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Why would you need to access those files anyway?
So reason one is lack of rocket-free ways to manage such things. Reason two is that any facility, rocket or not, usually makes things easier to do at the expense of limiting what is doable or how its done. Raw data access is not as easy, and has its own problems, but done right it allows deeper control.
I'd except deep control is already possible, albiet hard, but can't find actual evidence of it, which is weird, and improbable to not exist (yet possible).
Yes, maybe the files are locked intentionally against tampering, such as Nelson hiding a decrypt/encrypt key within the game's code (it's not user-based otherwise we wouldn't be able to copy-paste servers to each other). It could also be unintentional or just a side effect of some other process, such as "serializing objects to bits" I think someone phrased it.
Hacking and banwise, I think that is limited to validating clients who connect and play. I don't know of any validation process for servers, so I'm guessing worst case scenario is server bugs, server corruption, or failure of some services like save or anti-hack-security. After all, if you'll flag a server somehow, how will you identify it? They don't have accounts, IDs, or similar. I sure don't expect a server to go ******* mode and ban everyone who joins it due to file tampering on server side, and I sure hope it never happens.
I do appreciate your input GERBS, I wonder why this topic wasn't ever posted before.