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Fordítási probléma jelentése
Let me also just add that people calling for removing a feature that is as useful as harvesting quartering [Edit: oops] is, even if it is only situationally useful (sort of like fishing, no?), simply for the fact that -they- don't use it is rather shortsighted, to say the least. To this day, I have not used a single fishing line to catch a fish (or any fish), but you wont see me calling for its removal. I realize that I'm not important enough and the manner in which I elect to play the game is not important enough to make that call for everyone else. Neither are any of you. That's not an insult, it's just the reality of it.
I can speak to this as someone who has butchered small game IRL (specifically rabbits) and dealt with my own raw cuts of meat. The game treats things kind of funny when it comes to harvesting animals.
In reality you'd have to skin first if you wanted to keep it, otherwise it's an afterthought. Guts always have to be removed for safe butchering. So with those set aside as just parts of the game's mechanics the point between harvesting meat at source and quartering then harvesting later comes down to bones and ligaments/connective tissues.
Bones weigh quite a bit but if you're taking the meat in chunks to fillet later it's shockingly fast to separate at the joints and leave the muscle on the bone. You can knock off all the unwanted bits (in game, the feet and lower legs) without sacrificing too much time AND you get the ability to repack things in a more convenient carrying manner. The downside is then, of course, that you have to carry the weight of those bones and bits that you won't be eating later.
Are you certain of your facts? My understanding, having had a number of animals butchered seems to indicate differently. Yes, butchering an animal, in the heat of summer is problematic. But it can be done if you are careful about flies, wash the carcass and place it in a situation where it can cool, quickly after the first step (hide / gut removal.)
Obviously, we are not in the middle of summer, here, and the carcass will cool just from exposure to the snow / cold air. Yes it may take a few hours. But butchers routinely "hang" meat for longer periods, which actually improves them, by stretching the long muscle fibers (as I understand it.)
So why is it that a butcher may hang a sheep / lamb carcass in a cold room (not freezing) for a couple of days and a steer / cow for even longer, without it decaying? Granted that this is for a whole carcass, which would probably translate to "quartered" in the game. But the point is that the meat does not spoil. It will stay just fine for several days, even if not frozen. If there is snow on the ground it is cold enough to ♥♥♥♥♥♥ spoilage.
While you would not "hang" a bunch of cut up meat, the same rule would hold. A low enough temp (below 40 deg F or 3-4 deg C, I believe) and the meat would be fine. Now cook that meat, over an open campfire, which not only removes moisture (needed for organisms that cause spoilage) and kills any organisms already on the meat, but also adds a nice coating of chemical byproducts from the burning wood (think smoked meat) which acts as a preservative.
Just a short step more, with a lower fire temp, thin strips of meat and encouraging smoke to help dry your "jerky" . . . and you have meat that will outlast your character.
Excellent post. Good points (of course I would say that, since I have similar views, that the in game mechanic seems a little arbitrary, almost punishing us for trying to harvest food, when you would be able to quickly remove a haunch at the joint and have a decent amount of meat, even after you removed the hide and decided to just toss the bones - which would seem to be rather silly in a survival situation, when just using them for soup stock could turn them into useful calories.
The one thing you did not mention is that a nice leg would also have some tendons (you did mention ligaments / connective tissue, but not in the context of them being a valuable resource.) And, unless I am misinformed, there is a gold mine of tendon that is fairly easy to harvest, along the spine. That tendon (or sinew) would be quite useful as a lashing, lacing or just to sew skins and furs into usable configurations.
(as a side note, the issue of "guts" is a good one - in my limited experience, getting all those "insides", "outside", without leaving a mess all over the meat is half the battle. An interesting game mechanic might be to require this step, before quartering, but allow a player to harvest a small amount of meat that is accessible without risking punctures of the gut / stomache - perhaps a shoulder or hind leg, if you were careful.)
havent read all the answers but I just quarterd for the first time in wintermute. If i didnt quarter the deer would have given me 8kg of meat. When i quarterd i got x2 that = 16kg of meat.
Also, before i did that, i took the hide and the guts!
Ahhhh ok - i havent harvested them yet so u might be right!
And from reading the comments, yes i would agree the time is much less, as quartering is more akin / less than the time to harvet the whole stack of meat.
But i just quartered a bear, right after it was killed, with a fire going beside it.
This is what I have noticed.
cooking the meat right at the fire beside the carcuss. only harvesting each quarter as I cooked it.
-if you dont need the meat its better to quarter as the time for harvest and the auto drop of the guts and pelt nearby is very handy, in a hurry.
-the 4.4kgs from the 8+kg quarter, (so each quarter is like double the carry weight of the meat you get)
-the meat seems to degrade much faster as quarters than as cookable, by the time I got to the last of the 6 quarter bundles, the meat was already in the yellow.
so how can you justify using it as a method to take to base when the weight per cookable meat is pretty much doubled? I mean, a bear already has 29-36kgs of meat from all the kills ive seen. which take multiple runs as it is, not to mention the 11+ kgs of guts and hide.
The only benifits from quartering I can see is:
-gaining the non meat faster if you pick it up instead of the quarters.
-xp gain for quarter then harvest, but not sure if you would actually get less xp, cause harvesting the hides and guts is then lost for xp since they fall to the ground.
The scent seems trivial, if your losing so much quality and the weight is so much more.
Quartering, should reduce the weight, not make it more cumbersome, so I really dont get this mechanic.
I would have gotten KILLED spending all that time at cottages harvesting into the dead of night and carrying Scent. NOT THIS KID.
So, light fire and fuel to over a 2 hour burn time, quarter. 2 hours for a bear. Hide and 10 guts done as part of the deal. Harvested 2 steaks and cooked them with the little fire time remaining.
It was early evening and had some light fog but enough visibility I risked it. Grabbed 1 meat bag, 2 cooked steaks, and hide and went across ice to MissinThroat.
Harvested meat bag in peace and quiet of my house.
Next day made three trips getting 5 (?) bags and 10 guts. Used the harvesting time indoors to warm up for next trip.
Next day ferried meat down in manageable weight/Scent trips to fish hut and cooked it all. No worries about blizzards, winds, whatever.
So sure, on Stalker or Interloper give it a go harvesting and cooking a bear or moose away from your base as night approaches. See what comes your way as far as predators and wind/weather fiascoes. You will tap into new levels of rage...
instead of quartering on interloper couldent you build a snow shelter in front of the bear and just harvest it from inside?
I do this often when cooking, place a fire infront of the shelter and cook away while inside.
Yes if your not in it for the cooking or food, then yea, on larger kills, quartering is more efficant for harvesting the hides and guts.
But the whole point of quartering is for transport of the carcuss, I spent 10 years working in a pork plant, so yea, I know first hand carrying a quartered body is much easier than all the grocery slabs.
Cause you have to first cleanly peel the hide, where quartering in my experience, you leave the hide on and it is what keeps all the meat tight for the transporting.
also, you have to either damage the guts or do more than normal quartering to get them all out.
I really think quartering should reduce the quality of the hide and amount of guts, because of the speed you gain. And have it easier to haul instead of harder.
then again all my experince is in pigs and boars and cows, in a factory, not wildlife.