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ThreeEyedFish Jun 10, 2017 @ 10:14am
What exactly is client-side
Whenever someone brings up ragdolls, client side is usually mentioned to. What is client-side? And why does it prevent nelson from adding things ragdolls.
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Showing 1-5 of 5 comments
tara (Banned) Jun 10, 2017 @ 10:22am 
Client-side refers to things that can eb disabled by the user or "client". Ragdolls are client-side because the user can choose to turn them on or off, but it isn't the same for all people. I could have ragdolls turned off and not see any bodies but you could have them on and you WOULD see the ragdoll for the same dead thing.
Alex Denton Jun 10, 2017 @ 10:23am 
Originally posted by Marcus Aurelius:
Client-side refers to things that can eb disabled by the user or "client". Ragdolls are client-side because the user can choose to turn them on or off, but it isn't the same for all people. I could have ragdolls turned off and not see any bodies but you could have them on and you WOULD see the ragdoll for the same dead thing.
Perfect explanation here.
Khakers Jun 10, 2017 @ 10:34am 
Originally posted by ThreeEyedFish:
Whenever someone brings up ragdolls, client side is usually mentioned to. What is client-side? And why does it prevent nelson from adding things ragdolls.
Client side things happen entirely on your computer and are generally not checked by the server. Generally things that are done client side have little to no impact on the game, such as ragdolls, or graphical effects. Server side things are done by the server, and communicated to every client (ie. your computer and the other players computers). This consists of player health and inventory, and other things that need to be exactly the same for all players.
Last edited by Khakers; Jun 10, 2017 @ 10:34am
RainOfPain125 Jun 10, 2017 @ 11:57am 
Originally posted by Khakers | obs.erve.me:
Originally posted by ThreeEyedFish:
Whenever someone brings up ragdolls, client side is usually mentioned to. What is client-side? And why does it prevent nelson from adding things ragdolls.
Client side things happen entirely on your computer and are generally not checked by the server. Generally things that are done client side have little to no impact on the game, such as ragdolls, or graphical effects. Server side things are done by the server, and communicated to every client (ie. your computer and the other players computers). This consists of player health and inventory, and other things that need to be exactly the same for all players.
This is the more correct definition and much better than the first one given
Khakers Jun 10, 2017 @ 12:01pm 
Originally posted by RA:HHR-5 Rain:
Originally posted by Khakers | obs.erve.me:
Client side things happen entirely on your computer and are generally not checked by the server. Generally things that are done client side have little to no impact on the game, such as ragdolls, or graphical effects. Server side things are done by the server, and communicated to every client (ie. your computer and the other players computers). This consists of player health and inventory, and other things that need to be exactly the same for all players.
This is the more correct definition and much better than the first one given
Thanks, I tried.
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Date Posted: Jun 10, 2017 @ 10:14am
Posts: 5