliams Nov 5, 2017 @ 1:28pm 
Interesting. I might fiddle with that. I'm 'Murican also but C is the default? Don't remember choosing. I just like 1L water=1kg.

I will note that I will wear sports socks in any condition because they weigh 1 cloth and harvest in 10 minutes to 1 cloth in an emergency. But the wool bumping up to .25k...ugh.

I guess anecdotally I'll try to notice how often 1C of warmth matters in the mid-game. Early yes...wear everything you can. It was this run, no sewing kit for a while, so my basic clothes couldn't be repaired and I could not warm up at most ML cabins unless I hopped in bed. Thankful for Cold Fusion badge.
jswilliams Nov 5, 2017 @ 5:30pm 
Lonelywolf is on to something.

At JRI

All clothes off my temp is 3C. Switch to Imperial it's 37F and conversion is 37.4F And that 3C of course is Cold Fusion but the point being it's exactly 3C.

I put on wool sox that add .3C, no round up, still 3C Feels Like. Switch to Imperial, the sox are .5F and my Feels Like goes to 38F.

Now before we all go bells and whistles, that works both way. Obviously a 1F has less impact than a 1C, so when you hit that brisk Interloper outdoors that smidgen might? save you 1% condition.

But

In the early game when you need every bit of temp like I did in my run where my Feels Like was red 0C in most ML cabins, I can't help but wonder if F/Imperial might have rounded up and kept me stable.
Last edited by jswilliams; Nov 5, 2017 @ 5:31pm
Lonelywolf Nov 5, 2017 @ 5:57pm 
Originally posted by jswilliams:
Lonelywolf is on to something.

At JRI

All clothes off my temp is 3C. Switch to Imperial it's 37F and conversion is 37.4F And that 3C of course is Cold Fusion but the point being it's exactly 3C.

I put on wool sox that add .3C, no round up, still 3C Feels Like. Switch to Imperial, the sox are .5F and my Feels Like goes to 38F.

Now before we all go bells and whistles, that works both way. Obviously a 1F has less impact than a 1C, so when you hit that brisk Interloper outdoors that smidgen might? save you 1% condition.

But

In the early game when you need every bit of temp like I did in my run where my Feels Like was red 0C in most ML cabins, I can't help but wonder if F/Imperial might have rounded up and kept me stable.
That's what I'm trying to figure out myself. Obviously the game has a variable. But which format is it originally coded in? Metric or imperial? And if so, how does the engine handle rounding? Of course this is a matter of semantics because .1 or so degrees F isn't going to make or break anything, but it is of interest to see just how the conversion ends up playing out.
Lonelywolf Nov 6, 2017 @ 2:41pm 
Well, for someone who has no real world experience with the metric system because 'Murica!!! I have no relation to the values. Yes, I know not to go 'over' and such, but I KNOW what one pound is or what one degree farenheit is. I have no relatable experience with Kilos or Celsius. Of course, that's not to say they're bad, I'm just unfamiliar with them.

I also have concured, you're only getting more precision in desplayed temps, not in actual difference, unless the engine has a rounding up error that favors imperial over metric on the temp system, which I highly doubt.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 4, 2017 @ 5:52pm
Posts: 10