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Balahura Aug 31, 2016 @ 5:50pm
Safezone Radiators Negating Deadzone Effects
If you can build an underwater/sky base with an oxygenator inside. Why not a deadzone base with a safezone radiator?

It would be nearly unraidable. Only players with lots of good gear and the time/filters to actually explore the deadzone could potentially raid you. Hide your base real good in the deadzone, then you're set.

Maintaning a deadzone base would be similar to an underwater base. You'll still need pumpjacks to maintain your generators, and you'd be screwed if they ever run out of gas and you're caught without a filter.

It's not OP. There's a difficulty to maintaining it.
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Showing 1-15 of 16 comments
Steeviewonda Aug 31, 2016 @ 5:55pm 
Sounds like a good idea to me.
Hoodiewaffles Aug 31, 2016 @ 5:57pm 
I was thinking of this earlier
Hoodiewaffles Aug 31, 2016 @ 5:57pm 
It would be a good place to build your base cause people won't expect there to be a base in a deadzone
greenthum4 Aug 31, 2016 @ 6:17pm 
We should all play on one server together:steamhappy:
greenthum4 Aug 31, 2016 @ 6:31pm 
I'm lonely:steamsad:
Premium Aug 31, 2016 @ 6:53pm 
Safe zone radiators block zombie spawns... The dead zones are areas where nuclear matter has contaminated them. Therefore it doesn't mole since that a safe zone radiator would mitigate the effect
Last edited by Premium; Aug 31, 2016 @ 6:53pm
ItzRaiden Aug 31, 2016 @ 7:24pm 
Originally posted by notrobbstark:
If you can build an underwater/sky base with an oxygenator inside. Why not a deadzone base with a safezone radiator?

It would be nearly unraidable. Only players with lots of good gear and the time/filters to actually explore the deadzone could potentially raid you. Hide your base real good in the deadzone, then you're set.

Maintaning a deadzone base would be similar to an underwater base. You'll still need pumpjacks to maintain your generators, and you'd be screwed if they ever run out of gas and you're caught without a filter.

It's not OP. There's a difficulty to maintaining it.

i was thinking the same thing but it acts as the oxigenerator that takes no filter depletion and also protects you from raidiation, making Safezones better and more worth making again :)
Balahura Aug 31, 2016 @ 7:37pm 
Originally posted by The Ghost Of Game:
Safe zone radiators block zombie spawns... The dead zones are areas where nuclear matter has contaminated them. Therefore it doesn't mole since that a safe zone radiator would mitigate the effect

Breathing underwater with Oxygenators don't make sense either, yet there they are. It's just an added feature to safezone radiators.

Make it a "safezone" from zombies and radiation.
zoower Aug 31, 2016 @ 10:48pm 
Originally posted by greenthum4:
I'm lonely:steamsad:
I noticed.
zoower Aug 31, 2016 @ 10:49pm 
BRILLIANT. YOU ARE A GENIUS.
Broster Sep 1, 2016 @ 12:35am 
You want way too easy acces to OP deadzone loot? If this would be added deadzone loot would be nerfed to the ground otherwise this would be abused
Revo.... Sep 1, 2016 @ 5:28am 
+Booster it would be too OP.
Only if Nelson doesn't make a different generator(~generator+gasmask+2filter=antiradiation generator) that stops radiation from s small area(only to cover 1 floor)
And nelson could implement a radius around deadzone locations(around silo22,oilrig etc) to prevent abusing.
zoower Oct 1, 2016 @ 1:56pm 
Originally posted by ASR:
+Booster it would be too OP.
Only if Nelson doesn't make a different generator(~generator+gasmask+2filter=antiradiation generator) that stops radiation from s small area(only to cover 1 floor)
And nelson could implement a radius around deadzone locations(around silo22,oilrig etc) to prevent abusing.
Yes. I think making a deadzone deradiator or whatever is better than having a safezone radiator so that.
Mushroom Steve Oct 1, 2016 @ 2:04pm 
Originally posted by Broster:
You want way too easy acces to OP deadzone loot? If this would be added deadzone loot would be nerfed to the ground otherwise this would be abused
Safezones remove loot spawns. Derp.



Originally posted by Zoower:
Originally posted by ASR:
+Booster it would be too OP.
Only if Nelson doesn't make a different generator(~generator+gasmask+2filter=antiradiation generator) that stops radiation from s small area(only to cover 1 floor)
And nelson could implement a radius around deadzone locations(around silo22,oilrig etc) to prevent abusing.
Yes. I think making a deadzone deradiator or whatever is better than having a safezone radiator so that.
A separate Jenny would be entirely OP. The safezone makes much more sense, and has the added bonus of being easier.
Broster Oct 1, 2016 @ 3:02pm 
Originally posted by Mushroom Steve:
Originally posted by Broster:
You want way too easy acces to OP deadzone loot? If this would be added deadzone loot would be nerfed to the ground otherwise this would be abused
Safezones remove loot spawns. Derp.
you know you could have some just outside the radius of the lootspawns and casually walk to them if this idea was added?
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Date Posted: Aug 31, 2016 @ 5:50pm
Posts: 16