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Same map that you fixed up the trapper rifle in - yes all the way back again....still its the journey thats important not just the destination..
The wolves stick to the main routes IMO. I would avoid them by going around them instead - keep right as you enter Forlorn Musket all the way - just watch out for the bear thats all.
The issue is that the game mechanics aren't balanced. I've worked with dangerous animals and wolves cannot bite through thick combat or mountaineering boobs. They'd struggle to bite through several layers of synethic clothing, certainly to the point of causing that much damage. And most animals give up the instant they receive what is obviously a life threatening injuring like
an huge axe would or a stab to the lungs. So they wouldn't run away, they'd whimper and lay down. Plus when they pounce, knife->uppercut->jugalar = wolf dead. And when you kill a 300kg deer, you'd get a lot more than 8kg of meat. If you're going to somehow burn through 2500 calories running for 15 minutes (I'd kill like 10,000 at the gym at that rate) then you need to get a lot more meat and animals need to die more realistically. I get that the aurora has made them mental so they attack, when they wouldn't. But it's all so annoying, when you get attacked time and time again, especially by wolves that are supposed to be bleeding out from a stab wound.
Most of the time, I dodge all the wolves even back in Milton. I only encountered 3 wolves that actually attacked me (because I walk around the back of them). Always end up at 60-70% Condition every time I get attacked. I didn't even have the flare gun this entire time. Oh I'm playing on medium difficulty if you were wondering. The game is more of a time killer and to be honest it's a fairly good game for that specific matter, mundane and boring tasks maybe annoying and a kill for enjoyment a few times here and there, but it's not that bad. I find enjoyment in it.
Try playing Fallout on the hardest difficulty with no fast travel, no V.A.T.S, no more than 3 weapons (Like how the NPCs carry weapons and not like a superhuman) with limited inventory weight to make it as immersive as possible via console commands or mods, etc. Right now, I'm limiting my own bag space by the size of items instead of the weight, making it as immersive as possible, that means I leave alot of stuff on hotspots like the forestry cabin and the trapper's home (so far I'm in the forestry cabin because I just started EP2). Just like Professor said, "still its the journey thats important not just the destination..." I may have made my gameplays more harder than it's suppose to but it's more fun that way, Will's a average joe not some hiker or super soldier plus he is just as fragile as a bunny, because falling 3ft off a rock is gonna sprain my ankles that and I'm carrying 20KG of gear on me.
Never really know what bag Will's carrying, probably one of those outdoor hiking backpacks... Then again he could be like our wasteland wanderer, carrying stuff by hand. In the end it's all fun and games. You could take breaks and play other games and come back to it if you ever feel tired of it. :D