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BTW, it's not really an "i3 graphics" - what you have is an Intel HD integrated graphics chip. Knowing the number behind the "HD" would be useful - such as Intel HD 6000, which is more powerful than Intel HD 5000.
RAM: 6 GB
System Type: 64-bit operating system, 64-based processor
I recommend of not getting this game on that laptop, based on that CPU alone. RAM is okay, but rest of the system lacks the punch to play this game properly.
I heard you can ask for a refund in Steam within 2 hours from buying a game, but I don't know how it works...
My advice is you dig around a little in Steam before making a step, or wait for someone confirming that can run from personal experience
Honestly.... I don't mean to be rude or make fun... but below 40 FPS imo a game is unplayble. In this game you need to be extremely aware of your surroundings, thus turning around quickly and often. If you have a stuttering slideshow your eyes can't focus on the details. You risk to ruin your eyes. If you're young it could seem a silly thing.... but later in your life you'll regret it.
It's by the design as well. Back in the old days, games ran 30 fps most of the time, but were programmed in such way, that all movement was easy to see and that it was pleasant to play. It's also about the fact, that how fast your character movement is with certain fps rating. That's by the game's design. When you compare the old days to modern games, character movement reactions are pretty much the same, no matter whether it runs 30 or 60 fps. They were programmed to be as sensitive and pleasant as possible with 30 fps and with 60 fps as well.
I was talking about PC (or notebook but it's the same). Various PSx and Xbox x are not PC. They used to be locked at 30 fps (half the usual refresh rate of a common LCD/LED TV) and used heavy Motion Blur effects to mask the low frame rate. Movies in NTSC standard are 24 fps, and yet you see them fluidly, but because it's a physical weakness of video recording (a sort of natural Motion Blur).