Unturned

Unturned

View Stats:
WARciech Nov 18, 2016 @ 3:32pm
Destroying houses on PVE servers
Hey man, first of all great job with the game, it's a real quicksandbox simulator (it's gonna consume you like quicksand lol)
I wanted to suggest that PVE mode should not allow breaking any walls that were not put by yourself, including explosion damage or anything else. The only possible way to destroy walls should be only through scavenging your own buildings.

Why? Because if somebody goes to play PVE, it's because they want to play safely and enjoy the sandbox aspect of the game. It sucks a lot if you come back after a few hours only to find out some smartass blew your walls down and stole all your ♥♥♥♥ ;-)
< >
Showing 1-3 of 3 comments
aztec for president Nov 19, 2016 @ 10:51am 
That's why if you make a PvE server, you'll want to change the strength of player-based buildables to maybe 10x more than usual, more if you want. If you have a PvE server you usually play on, why not suggest this to the Admins? This way your walls will take a lot more C4 to blow up and it will seem useless to spend that many explosives on a base.
WARciech Nov 20, 2016 @ 4:17am 
good idea, still i think that could be maintaned through game default settings. there's also another thing to it - leaving around player structures of people who have stopped to play on the particular server. but that could be sorted through putting e.g. automatic structure deterioration if the owner hasn't logged for a particular amount of time.
Full_Metal_Meme Nov 20, 2016 @ 9:26am 
PvE structure building can never be perfect, it's either get griefed from people destroying your base, or griefing from indestructible blockades in the roads, blocking areas, and what not.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Nov 18, 2016 @ 3:32pm
Posts: 3