The Long Dark

The Long Dark

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Lexford Aug 31, 2017 @ 1:36pm
Interloper: Do Warm Clothes Even Matter?
I hear a lot about how unforgiving Interloper's world decay is. If it really gets so terrifyingly freezing, should I even bother in making warm animal clothes?
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Showing 1-15 of 37 comments
SBlack Aug 31, 2017 @ 1:58pm 
Especially at the beginning they matter a lot. Many structures are too cold to be warm inside. But only by just a few degrees. So if you can push your temperature to slightly above freezing you're great.
Except for the rabbit skin mittens that's not the animal clothing stage though.

Later on weather becomes nasty, but even then the warmer you are the longer you can be outside. In my current game I'm a bit over 30 days and I still have some hours when it's just -10°C (feels like)
Last edited by SBlack; Aug 31, 2017 @ 1:59pm
Lexford Aug 31, 2017 @ 2:07pm 
Originally posted by SteveS:
Especially at the beginning they matter a lot. Many structures are too cold to be warm inside. But only by just a few degrees. So if you can push your temperature to slightly above freezing you're great.
Except for the rabbit skin mittens that's not the animal clothing stage though.

Later on weather becomes nasty, but even then the warmer you are the longer you can be outside. In my current game I'm a bit over 30 days and I still have some hours when it's just -10°C (feels like)
Would you recommend a full set of animal clothes, bear coat included?
Last edited by Lexford; Aug 31, 2017 @ 2:07pm
Diveyoc Aug 31, 2017 @ 2:11pm 
Haven't played Loper in a while. But Deerskin pants, boots, and rabbit mittens used to significantly increase my chance of surviving a wolf attack. As long as you also have a crafted weapon and are not too fatigued.
listless Aug 31, 2017 @ 4:37pm 
Having the warmest clothing will make a huge difference if you're able to stay out of the wind. Past the second month, the warmest part of the day in most regions is around -26C. Wearing crafted clothing and inner layers in good condition you can get a warmth bonus of what, +30C?

That's only if you're able to stay out of the wind, and that's easier said than done unless you're parked somewhere. Unfortunately, the windproofing stats of crafted clothing are so low they're practically useless against the windchill in late game Interloper.
Hard Rooster Aug 31, 2017 @ 6:36pm 
I'm currently past day 60 on loper, have two wolf coats, deer pants, combat pants, two pairs of long johns, two wool toques, two pairs wool socks, deer boots, rabbit mits and wool ear wrap.

With all that I can run around for a while with minimal heat loss, so long as it's not windy.
Lexford Aug 31, 2017 @ 6:40pm 
Originally posted by Hard Rooster:
I'm currently past day 60 on loper, have two wolf coats, deer pants, combat pants, two pairs of long johns, two wool toques, two pairs wool socks, deer boots, rabbit mits and wool ear wrap.

With all that I can run around for a while with minimal heat loss, so long as it's not windy.
Wind: The biggest killjoy in the Long Dark, in my opinion.
Ultrazen Aug 31, 2017 @ 6:44pm 
It's pretty much the entire game, staying warm enough to stay outside long enough, to get the stuff you need to stay alive. Lack of warmth = less time gathering, which will certainly hasten your demise. Cold also harms you worse than anything other than dehydration (which I believe is =), so it really is a priority. The gag is trying to stay warm enough at night, that you can actually regen back all the health you lost during the day by not eating/being cold etc.

They also have the side benefit of giving you a chance to scare off wolves, which is the other really easy way to die.

My biggest problem, is getting a bit of crafted gear on, and getting too brave for interloper. Once you have crafted gear, you're pretty much imortal in stalker, and it's hard to break that habit if you've played a lot of it :P
Last edited by Ultrazen; Aug 31, 2017 @ 6:45pm
Grusho Aug 31, 2017 @ 7:46pm 
Notcrafted clothes requires cloth to repair. It's not good, even there are not so few cloth in the world.
Recently I put all my notcrafted clothes except scarf on the shelf, so my current set is scarf, wolf coat, bear coat, deer pants x2, deer boots, rabbit mittens, gives +17 +10, not bad.

The most imporant thing that clothes gives - cover of body, so you can't get frostbite.
After one of bear attack I lost my the only hat, since then the hell started. So i had to organize raid to unexplored locations for searching a hat/scarf. Found scarf, returned immediatly, now I am happy :). And I intend to spend all my cloth for repairing only scarf. 170th interloper day passed.
Grusho Aug 31, 2017 @ 10:37pm 
Originally posted by AceGamer0011:
There should probably be an 'animal' alternative for all body parts. Reviews have pointed this out also.

Rabbit scarf, deer bonnet? No reason why not...
Exactly! Thi is a little bit weird that there is no craftable clothes for all body parts.
TooTall1 Sep 1, 2017 @ 4:54am 
My vote is for a Wolf's Head hat!
marbanno Sep 1, 2017 @ 5:21am 
imo, as always, it's a matter of cost vs. benefit. Crafting is not worth the effort until you can assure yourself of essentials (water and food). Most indoor save locations (ones causing a loading screen) will have ambient temps at 0c or above. My strategy typically involves repairing all typical clothing and maintaining - no crafting. The only item I'll consider early game (day 20-30) is bunny mittens but well conditioned work gloves can serve as a suitable alternative. Keep in mind, even ruined items, if worn, will prevent the Frostbite warning

However, if you are one who likes to forge quickly and are willing to battle it out with wolves then you can obtain materials for crafting. I find another down side is the sheer length of crafting time. This requires food and water stores, as well as an indoor crafting table. And of course, this can only be done with the appropriate tools, if found. Add the risk of Fever and I opt out. Ex. 110 days in, I only crafted bunny mittens and kept condition up with other clothing. Avg temps -45c day to --60 daytime and below to -80c during blizzards.

In the long run, they are definitely worth it and long, long game will require crafted clothes as materials will run out for repair.
Hard Rooster Sep 1, 2017 @ 6:25am 
I think it would look cool if the bearskin coat used the bear's head as a hoodie...and that should count as a hat.

I think I get why there's no craftable headgear in game. If you could make everything, then you don't have to explore. Needing to find headgear is impetus to go exploring, it's the devs way to make you explore the maps. That's my theory.
Lexford Sep 1, 2017 @ 7:31am 
Originally posted by AceGamer0011:
Originally posted by TooTall1:
My vote is for a Wolf's Head hat!

The wolves head hat/mask is the quintessential survivor garment. In a game with wolves abundant why isn't this implemented yet? +1000000
We see Jeremiah in possession of a wolf coat complete with wolf head hoodie (at least in the artwork so far), so why can't we get a similar equipment?
Last edited by Lexford; Sep 1, 2017 @ 7:31am
jswilliams Sep 1, 2017 @ 7:16pm 
Originally posted by Hard Rooster:
I think it would look cool if the bearskin coat used the bear's head as a hoodie...and that should count as a hat.

I think I get why there's no craftable headgear in game. If you could make everything, then you don't have to explore. Needing to find headgear is impetus to go exploring, it's the devs way to KILL YOU. That's my theory.

Fixed.
Last edited by jswilliams; Sep 1, 2017 @ 7:17pm
PBR Sep 2, 2017 @ 4:28am 
Originally posted by Sir Jackenstire:
I hear a lot about how unforgiving Interloper's world decay is. If it really gets so terrifyingly freezing, should I even bother in making warm animal clothes?
Crafted clothes give you a lot of damage resistance vs wolves and bears, that's useful. They also ward off frostbite.
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Date Posted: Aug 31, 2017 @ 1:36pm
Posts: 37