The Long Dark

The Long Dark

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Harmacist Jun 13, 2017 @ 2:45pm
Jump?
I'm in the first region, and found a derailed train. I can clearly see something inside the wagon (http://prntscr.com/fjfqhj) but there is no way to reach it or climb the log, or open the opposite door. You really can't jump in this game?
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Showing 1-12 of 12 comments
EN16M471C Jun 13, 2017 @ 2:48pm 
You can climb in using that log as a walkway.

And no, you can't jump.
EN16M471C Jun 13, 2017 @ 3:00pm 
Here's a visual guide: link

And yeah, maybe I should've been more specific when saying you can't jump - in TLD.

LOL mmille14
Floid Jun 13, 2017 @ 3:28pm 
Is there any specific reason why jump was never put in the game ? Just kinda curious.
mmille14 Jun 13, 2017 @ 3:53pm 
It just never got off the ground. :) OK someone had to say it. :))

Not sure if anyone really knows. It has been discussed/requested. Trying searching on it.
PowerOn Jun 13, 2017 @ 4:02pm 
You can't jump because you don't have legs, when you look down don't see nothing. :steammocking:
Harmacist Jun 14, 2017 @ 1:13am 
Originally posted by EN16M471C:
Here's a visual guide: link

And yeah, maybe I should've been more specific when saying you can't jump - in TLD.

LOL mmille14

Thanks for the video!

From a development point of view, I think they didn't include jumping to make their life easier when level designing. Jumping ruins collisions and may get the player in unwanted places, glitching the AI, etc
Last edited by Harmacist; Jun 14, 2017 @ 1:14am
JiffyPopKids Jun 14, 2017 @ 7:24am 
Originally posted by PowerOn:
You can't jump because you don't have legs, when you look down don't see nothing. :steammocking:

LOL!
LD-SK Jun 14, 2017 @ 2:20pm 
Originally posted by Macanackker:
Is there any specific reason why jump was never put in the game ? Just kinda curious.

Jumping in games with vertically diverse terrain is a headache to prevent getting stuck.

BadArkane Jun 14, 2017 @ 2:40pm 
I've wondered this, but maybe a vault over would work better? Sometimes if there's a fence and I can just climb over it instead of going around would be great.

Frau Blücher Jun 14, 2017 @ 2:44pm 
Originally posted by Malsanity:
Originally posted by EN16M471C:
Here's a visual guide: link

And yeah, maybe I should've been more specific when saying you can't jump - in TLD.

LOL mmille14

Thanks for the video!

From a development point of view, I think they didn't include jumping to make their life easier when level designing. Jumping ruins collisions and may get the player in unwanted places, glitching the AI, etc

Since we've done without jumping for this long, it's addition would seem pretty useless apart from those odd times when you get stuck (which are exceedingly rare)

I think it also stops people from thinking they could jump with any effectiveness while carrying 40kg of gear.
Floid Jun 14, 2017 @ 6:52pm 
Originally posted by LD-SK:
Originally posted by Macanackker:
Is there any specific reason why jump was never put in the game ? Just kinda curious.

Jumping in games with vertically diverse terrain is a headache to prevent getting stuck.

I guess, but I can count numerous times in all the time playing that jumping actually would have/could have helped get me out of a 'stuck state'

I dunno, seems like a lot of work to painstakingly go through the entire game world on each map and address all areas that could trap the player one by one, when you could just add one extra small movement command that could fix 90% of this issue in one fal swoop.

Or even if they added a "un-stuck" keyboard hot key, like some of these types of games have. Where you press like F4 and it teleports you to the coordinates you were at 5 seconds ago.

I know The Surge had this issue and they just added one such "un-stuck" hot key. Although in that game it just kills you, but it basically serves the same purpose.

Maybe they could even make it give you a auto sprained wrist or ankle, when ever you use it, to simulate the kind of damaged you might be likely to do to yourself if you did get stuck in real life.

Basically just asking for some sort of compromise here, because I have no probs with a run being ended by bears, wolves, the elements, starvation, or whatever else. But when sometimes hours of progress is wiped because of a simple geometry glitch, that's not fun :(
Last edited by Floid; Jun 14, 2017 @ 7:14pm
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Date Posted: Jun 13, 2017 @ 2:45pm
Posts: 12