Unturned

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Ammunition crafting.
Only civilian ammo because if not- then everybody's ranger/military weapons will be fully loaded,
or maybe the simple solution of making the military/ranger ammunition cost more to make, like 10 metal bars for 10 military/ranger bullets. (5 scrap)
instead of 4 bars for 10 bullets of civilian ammo (2 scrap)
(full boxes can be crafted too, 40 bars for 40 ranger/military box bullets aka full.. etc.)
And according to the trello, crafting tables COULD be coming to replace the crafting skill, in this case the military/ranger ammo would be made with the best crafting table and the civilian ammunition would be made by the middle class table.
(Ammunition crafting will be very important for hard mode players defending their bases on a full moon attack if global pathfinding makes it into unturned)
trello: https://trello.com/b/ezUtMJif/unturned-roadmap
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Showing 1-4 of 4 comments
Peedeoo7 Oct 17, 2016 @ 8:14pm 
personaly i suggested this but in a diffrent form.

you know, crafting ammo for makeshift guns which included a list of them and a new ammo case "survivor ammunition", hpwever i still alowed the makeshift to be filled with civ ammo.

i whould not mind if eather were added.
Maxpowerammo Oct 17, 2016 @ 9:09pm 
Craftable ammunition could work. I'd see it more as a "makeshift" ammo category that could fit any low cal. gun, but would severly decrease it's stats (degrades faster, 1/2 damage, not very accurate, gun jamming if ever thats added, etc).
MechWarden Oct 18, 2016 @ 10:16am 
Would be nice to get some more ammo in hard mode, since I'm having a hard time soloing Horde Beacons with just guns alone, and even civilian ammo is too rare to use regularly.

Might have to just bite the bullet and just make myself a zombie killing platform. Though, weapon degradation will still be an issue. I had plenty of vipers and clips (thanks you trolling air drops), but trying to swap things out or repair things while fighting on the ground is just too much.

On top of that, I can accidentally touch the 'bad corner' of the airport runway that was not part of the navigation node, and void my Horde Beacon while trying to kite zombies. Ticked me off, since every other part of the airport seems to be fine. Really, how hard is it to put in a marked boundary for a Horde Beacons?
(Yeah, I'm still annoyed by how bad that is implemented)
Last edited by MechWarden; Oct 18, 2016 @ 10:17am
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Showing 1-4 of 4 comments
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Date Posted: Oct 17, 2016 @ 8:09pm
Posts: 4