Unturned

Unturned

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UserSqc101 Oct 6, 2016 @ 12:44pm
Damage indicator
just to know from what side you been killed
if hit from left - red flash on left border of screen
if hit from behind - red flash on all borders of screen
if hit from front - vanilla red flash
if hit from up - red flash on up border of screen
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Showing 1-15 of 20 comments
Some Helldiver (Banned) Oct 6, 2016 @ 1:29pm 
How about no.
This isn't CoD.
tara (Banned) Oct 6, 2016 @ 1:34pm 
Originally posted by UserSqc101:
just to know from what side you been killed
if hit from left - red flash on left border of screen
if hit from behind - red flash on all borders of screen
if hit from front - vanilla red flash
if hit from up - red flash on up border of screen
I like that Unturned DOESN'T have this feature. It is more fun in my opinion because you don't know exactly the direction you are being shot from.
UserSqc101 Oct 6, 2016 @ 1:38pm 
Originally posted by Marcus Aurelius:
Originally posted by UserSqc101:
just to know from what side you been killed
if hit from left - red flash on left border of screen
if hit from behind - red flash on all borders of screen
if hit from front - vanilla red flash
if hit from up - red flash on up border of screen
I like that Unturned DOESN'T have this feature. It is more fun in my opinion because you don't know exactly the direction you are being shot from.
will instant kill shot convince you otherwise?
UserSqc101 Oct 6, 2016 @ 1:46pm 
Originally posted by The Handsome Arrow:
How about no.
This isn't CoD.
why not? it is a good feature.
tara (Banned) Oct 6, 2016 @ 1:49pm 
Originally posted by UserSqc101:
Originally posted by Marcus Aurelius:
I like that Unturned DOESN'T have this feature. It is more fun in my opinion because you don't know exactly the direction you are being shot from.
will instant kill shot convince you otherwise?
No. Think about it. It's harder to know where you're being shot from without damage indicators. That way you can't instantly know where they are.
tara (Banned) Oct 6, 2016 @ 1:49pm 
Originally posted by UserSqc101:
Originally posted by The Handsome Arrow:
How about no.
This isn't CoD.
why not? it is a good feature.
no. It's not.
Gorgeous Freeman Oct 6, 2016 @ 2:02pm 
I'm gonna say no.
PurJARner Oct 6, 2016 @ 2:09pm 
Originally posted by The Handsome Arrow:
How about no.
This isn't CoD.
^^^^ so much
Also, irl you get shot you don't immediately know where the bullet came from.
MechWarden Oct 6, 2016 @ 2:20pm 
Originally posted by The Handsome Arrow:
How about no.
This isn't CoD.
Have people forgotten Half Life already? :steamsad:

What is with people's obsession with these fishy games?

HL had a basic directional damage indicator, and it wasn't even the first game to do it. It has become a rather basic part of first person shooters everywhere, and for good reason.

It makes sense to know, with at the very least a ±45° range of accuracy, what direction damage is coming from. "Oh dear, my right arm and right side of my chest is hurt, golly gee what direction did that bullet-BARG I am dead! <killed by follow-up head shot through the right ear> :steamfacepalm:

It doesn't have to be much of an indicator, or an intrusive one, or very accurate one, or even very noticeable, but some kind of hint where damage is coming from would be nice.

Even then, with damage indicators, even with experienced players, people derp and don't notice the basic things; so it isn't like people will never ever be able to do stealth kills again. People panic, and can still miss the detail of what direction a shot came from.
Originally posted by BHObi-Wan Kendoobi:
Originally posted by The Handsome Arrow:
How about no.
This isn't CoD.
^^^^ so much
Also, irl you get shot you don't immediately know where the bullet came from.
But you still can find out... It is never a total mystery... unless instantly put out of action.
Last edited by MechWarden; Oct 6, 2016 @ 2:25pm
UserSqc101 Oct 6, 2016 @ 2:23pm 
if you all compare this to call of duty hit indicator - it is fair, it has simularities but it makes me think that all of you don't know where the bored of the screen is.
MechWarden Oct 6, 2016 @ 2:28pm 
Originally posted by UserSqc101:
if you all compare this to call of duty hit indicator - it is fair, it has simularities but it makes me think that all of you don't know where the bored of the screen is.
Knee-jerk reflex bias on anything that reminds them of fish CoD.

They'll likely fight tooth and nail against it, because they have such a hate for that game, that they'd let it influence their decisions in a game they like.

If done well... and stressing 'if done wall', it would be a nice feature in Unturned.
UserSqc101 Oct 6, 2016 @ 2:32pm 
Originally posted by MechWarden:
Originally posted by UserSqc101:
if you all compare this to call of duty hit indicator - it is fair, it has simularities but it makes me think that all of you don't know where the bored of the screen is.
Knee-jerk reflex bias on anything that reminds them of fish CoD.

They'll likely fight tooth and nail against it, because they have such a hate for that game, that they'd let it influence their decisions in a game they like.

If done well... and stressing 'if done wall', it would be a nice feature in Unturned.
bad game - no, repetitive - yes. it is a bloody shooter with intriguing story no more no less
Salamander Oct 6, 2016 @ 2:38pm 
No thx, I prefer a bit of challenge, plus you can tell where the sound comes from.
PurJARner Oct 6, 2016 @ 2:39pm 
Originally posted by MechWarden:
Originally posted by UserSqc101:
if you all compare this to call of duty hit indicator - it is fair, it has simularities but it makes me think that all of you don't know where the bored of the screen is.
Knee-jerk reflex bias on anything that reminds them of fish CoD.

They'll likely fight tooth and nail against it, because they have such a hate for that game, that they'd let it influence their decisions in a game they like.

If done well... and stressing 'if done wall', it would be a nice feature in Unturned.
That's actually exactly what happened in my case. I'm just worried about the community and every time I hear a suggestion like sliding and stuff it worries me. Also, I'd appreciate it if you wouldn't refer to people who might disagree with you as "they". While there are definitely people that would fit that hasty generalization, I think you'll find there're several others who just disagree with you and will not consider your perspective as you saw fit to condescend to them without first hearing them out.
I personally don't want hit indicators so as long as it's something I could toggle, I wouldn't mind it being a feature.
Last edited by PurJARner; Oct 6, 2016 @ 2:40pm
MechWarden Oct 6, 2016 @ 2:51pm 
Originally posted by BHObi-Wan Kendoobi:
Originally posted by MechWarden:
Knee-jerk reflex bias on anything that reminds them of fish CoD.

They'll likely fight tooth and nail against it, because they have such a hate for that game, that they'd let it influence their decisions in a game they like.

If done well... and stressing 'if done wall', it would be a nice feature in Unturned.
That's actually exactly what happened in my case. I'm just worried about the community and every time I hear a suggestion like sliding and stuff it worries me. Also, I'd appreciate it if you wouldn't refer to people who might disagree with you as "they". While there are definitely people that would fit that hasty generalization, I think you'll find there're several others who just disagree with you and will not consider your perspective as you saw fit to condescend to them without first hearing them out.
I personally don't want hit indicators so as long as it's something I could toggle, I wouldn't mind it being a feature.
The use of 'They' was intentionally. I wanted to rub in the point that emotions and bias are calling the shots, with made up 'logical' arguments to support it; rather than stepstepping back and attempting to objectively look at the idea itself, with as little drama as baggage attached to it.

I know, that kind of thinking is easier said than done, an no one really is 100% objective and unbiased, but attempting to do so is better than just blindly following the same old, easy, possibly incorrect, patterns of behavior.
Last edited by MechWarden; Oct 6, 2016 @ 2:51pm
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Date Posted: Oct 6, 2016 @ 12:44pm
Posts: 20