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Makeshift Tactical light or Makeshift Headlamp.
Surprise this isn't somthing in the game yet.
I think there needs to be more makeshift weapon attachments.
As far as I know there is only the Makeshift Scope or the Makeshift Silencer.
The Makeshift Tactical light and the Makeshift Headlamp would basically consist of a flashlight and duct tape and maybe some scrap metal.
Not sure if there is a mod for this but I like to play the game vanilla.

What do you guys think?
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Showing 1-15 of 18 comments
MechWarden Aug 22, 2016 @ 4:08pm 
One likely reason for why there isn't one yet is that a makeshift version might not be that functionally different than the real version. Since there is no Tactical Light durability, a makeshift Headlamp would likely function just as well as the real one and be 10 times easier to get, which kind of short curcits the rarity of the headlamp.

At least when it comes to the Tactical Light, for non pistol weapons, it could require tape each and every time you want to attach a regular old flashlight to your gun. It would work just as well, but removing it will use up the tape and tape would need to be reapplied.
...
Though, given how common and little used tape is, that might not be good enough either.

As for the head lamp, I'm not sure how you could make a balanced alternative.

I like the idea, but putting it into the game in a good way is surprisingly hard.
Merlina Dovich Aug 22, 2016 @ 4:58pm 
Well the idea is that you would need a high level crafting skill in order to make it. So you'll still have to play the game and it won't be super easy to get... And ya, if you take it off then it would use up the tape.
MechWarden Aug 22, 2016 @ 5:21pm 
It is hard to justify the skill needed for it. There would be a lot people giving Nelson a hard time about needing lvl 1 or 2 crafting to just duct tapping a light to a gun or to your head.

I guess another way to going about it is to make it temporary. It either degrades with use, along with the gun, or degrades over time.

Would be kind of a relatively new mechanic for the game, since things just don't decay from just the passage of time.

The tactical light, which would be too big to put on a pistol, would degree along with the gun, but repairing the gun doesn't patch up the tape. You'll have to pull it off and reapply it to get it back to 100%.

The Duct tape headband for the head lamps could degrade while wearing it, regardless of it being on or off.

Maybe that would help make it a bit more balanced, and still keep it a bit real.
ttumdexim Aug 22, 2016 @ 6:18pm 
or he could add bateries for degrading
Shot of Depresso (Banned) Aug 23, 2016 @ 1:10am 
Originally posted by MechWarden:
It is hard to justify the skill needed for it. There would be a lot people giving Nelson a hard time about needing lvl 1 or 2 crafting to just duct tapping a light to a gun or to your head.

I guess another way to going about it is to make it temporary. It either degrades with use, along with the gun, or degrades over time.

Would be kind of a relatively new mechanic for the game, since things just don't decay from just the passage of time.

The tactical light, which would be too big to put on a pistol, would degree along with the gun, but repairing the gun doesn't patch up the tape. You'll have to pull it off and reapply it to get it back to 100%.

The Duct tape headband for the head lamps could degrade while wearing it, regardless of it being on or off.

Maybe that would help make it a bit more balanced, and still keep it a bit real.
Actually, my idea was more of a flickering light that's not all that reliable and would need to be not 'repaired", but use like the action key to take it off and shake it around to make it flicker back on. And just flickering in general like going on and off randomly.
egarcia1360 Aug 23, 2016 @ 6:27am 
Or just make it not as bright?
Merlina Dovich Aug 23, 2016 @ 1:57pm 
Originally posted by MechWarden:
It is hard to justify the skill needed for it. There would be a lot people giving Nelson a hard time about needing lvl 1 or 2 crafting to just duct tapping a light to a gun or to your head.

I guess another way to going about it is to make it temporary. It either degrades with use, along with the gun, or degrades over time.

Would be kind of a relatively new mechanic for the game, since things just don't decay from just the passage of time.

The tactical light, which would be too big to put on a pistol, would degree along with the gun, but repairing the gun doesn't patch up the tape. You'll have to pull it off and reapply it to get it back to 100%.

The Duct tape headband for the head lamps could degrade while wearing it, regardless of it being on or off.

Maybe that would help make it a bit more balanced, and still keep it a bit real.
I like your idea with the degrading and such. I mean some normal items if your on a harder difuculty dregrade then you'll have to repair them and such. Would make it more balanced I think.
Can of Blue V Aug 23, 2016 @ 4:36pm 
Considering Effect nodes are a thing and The Subway has a pitch black effect node, this will probably have to be implemented

To craft each item i would suggest for;

Tac Light: 1x Flashlight, 1x Duct Tape, 2x Wire, Lev 1 crafting, and of course a gun to put it on

(The makeshift light is actually balanced, considering flashlights are useless anyway)

Headlamp: 1x Makeshift Tactical Light, 3x Cloth, 1x Wire, 2x Metal Bars, Lev 2 crafting

These are pretty balanced as their only use is at night/dark places, and their area of affect is small

I would support this idea
Last edited by Can of Blue V; Aug 23, 2016 @ 4:43pm
Boxes Aug 23, 2016 @ 4:55pm 
If it were some how balanced, like the light is dimmer or smaller I would agree on a tac light or headlamp with the new subway
Merlina Dovich Aug 24, 2016 @ 3:13pm 
Originally posted by ♥Prof. Sugarcube™♥:
Considering Effect nodes are a thing and The Subway has a pitch black effect node, this will probably have to be implemented

To craft each item i would suggest for;

Tac Light: 1x Flashlight, 1x Duct Tape, 2x Wire, Lev 1 crafting, and of course a gun to put it on

(The makeshift light is actually balanced, considering flashlights are useless anyway)

Headlamp: 1x Makeshift Tactical Light, 3x Cloth, 1x Wire, 2x Metal Bars, Lev 2 crafting

These are pretty balanced as their only use is at night/dark places, and their area of affect is small

I would support this idea
Totaly agree with your idea.
Originally posted by MechWarden:
One likely reason for why there isn't one yet is that a makeshift version might not be that functionally different than the real version. Since there is no Tactical Light durability, a makeshift Headlamp would likely function just as well as the real one and be 10 times easier to get, which kind of short curcits the rarity of the headlamp.

At least when it comes to the Tactical Light, for non pistol weapons, it could require tape each and every time you want to attach a regular old flashlight to your gun. It would work just as well, but removing it will use up the tape and tape would need to be reapplied.
...
Though, given how common and little used tape is, that might not be good enough either.

As for the head lamp, I'm not sure how you could make a balanced alternative.

I like the idea, but putting it into the game in a good way is surprisingly hard.
Reduce range/power of the attachment.
Kapry Aug 24, 2016 @ 8:20pm 
I think the idea is great, but Id still like to give you some additional thoughs on how to balance it.

Considering the weapon attachment:
Since a big flashlight is obviously larger and bulkier than a tactical light, this makeshift version could increase scope sway and decrease precision.

Considering the headlight:
Again, a makeshift headlight with a normal flashlight would be pretty bulky. Where would you even put that thing? If you would put it on your forehead like the normal headlight you would look like a weird wannabe unicorn.
What I would suggest is putting the flashlight to the right (or left) side of the head, in such a way that it is still visible at the top right (or left) corner of your screen and therefore taking some screen space. Additional to that, since it is on the right (or left) side of your head, the light of the headlight shouldn't be centered like the light of the normal headlight is, but rather be a little to the right (or left) and therefore rendering the usefullness a bit lower, since you won't be able to see as good as with a normal headlight.
MechWarden Aug 25, 2016 @ 10:04am 
bump
wait.. huh.. Bumping is against the rules. I mean...

Ideas are looking good so far.

I like some of Kapry's ideas with added downsides. Though, I don't know if people use a tactical light on scoped weapons.

The head lamp idea makes sense, but I was thinking it was like a two flashlight setup, to help balance things. But it taking up first person field of view sounds like a good addition to makeshift headlamps.
MechWarden Aug 31, 2016 @ 5:59pm 
What gets me is that several new people remade this thread, when there were already several other perfectly good ones, that were a simple forum search away. :steamfacepalm:
Merlina Dovich Aug 31, 2016 @ 7:37pm 
Originally posted by MechWarden:
What gets me is that several new people remade this thread, when there were already several other perfectly good ones, that were a simple forum search away. :steamfacepalm:
Oh sorry if it seems like I copyed this. :|
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Date Posted: Aug 22, 2016 @ 3:07pm
Posts: 18