Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=899286439
But then I figured I could further estimate when solar noon is by the length of the shadow.
Then finding a flat surface (plenty of ice), and a tall tree top, I placed a stick at the tip of and in line with the shadow in increments (hour changes marked by the appropriate number of sticks).
http://steamcommunity.com/sharedfiles/filedetails/?id=899225406
http://steamcommunity.com/sharedfiles/filedetails/?id=899226411
This produced a row of sticks but at various angles. The length of the shadow of the tree is shortest when the sticks are most parallel to each other, at solar noon.
http://steamcommunity.com/sharedfiles/filedetails/?id=899227390
http://steamcommunity.com/sharedfiles/filedetails/?id=899229227
http://steamcommunity.com/sharedfiles/filedetails/?id=899228306
https://en.wikipedia.org/wiki/Sun_clock
An interesting note is that the noontime shadow length could also be an indicator of the season, since the length of shadow is based on how high the ecliptic is, aka the angle of the sun.
-the climber's note said that the big plane crash in TM was during the night of the 6 september.
- on of the skill book (maybe "survive the outddors !", the fire skill book) it is printed 2019 edition.
So we have two years to prepare before the long dark will come !!
The game appears to have twelve hour days and ten hour nights with a couple of hours of transition between them. There is no way you would really see that in northern BC in winter. I live at a similar latitude in northern Europe, where winter nights are long and dark, and days are short. The sun makes a pitiful arc across the southern sky in winter, and remains somewhat in the southern sky even in high summer. Summer days, in contrast, seem to go on forever. The sky lights up around 3:30am and it stays light until nearly midnight.
Gigantic suns are an equatorial phenomenon, by the way.
Determining how the world functions is part of the methodolgy of the game, as is the basis for science in real life as well. And while it may be impressionistic apocalyptic fantasy, the world we play in is certainly based off of one we live(d) in. Now, just as the real world is governed by laws and formulas of physics and science, so too is our virtual world to the extent the mechanics allow / have progressed. Just how accurate those rules may be to their real life counterparts isn't as important so long as those relations are actually there. Although obviously, the more accurate impression, the better the representation.
It does seem likely that Great Bear Island is along the Pacific Coast of Canada, near British Columbia, which ranges in latitude from 49-60 degrees N. The 60th parallel does have almost 19 hours of sunlight in summer, and only near 6 in winter. But these time variances become less extreme further south where possibly Great Bear Island is located, based off of current ingame observation. It is also why we cannot assume that The Long Dark is currently based off the normal BC Canadian winter; while the geography may be based off Hinterland Studio's own backyard, the amount of daylight suggests we are nearer to the summer side of spring or fall. And the ingame temperatures are much colder than the usual seasonal temperatures, even if it were winter.
https://en.wikipedia.org/wiki/60th_parallel_north
Anyone else notice, we have military jackets and boots, and we only have 5 real weapons of use in this North Canadian area. We have a hunting rifle, we have a hunting knife, a heavy hammer, an axe, and the classic bow and arrow. If there are military garments laying around, one would surmise that there may (or later on must) be some kind of military facility hiding out there. We even have military rations or (MRE) as the game calls them. So that brings to mind, will there be some kind of Military station hidden somewhere in the game, in the future?
So back to my main theory. We've all seen lots of corpses around. Some fresh, some frozen. and 8 times out of 10 they don't have anything on em. Kinda makes you wonder why there are so many bodies doesn't it? What if this one plane, didn't hold just one passenger, but say more than 12 based off the plane found in the TM area. Based off videos from youtube that i've seen from that plane. It looks like a commercial airliner to me as opposed to a simple bi-plane with a single engine that typically holds one or two.
You kind of have to wonder. What in the world happened to everybody? The entire landscape from mystery lake and PV, to CH and TM are all void of human life. You either find corpses or frozen bodies, or you find animals. And not too many of those. Where are all the birds? We see crows flying around. And we hear the calls of I think loons, and some of the other assorted night-time calls, but we never actually see any of these other bird species.
Kinda makes you wonder doesn't it? I'm sure the story will explain things in greater detail, but here are some observed facts. The event itself (Ie the geomagnetic disturbance) has 1. Brought down a plane. 2. Electricity is non-functional. 3. The entire landscape is barren of human life (save) for our character.
I'm sure "some" human life would probably fall during a disaster of that magnitude but I have some doubts that the entire landscape would be that barren of human life. Given the circumstances that it is human instinct to survive.
Just responding to this part of your post. Why does finding military clothing = "there must be a hidden militay ry base"? Ever heard of thrift shops, Army-Navy surplus shops, and the like? Back in the 80's, wearing military jackets, pants, boots, hats, etc. was all the rage, even if you did nt have a single freind or family member in any branch of the military. probably half of the teens and young adults I knew worse them. On the farm, we loved them.
Why? Lots of pockets to hild our stuff. Made teens and young adults feel like badasses wearing them. Warm, damn warm, for working a farm or construction job or the like, where you were ourside. CAMO. Great for hunting, or just playing "ninja" games like "Capture the Flag" with your friends in the woods. Damn durable clothing. TONS of it available in second hand shops and military surplus shops, at low costs. (We still buy our poly-pro underlayers at surplus shops, cheaper than online or in outdoors gear stores.) PTSD- many ex-military may have sought solitude in places like Great Bear Island, and jobs working in logging, fishing, whaling and other careers that kept them away from the stressors of city life. And they took their wardrobes with them. My husband has been retired from the military and LE for years, But still has his military clothing, and much of his gear (that he was permitted to keep). And he still wears them, though he only looks at his dress uniforms from then, and those from his short itme in civilian LE, with a wistful smile on his face, inside their prtoective garment bags.
Lots of reasons why military style clothing may b found laying about, besides some secret military bases. Just my thoughts.