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Armor/Penetration rate or Explosion protection for vehicles
Hello everyone!
There's a new idea (NOT CODISH IDEA SO ♥♥♥♥ OFF THE GUYS WHO'LL SAY IT'S CODISH)
I've noticed armor vehicle was useless, and get easily destroyed in a half of a Dragonfang/Nykorev box and 5 or 4 shoot with grizzly
So, why not to add a armor rate and penetration rate? (like in War Thunder or WoT)
Here's the mechanics:

-Armor size will be too much complexe, so i've think the best ways will be the percentage of Armor rate and Penetration rate : So that mean a gun have a penetration rate, and an vehicle armor have a armor rate, for exemple, a tank could have 85% to 100%, and the grizzly can shot with a penetration rate of 75% to 90%, it can pen it without too much problems (maybe 2 or 4 shot on 10 can bounce) but if you use a gun (Dragonfang for exemple) who have 40% to 55%, it cannot penetrate it, all bullet will bounce.

If there's someone who's not agree, there's another solution: Explosion protection
It's simple, the protection make the driver (maybe the gunner or not) untouchable against explosion, who's you can get easily killed by an explosion inside the tank.

In all cases, Tank, APC and some object will see his spawn chance increased by 25% to 50%

I waiting the agreement of other user if they want to developp it or not, or say your idea for improve it.
PS: Armor rate could be work for vest and helmet, but just say if u'r agree or not
Last edited by ИФФĐŁΞ Cฮţ; Oct 28, 2016 @ 12:35am
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Showing 1-12 of 12 comments
Dancefloor Degrader Oct 28, 2016 @ 12:34am 
7 codish 5 me
Another idea:
e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value
#1 Revive Bolt Hater (Banned) Oct 28, 2016 @ 6:53am 
Originally posted by 404_Gordon_Not_Found:
Another idea:
e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value
Hush weaboo. You aren't making this thread any better with your presence here.
Originally posted by 404_Gordon_Not_Found:
Another idea:
e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value


yeah that look simplest, maybe too simple, but i can work. it depend of other player if they prefer your or my idea
Last edited by ИФФĐŁΞ Cฮţ; Oct 28, 2016 @ 8:43am
LEARN TO SWIM (Banned) Oct 28, 2016 @ 7:47pm 
Originally posted by The Handsome Arrow:
Originally posted by 404_Gordon_Not_Found:
Another idea:
e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value
Hush weaboo. You aren't making this thread any better with your presence here.
And you mocking his taste in entertainment completely off topic is?
creamcone Oct 29, 2016 @ 12:32am 
2CSGOish2me
Originally posted by The Handsome Arrow:
Originally posted by 404_Gordon_Not_Found:
Another idea:
e.g.
Armour value of tank is 2, APC is 1, Other vehicles is 0
RPG, charges have penetration value of 2, other high cal guns and land mines are 1, low cals, grenades are 0
Condition for a bullet/explosion to damage a vehicle and crew: when penetration value is equal or higher than armour value
Hush weaboo. You aren't making this thread any better with your presence here.
Kek then come up with some good arguments m8
Originally posted by Gruby:
2CSGOish2me
having physics in a game(or at least try to simulate) is not a unique feature of CSGO, and just because CSGO have penertration mechanism doesn't mean Unturned will become another CSGO if this mechanism is implemented. Can I say "Oh CSGO is like WOT cuz they have one or few similar feature"?
creamcone Oct 29, 2016 @ 5:55am 
Originally posted by 404_Gordon_Not_Found:
have penertration mechanism
My favourite redstone circuit
are you agree for the same Penetration/Armor rate for vest?
Salvguard Nov 8, 2016 @ 7:22pm 
I think that player damage inside vehicles should not take any damage depending on the angle the vehicle has been shot at. Example: if you've been hit in the back of the APC, none of the passengers would take damage, but if it was from the front, they will, since it's a direct hit to the windows.

I think that should be a fifth command* for weapon damage: Vehicle damage. Right now, a vehicle takes as much damage as if it was a Structure since they fall in the same category.

*Command: A "stat/line" in the weapon's .dat file.
Salvguard Nov 8, 2016 @ 7:23pm 
Originally posted by ИФФĐŁΞ Cฮţ:
are you agree for the same Penetration/Armor rate for vest?
That would be a nice sixth stats; damage multiplier.
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Date Posted: Oct 28, 2016 @ 12:34am
Posts: 12