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e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value
yeah that look simplest, maybe too simple, but i can work. it depend of other player if they prefer your or my idea
I think that should be a fifth command* for weapon damage: Vehicle damage. Right now, a vehicle takes as much damage as if it was a Structure since they fall in the same category.
*Command: A "stat/line" in the weapon's .dat file.