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In future possible planned features though, customisation of shelters was listed as a possibility. I assume this would be things like adding indoor storage/log piles or boarding up windows maybe for added insulation - not sure.
No one knows except the good folks at Hinteland. So don;t get your hopes set for anything mentioned here in relation to the roadmap. The only craftable shelter in the game at this point, very close to full release,is the snow shelter for outdoor emergency shelter. And it is not permanenet, it degrades over time and needs costant maintience (addition of sticks or sticks + cloth) t keep it at high condition for maiximum shelter warmth and wndproofing bounuses it can have. That's it for now. Anything else is just speculation.
If the aspiration to expand the duration of the TLD game world, which includes a hope to eventually introduce seasons (a big wish, imo) ever materializes, then we may start to see that kind of change becoming available, but not as matters stand right now.
Now, granted in real life, I'd grab some house that professionals built over going out to the duck pond and trying to build my own shelter, but being as it's a game, I'd likely rather try to build my own shelter near the duck pond rather than live in a prefab in town somewhere.
It's also missing (unless I just haven't discovered it) indoor gardening for food. If again, it were real life, I'd be looking more towards becoming vegetarian and scrounging around for seeds in stores and building indoor planters (pull open the window shade and let in plenty of light) to grow my own crops, or even build some sort of greenhouse with a kerosene heating system and grow them in there.
There is much potential for the sandbox game, I hope they realize and implement some of it.
Don't get me wrong, I'm not trying to dismiss anything you have said, but we already have enough 'complaining' on the forums about the game not being realistic enough. If you put seeds in the game that take anything less than a few months in game time to grow it's just going to cause more complaints about how 'ridiculous' it is. I'm not sure the resources (water + fuel for heat) would be worth the food outcome. I agree there is still much more potential for sandbox though.
I don't think that I could create enough water for large scale farming, but rather to do a few planting beds to augment the main supply of food whether that be from hunting, fishing, or scavenging.
However, I do understand about the time it would take, but they've already taken plenty of liberties to use game mechanics over real world so I don't see a problem in accelerating the growth of plants if they were to add them in.
Stuff like that would put the game down a road deviating from its original design. The game is about forcing you to go out into the world and deal with threats to obtain the necessary food/gear to survive. Even if you only allow a percentage of your food requirements to be satisfied it's still something that needs a counter-balancing difficulty factor.
If you put all this side-fluff into the game allowing a person to sustain themselves in some fortified base complete with a recycling food source/garden then it is no longer The Long Dark.
Though I really would enjoy being able to clean up some of the static refuse in my bases. If I am scraping by there, and have decided this is my "home", even temporarily, I would clean up a bit. Burn all of the loose papers, sweep the floor with those brooms we now see in corners, find somewhere to put all of the empty cans and food packages.
I'd really prefer that Hinterland give us that, rather than full scale building.