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I got an idea for a custom plane hangar door: A vehicle with lots of panels on it.
First off, there's a multitude of people on the Steam Forum complaining about "useless" items in Unturned. I personally disagree with them, given the fact that none of them I saw have actually named a single item, but also because most of the additions have been directly relevant, and others still have some useful purpose, or was a community suggestion, and the game is built off the community.
That means, while it probably shouldn't be added if it actually has no purpose (which will be debated below), it's still something that could be possibly added for the fact that it is, nonetheless, an idea.
Second, we need to look at this in terms of game mechanics. We have the current mechanics of building, what missing link it fills, and what new mechanics it would require.
So, building mechanics. Building is important to lay your claim on the world, and such. The point is, it's a base, and it should be strong, to thwart silly raiders. Building needs to be a polished system so there's an actual reason to build, unlike how it was many updates ago. Building is, right now, not polished. It is a system constantly getting balance changes with what seems to be every update. That alone is a reason why I feel like this is an idea that, at the least, should be put to the side for a good while. There's already a lot of content and variables being added, especially with 3.15.3.0 and 3.15.2.0 if we want to talk about recent updates.
Now, what about the actual purpose? Aside seeming to be entirely aesthetic, is there something else we could use it for? This can be comparable to the Rifle Rack and Trophy Case, but, the fact we can quickly take an item out of these makes them a nifty addition. I can not see a nifty use with these, unfortunately. All of the current vehicles can be easily stored. I would say that Signs and decorative Flags have more use than this would, unless you want to essentially remove a wall for half your base in one click.
Okay, so we're left with the new mechanics. I do admit that it's less of new mechanics than it is just changes to snapping; yet, it's still quite a big change, and it would only affect a few new barricades. What is the change? Well, it's the fact that you'd be snapping multiple things at the same time to make this work. Not only does that seem insanely buggy, if not just plain annoying to deal with, but it would be such an unlikely feature to ever be used again. At least the Rifle Racks and Trophy Case's display feature got used on the Sentry, and it shows off how rich you are. I don't see a point to a new feature, but maybe someone else sees something that would specifically be good for.
For a third, I do want to talk about if it was actually implemented. Building bases is, as I said, important. Raiding bases is, as one can assume, something that is near-equally important. I talked about whether or not it had a purpose in general, but what about a purpose if it was added anyways?
It seems iffy to balance. It would either be useless for making a strong base, or insanely overpowered; this is something that would, again, be annoying to balance in an already seemingly unpolished Building system. To keep it simple, I am generalizing all the new sizes proposed statistically, and keeping them all in the idea of just the Metal variant.
Let's start with it theoretically being useless. They would be equally weak, or a bit stronger than, the current Metal Gate and Metal Doubledoor. That means more of your base is exposed by destroying an already pitifully weak barricade. The fact that the Vault Door exists, and is just so strong, already makes me reluctant to even use a Garage/Garageframe to allow the weak Metal Doubledoor and Metal Gate to be placed, when I can just spend some time using the Salvage mechanic. I am, personally, not a fan of someone being able to destroy one side of my base by putting a couple Charges down, or crafting a few Rockets. There is no reason to use this strategically, if it put you at such a huge risk.
Now, the other way I see it as being insanely overpowered. It could have an insane amount of health, to the point of where people just layered the outside of their base with the Garage/Garageframe, Gates, and Doubledoors, with the normal walls, doorways, doorframes, and vault doors inside. It would be impossible to initially break inside, which would only be filled with more layers of difficulty to get through. There are better ways to make raiding more balanced, this I don't want to see as one of them.
The pro possibilities to it?
Of course, there is the chance of it somehow fortunately being balanced, but there's no real discussion there. If it's balanced, you still hold much risk in ever using it, or it could still be abused to have an insanely powerful base.
There is also the aesthetic appeal that could be interesting to see on PvE servers and Singleplayer worlds. Though, I think there's very little you can do with, say, a 3x3. Plus, that would take up so much space when you open it that it would probably be more useful when open than closed. Too easy to troll people.
So, overall, I am personally against the idea. It would require a seemingly useless new mechanic, many changes to current mechanics, and insane balancing. The downsides would be that there's a new seemingly useless mechanic, a harsher road for polishing the Building system to be balanced, the fact it'd have no real or nifty purpose, it would be easy to troll and abuse, and it's just there for a few aesthetic uses. But, that's only when generalizing a few statistics, and considering every new size suggested. I, personally, have less problems with a "2x1", but, there's still some things I would disagree with.
MoltonMontro, modders are trying to make better experience in unturned but developer needs to support for it to work. Unturned should be ready for any mod that will come out. Modders can choose whos responsiblity to make it work is - develeoper or modder.
For example furniture mod. That modder made furniture that can be placed in map editor. But it was developer's responsibility to make it accessible in game.
Unturned has modding support. Unturned, however, does not need to add content for mods if mods do something that is out of the norm. No official vehicle in Unturned needs a larger gate to be able to fit. If a mod wants giant vehicles, then they can make a larger Garageframe to go with it if people want to store it. That is the modder's responsibility, since they can do that already, and it's only relevant to their mod.
Unturned, again, already has modding support. What you are suggesting is different. It is not someone else's responsibility to add something a mod maker did not. The mod maker could make a larger garageframe if people told them they wanted that. A game's developer should not have to add something to compensate specifically for a mod.