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I've never managed to escape a wolf by any other mean than getting inside a building if I had the scent all the way up to 3 stinkies. Wolves following you when you're not smelly can lose interest if you break line of sight for a while while getting away.
As soon as you drop the last piece of meat, they will stop their scent stalking. I've tested this several times.
It also shows ammo if a weapon is equipped.
So scenario one. I was harvesting a rabbit in my snow shelter a very little way down Lake Trail. Like out the back door and a three second run. One scent bar whenb I finished harvesting because of the 1 gut and 1k meat. The wolf tethered to the rail line by Camp Office SMELLED that ♥♥♥♥ and was barking when I exited the shelter. Likely if I had harvested two I would have been....interrupted.
One.
Rabbit.
He smelled me OVER that hill that separtes Lake Trail and the rail line, so don't count on any realistic portrayal of wind behavior to shield you. That scent must have been carried up and over from a wind blowing from lake to rail line, or upwind/downwind doesn't matter with Scent, just radius.
Scenario 2
Harvesting/cooking 2 rabbits and deer carcass in "barn" by Trapper's. Y'know, just a hop skip jump away from that blessed DOOR which no evil can pass thru. 3 Scent bars. Red fatigue. Start walking to Trapper's. A wolf comes from OVER the hill basically between Trapper's and the general direction of Unnamed Pond. Starts walking down into the bowl with that swift tracking trot that is, ah, faster than I could lol walk. Now I know that wolf's leash is a little ways over that hill but dang. Three Scent bars IS a dinner bell.
(You're the dinner)
You can sneak within metres of a wolf if you're crouched and have no meat or guts or similar. From the front is a bit harder but you can get fairly close there as well. Same as it used to be.
However, when talking about carrying small amounts of meat or guts, the wolves get attracted from relatively far away, even though there is NO SCENT INDICATION. This is a big deal.
During my tests, i found that wolves would start stalking me about 50-100 metres away when i was crouched with one meat in my inventory and i kept dropping and picking it up to see their behaviour.
They came fairly close, and i would drop the meat and they would turn away, as long as i was crouched.
There's basically two strategies in play early game - carry extra, so you can drop a bit and distract them, or carry none so they don't notice you. Seriously, that's about it. It may be a fault in the indicator that lures you into a false sense of confidence about how smelly you are to carnivores, but in the end they need meat and you have some.
3 out of 4 difficulties (voyageur, pilgrim, stalker), that mechanic is absolutely essential for long-term play. Wether killing them for food, territory, or peace of mind, you need to carry that bit of essential bait to get them onto you on your terms so you can pick the killing ground, adjust tacticts to take out a whole pack in one go, and what have you. On loper it's a key element in adjusting strategy for early game AND late game. In the end, the whole stink-o-meter is moot anyways - If you have ANYTHING stinky on you you have to play one way, and if you don't you have to play the other way. There isn't a lot of middle ground, either you stink or you don't and if you aren't sure wether you do or don't at any given time you are prolly already dead and just don't know it yet.
I want to warn other players that don't know this so they don't get nasty surprises around the corner.
Stay on topic please.
Define "on topic?" Your original complaint was that the stink-o-meter "doesn't always work," and my post was that it doesn't actually work at all and is massively pointless, followed with some common-sensical, practical advice to ignore it completey, assume that if you have meat you stink and then adjust your gameplay accordingly?