The Long Dark

The Long Dark

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mlg2591 Aug 10, 2017 @ 1:20pm
Flashlights in Survival Mode?? Why
Like the title states. I have found 3 flashlights on my current survival run however batteries are dead and they can not be harvested for parts, Does anybody know why?. I understand the flashlight in storymode. However in my current survival run I found one at Desolation point, one in Mystery Lake, and one in Broken Railroad. they are useless in survival mode IMO are there some plans in the future update to utilize them.
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Showing 1-15 of 17 comments
IFIYGD Aug 10, 2017 @ 1:22pm 
Aurora is in Survival Mode too. Just saying...
EN16M471C Aug 10, 2017 @ 1:24pm 
AFAIK, flaslight "come to life" during the Aurora occurrence. During that time you can use it to scare of the newly intorduced wolves.
zekk_xellos Aug 10, 2017 @ 1:34pm 
Originally posted by EN16M471C:
AFAIK, flaslight "come to life" during the Aurora occurrence. During that time you can use it to scare of the newly intorduced wolves.

I havn't really played the game since the update, but what is these new wolves? Something similar to magical wolves that just spawn at certain times/conditions?
Last edited by zekk_xellos; Aug 10, 2017 @ 1:34pm
EN16M471C Aug 10, 2017 @ 1:37pm 
Originally posted by zekk_xellos:
Something similar to magical wolves that just spawn at certain times/conditions?
Exactly! And as I've already mentioned in another thread I'm not a fan of this new feature.
zekk_xellos Aug 10, 2017 @ 1:58pm 
Originally posted by EN16M471C:
Originally posted by zekk_xellos:
Something similar to magical wolves that just spawn at certain times/conditions?
Exactly! And as I've already mentioned in another thread I'm not a fan of this new feature.

I can understand that, doesn't sound like something I'll be very fond of either. The biggest reason that I enjoy TLD over most other survival games is the fact that it was "you against the enviroment" not "you against some supernatural threat like zombies/monsters/aliens". Might not be a gamebreaker tho, I'll see, but I hope the devs refrain from implementing more of such things.
Reqruiz Aug 10, 2017 @ 2:20pm 
Those new wolves are not really different from regular wolves. Or I don't see any differences but general look.

Aurora is great feature though and I like it.
Weizen1988 Aug 10, 2017 @ 2:25pm 
Originally posted by zekk_xellos:
Originally posted by EN16M471C:
Exactly! And as I've already mentioned in another thread I'm not a fan of this new feature.

I can understand that, doesn't sound like something I'll be very fond of either. The biggest reason that I enjoy TLD over most other survival games is the fact that it was "you against the enviroment" not "you against some supernatural threat like zombies/monsters/aliens". Might not be a gamebreaker tho, I'll see, but I hope the devs refrain from implementing more of such things.
Far as I can tell its just a green glowing wolf, with a handful of people ive heard from say they spot you from longer distances. Ive only ever dealt with the few that show up during the first plot aurora in storymode.
SIlvrique Aug 10, 2017 @ 2:48pm 
They die the same as other wolves. Shoot them in the face.
skydancer Sep 2, 2017 @ 6:52am 
Car battery are useless for recharging flashligh?
SteelFire Sep 2, 2017 @ 8:03am 
At this point, the car batteries aren't used for anything. They're drained, just like the flashlight batteries and aren't implemented to do anything during the aurora... yet.
hhoferitza Aug 31, 2018 @ 9:40pm 
Ive actually been able to charge the flashlight by getting electricuted at the carter hydro dam from the exposed wires when they randomly become powered again but other than that ive never been able to charge the batteries of the flashlight.
IFIYGD Sep 1, 2018 @ 6:45am 
Originally posted by hhoferitza:
Ive actually been able to charge the flashlight by getting electricuted at the carter hydro dam from the exposed wires when they randomly become powered again but other than that ive never been able to charge the batteries of the flashlight.
The wires did not power your fashlight.

The Aurora that caused the wires to become powered again is what recharged your flashlight. The only time a flashlight recharges in the game is during Aurora activity.

Don't go trying to get electrocuted just to power up your flashlight. You do not need to.
wilemon Sep 1, 2018 @ 7:30am 
So basically the flashlight is 2 lbs of worthless unharvest able scrap metal. I never bother to pick them up.
Last edited by wilemon; Sep 1, 2018 @ 7:31am
I'll be the one Sep 1, 2018 @ 7:16pm 
Originally posted by mlg2591:
Like the title states. I have found 3 flashlights on my current survival run however batteries are dead and they can not be harvested for parts, Does anybody know why?. I understand the flashlight in storymode. However in my current survival run I found one at Desolation point, one in Mystery Lake, and one in Broken Railroad. they are useless in survival mode IMO are there some plans in the future update to utilize them.
As many players have said "Interesting concept but really not worth it." Now if there was some way of lighting up the entire Maintenance Yard during an Aurora maybe you could make it worth the effort.
IFIYGD Sep 2, 2018 @ 3:22am 
Originally posted by I'll be the one:
Originally posted by mlg2591:
Like the title states. I have found 3 flashlights on my current survival run however batteries are dead and they can not be harvested for parts, Does anybody know why?. I understand the flashlight in storymode. However in my current survival run I found one at Desolation point, one in Mystery Lake, and one in Broken Railroad. they are useless in survival mode IMO are there some plans in the future update to utilize them.
As many players have said "Interesting concept but really not worth it." Now if there was some way of lighting up the entire Maintenance Yard during an Aurora maybe you could make it worth the effort.
I have had my butt saved when caught out during an Aurora and having a wolf pop up in front of me. And I have used a flashlight to get through a mine most of the way, during an Aurora (saving what little lamp oil I had at the time).

But, yeah. They are heavy and have very limited use. I think if the batteries stayed charged for a short time, after the Aurora ends, it might be more worthwhile to keep one nearby. Say: batteries stay charged for 4 hours after the Aurora ends, before draining completely. Turn ithe flashlight on and use that reserve battery power- 1 hour battery life on low, 20 minutes or so on high. Basically just enough time to get you into a dark shelter and geta fire built on high, or to get through the first or last part of a mine on low.

Only issue I see if trying to set the time/batter life usage with 2 settings. laterns are easier... only 1 setting. Use the flashlight on low for XX mintues, how much time is left if you switch it to high? And how angry will some players get if they walk through the dark woods for 45 minutes with the flashlight on low, aren't paying attention to the time scale in the game, encounter a wolf, flip the flashlight to high, and it dies in 2 seconds?

Maybe if we coud whack a wolf upside the head with it, and have a chance to scare it off? (Make it a really bad melee weapon, works like the hammer or prybar, but takes 10X as much time and clicking, barely better than fists only?)
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Date Posted: Aug 10, 2017 @ 1:20pm
Posts: 17