Unturned

Unturned

View Stats:
This topic has been locked
How to get server to run workshop map instead of normal
The title says it all, how can you get the server to run on the custom map in workshop instead of the normal maps folder?
< >
Showing 1-6 of 6 comments
Neconic Apr 11, 2015 @ 3:39am 
download the map by subcribing to it and let steam download it. then start the server with it. then i think u need to do what nelson wrote in one of his last update news:

source: http://steamcommunity.com/games/304930/announcements/detail/239030213421464184

To put workshop content onto your dedicated server for users to download:

Subscribe to the workshop content normally.
Navigate to your Unturned workshop folder in SteamApps/workshop/content/304930.
Copy items/objects/vehicles from there to Bundles/Workshop/Content.
Copy maps from there to Bundles/Workshop/Maps.
Make sure you copied the #### folders, not just their contents, for example 304930/12345 should move to Content/12345.
Make sure that the server loads any custom map from the Bundles/Workshop/Maps folder rather than the default Maps folder.
Last edited by Neconic; Apr 11, 2015 @ 3:41am
End my suffering Apr 11, 2015 @ 10:16pm 
Originally posted by Nudelhupf:
download the map by subcribing to it and let steam download it. then start the server with it. then i think u need to do what nelson wrote in one of his last update news:

source: http://steamcommunity.com/games/304930/announcements/detail/239030213421464184

To put workshop content onto your dedicated server for users to download:

Subscribe to the workshop content normally.
Navigate to your Unturned workshop folder in SteamApps/workshop/content/304930.
Copy items/objects/vehicles from there to Bundles/Workshop/Content.
Copy maps from there to Bundles/Workshop/Maps.
Make sure you copied the #### folders, not just their contents, for example 304930/12345 should move to Content/12345.
Make sure that the server loads any custom map from the Bundles/Workshop/Maps folder rather than the default Maps folder.
no, but I have my map I created, and had to download it from workshop, then how do i get it to check if it is running the workshop or the normal
MachoNatchoMan Jul 12, 2015 @ 5:00pm 
hello i have a problem that i need help with. i have set up a server and connected to it fine. played a few hours, then downloaded a map and the requirements inc. weapon mods etc
i then moved it all into the server and started.. but as soon as i try to join i get an error message :,c

ive uploaded 3 pictures to my mediafire account since i have none on any picture hosting site : p

Server Error:
mediafire com/view/6148sw7f8e899bx/unturned%20server%20sad.PNG

Folder Placements:
Contents
mediafire com/view/ckyxvozdb5k42no/Addons.PNG
Maps
mediafire com/view/q8u73vpn7mh1i41/maps.PNG
Last edited by MachoNatchoMan; Jul 12, 2015 @ 5:01pm
you can't explain easier... lol
Drug-addled Duck Aug 20, 2016 @ 5:46am 
I get this when i set a Workshop Map as my Server Map:
UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\Steam\steamapps\common\Unturned\Maps\Youtube Studio\Environment\Bounds.dat" is denied. - System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
SDG.Unturned.River..ctor (System.String newPath, Boolean usePath)
SDG.Unturned.LevelNavigation.load ()
SDG.Unturned.Level+<init>c__Iterator1.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
SDG.Unturned.Level:OnLevelWasLoaded(Int32)
Schnoodle Sep 16, 2018 @ 11:05am 
Make sure you put the actual name of the map next to map in the commands.dat. You can find this by going into bundles>workshop>maps>ID of the map then it should say the name. hope this helps!
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 10, 2015 @ 4:02pm
Posts: 6