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At least when it comes to the Tactical Light, for non pistol weapons, it could require tape each and every time you want to attach a regular old flashlight to your gun. It would work just as well, but removing it will use up the tape and tape would need to be reapplied.
...
Though, given how common and little used tape is, that might not be good enough either.
As for the head lamp, I'm not sure how you could make a balanced alternative.
I like the idea, but putting it into the game in a good way is surprisingly hard.
I guess another way to going about it is to make it temporary. It either degrades with use, along with the gun, or degrades over time.
Would be kind of a relatively new mechanic for the game, since things just don't decay from just the passage of time.
The tactical light, which would be too big to put on a pistol, would degree along with the gun, but repairing the gun doesn't patch up the tape. You'll have to pull it off and reapply it to get it back to 100%.
The Duct tape headband for the head lamps could degrade while wearing it, regardless of it being on or off.
Maybe that would help make it a bit more balanced, and still keep it a bit real.
To craft each item i would suggest for;
Tac Light: 1x Flashlight, 1x Duct Tape, 2x Wire, Lev 1 crafting, and of course a gun to put it on
(The makeshift light is actually balanced, considering flashlights are useless anyway)
Headlamp: 1x Makeshift Tactical Light, 3x Cloth, 1x Wire, 2x Metal Bars, Lev 2 crafting
These are pretty balanced as their only use is at night/dark places, and their area of affect is small
I would support this idea
Considering the weapon attachment:
Since a big flashlight is obviously larger and bulkier than a tactical light, this makeshift version could increase scope sway and decrease precision.
Considering the headlight:
Again, a makeshift headlight with a normal flashlight would be pretty bulky. Where would you even put that thing? If you would put it on your forehead like the normal headlight you would look like a weird wannabe unicorn.
What I would suggest is putting the flashlight to the right (or left) side of the head, in such a way that it is still visible at the top right (or left) corner of your screen and therefore taking some screen space. Additional to that, since it is on the right (or left) side of your head, the light of the headlight shouldn't be centered like the light of the normal headlight is, but rather be a little to the right (or left) and therefore rendering the usefullness a bit lower, since you won't be able to see as good as with a normal headlight.
wait.. huh.. Bumping is against the rules. I mean...
Ideas are looking good so far.
I like some of Kapry's ideas with added downsides. Though, I don't know if people use a tactical light on scoped weapons.
The head lamp idea makes sense, but I was thinking it was like a two flashlight setup, to help balance things. But it taking up first person field of view sounds like a good addition to makeshift headlamps.